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Old 05-13-2008, 08:48 PM   #71
GIGO305
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i like the invasion idea syrtis might be a bunch of hippys but if they take care of stone they take care of our wall but one thing NO NOOB REALM INVASION PLEASEEE!!!

this means lvl9 and less wont take part of this.


but i would love invasions espcialy by small groups it would be cool to hunt inside walls but i would also like to propose a idea. a way to report enemy sightings for example every guard in cites that you can talk to will have a report enemy button. when clicked you can either tell the guard where the enemy is by name of location such as emerald hills in syrtis or by clicking the follow me to them buttom(both choises apear after wards). this will make a few lvl 50 guards go to that place searching the enemy for 30mins, same with the following 30mins duration of a few guards. if enemy atks a city the realm will get a notice like a {realm} has captured {fort} but only for that realm.

if they are to many enemys reported guards will be in high alert and searching for one hour and if a guard sees an enemy all other get the report and go on the move.


also to prevent masive killing of nooblings a alert of when enemy been reported in inner realm AND red alert if nearby meaning stay close to citys. also when logging out from enemy inner realm next time you log in you will be in your save.
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Old 05-13-2008, 09:04 PM   #72
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ib had a look and i think fatigue is in now right?

but i cant see anything showing how it works i was expecting a timer or a icon like that with XP scrolls and a system that works in a way like they do (timer counts when atking mob +10 sec after)

would it be too much to ask for something like this to be implemented?
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Old 05-13-2008, 10:30 PM   #73
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Personally, I agree with the xp curve and the fatigue, both for the reasons mentioned. HOWEVER!!!! The reset powers issue I have issues with for this one reason: I prefer to play a hunter, hunters are essentially useless without their pets, you are required to place X number of points in the specific power for whatever type of pet you choose, or as is usually the case, find for your level. In order to do away or limit the reset powers I would ask the devs look into one of two options : 1- Be certain that there is at least one pet, of each type, available for every level in every realm. This may take some tweaking (for instance the beastly wolves that have been yellow to me for four levels now), or 2- set it so that you only have to put those points into one power (ie- train pet) but you are required to have the skill associated (lesser creatures, beasts, monsters) as dictated by level and number of points in overall skill PETS . This would alleviate the hunter being screwed when all of a sudden he levels and there is no pet available to him at his level in the type he has put his points in. I believe either of these options to be fair and the last would be overall easier to implement. Other than this I wholeheartadly agree to all the changes as a positive thing and believe overall the game has improved in the couple of months since I have found it.
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Old 05-13-2008, 10:57 PM   #74
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Could someone tell me whether you receive bonuses once you raise a stat over 100?

I hope I'm just spazzing out over nothing, but once I raise my dex over 100 I'm not seeing any dmg or evasion difference on the Attribute sheet.

Someone tell me I'm just being hysterical.

Edit: I was, that and the Attribute sheet just wasnt reacting as it should, as usual. False alarm.
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Last edited by Gravat; 05-14-2008 at 04:55 AM.
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Old 05-14-2008, 10:59 AM   #75
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NGD,

I gave this patch a chance, but immediately after logging in I found that the supposed fixes for memory leaks and crashes did little to improve the overall performance or stability of the game.

Crashes, lag, lock-ups, freezes and poor performance are just a taste of what I have to put up with everyday.

Other changes that were supposedly on Amun were also not present in the patch. Mostly good changes.

And then I started hearing that some people were getting the 3-hour Fatigue message after a few minutes.

In light of this, and the fact that I was getting far less than the reported 85% XP from mobs even without fatigue, I have stopped levelling characters and decided not to renew my next Ximerin purchase.

Please, NGD... tear down this wall that you are building between yourselves and the community.

Regards.
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Old 05-14-2008, 11:09 AM   #76
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Quote:
Originally Posted by sociopath
yeah, i only killed like 3 things within 5 minutes and already it comes up with the fatigue thing. oh and then it wore off....but when i had logged out and signed back in it started again, and i havent even fought any mobs.
I think this is a bug (or even worse decision) that from your first log in of the day the counter starts and continues while you are offline.
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Old 05-14-2008, 11:53 AM   #77
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Quote:
Originally Posted by Mellion
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
This IS a good idea
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Old 05-14-2008, 12:10 PM   #78
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I always wondered why dosen't NGD have a backup copy of the server data is it is before and update, because in the case of they add something and it causes lots of bugs,

it happened again...
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Old 05-14-2008, 12:21 PM   #79
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Quote:
Originally Posted by chilko
Experience curve:

Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.

When we released the game with a new business model, we quickly realized that it was too short.

After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.
yer well since the forum keeps logging me out every time i try say something this will be a little different from what i previously said. (does anyone else get this?)

anyways please ngd the reason some people can get it within 1 month is the combined efforts of xp scrollls and an overdose of lvlling. The game doesn't need to take 50000 hours to get lvl 50, i can accept the things i can understand but i don't seem to think that you understand how boring, and stupid lvlling really is without scrolls and without enough time to play. lvlling is boring really realy boring. the fact being the way it is im sure me and many others will quit even some newer people. over the choice of boring lvlling killing the same thing over and over or having fun with my friends i'd choose having fun. ngd people will not give 2000 hours of their lives just to get a little number up the top of the screen that says 50.

look ngd its just that the game isn't fun anymore in a nutshell. i once used to think that i might actually get lvl 50 how wrong i am. the warzone is fun at times when im not flying around the place due to lag but i know your working hard to fix it. what i find not fun is lvlling. lvlling just takes out all the fun that i may have had in the wz and makes me realize why bother? please ngd at least reduce the amount of reduce from the xp
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Old 05-14-2008, 01:00 PM   #80
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Hi,

Just a few comments after reading responses. I'm not a diehard gamer so am not going to understand all of the detailed gaming lingo/strategy stuff. Here are a few thoughts.

Too much gold? I was going to suggest that NGD take a lesson from real life and limit the amount of gold in the world just like central banks do, then price things through supply and demand of gold. But this would probably be incredibly difficult to program and would need economic models to determine supply and demand, and pricing of goods etc. Instead how about the simple concept of high level expensive armour and weapons costs exponentially more to repair than low levels? This would effectively transfer the gold from high level players to low levels because at low levels you would gain gold quicker as repair and items are relatively cheap and at high levels gold reserves would flatten off as the cost to maintain you items would increase.

Reset powers? This is a feature that has to be retained as leveling a character is very different from war. When you get to higher levels you have enough xp and power up points that it doesn't matter as much but from lvl 30 to 40 it is really difficult. For example in war a conjuror (to be any use) needs all the healing spells and buffs but to level you have to have the summons and damage spells so you can actually do enough damage to level up. It is very difficult to have both skill sets at lvl 32 say. For a barb or knight if you want to change weapon type you need to reallocate your xp as many of the spells are weapon dependent, again at higher levels you can afford the xp and power up points but lower levels can only afford to concentrate on one weapon at a time. Again level related cost may be an option.

Fatigue? Unfortunately this is just going to make people register more accounts so that they can keep playing. i know most of the diehard players have multiple accounts so that they can try out the different classes. therefore the argument that NGD are looking out for the health of users is flawed as there is a very very simple way of getting around the restriction, just switch to a different character. This just appears to be for revenue generation as players which have to level up two or more different characters at a time to get the same daily fix of game play and therefore be likely to need twice as much xim as it cannot be traded.

Good stuff? Spoils of war/treasure. At present realm points get you nothing and there is no way of knowing how many you have unless you are in the top 20. If players received spoils of war/treasure in battles, they would no longer need to level to get gold and therefore would only need a war setup for their character, can you see where i am going? If you got spoils of war there would be no need for Reset_powers for high level players. Frankly I would much rather fight wars than level for hour upon hour, if you received loot from war and xp wouldn't that make reset_power obsolete?
Had too much coffee now so may get a bit frantic...
Adding to the war/battles bit you could introduce fatigue here instead of when leveling, if you get killed over and over fatigue sets in, conversely if you keep winning fights you get a temporary hero bonus (followed by big time fatigue i.e a come down) Obviously this might mean high level characters picking on the lower ones in war but they do that anyway, i think it would make battles more fun though as there would a lot to gain both with loot and skill bonus it you win.

I am on a roll and could go on for hours but need to get back to leveling so feel free to poo poo my ideas i don't mind. Something good might come of it. Just one more thing though I have tried out numerous online games over the past 6 months and this is the only one I have stuck with because it is good. Please don't try and fix what doesn't appear to be broken.

Thanks

Impp
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