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Old 05-12-2008, 08:59 PM   #71
Valorius
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What makes you think i'd be pursuing them alone?

But hey, someone give AwD a dork badge, as he is the one that could not control himself, ruined a perfectly reasonalbe conversation, started the flames, and took this thread into the gutter. Thank you AwD you stupid troll!

Of course you don't want it reduced. You benefit from the change more than any other class.

When the fastest class in game cannot realistically catch a fleeing mage, something is seriously wrong.
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Old 05-12-2008, 09:00 PM   #72
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Quote:
Originally Posted by Valorius
Onslaught is more than just a run away spell. Not only is it the best speedboost spell in the game, it also gives a massive group dmg bonus.

But that's besides the point for the purposes of this discussion.

the bonus is until first hit, and this can help alot when taking over a fort wich now has become imposible think about it lets use it for our benefit we got tons of barberians in syrtis now they should do suport
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Old 05-12-2008, 09:02 PM   #73
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Originally Posted by GIGO305
the bonus is until first hit, and this can help alot when taking over a fort wich now has become imposible think about it lets use it for our benefit we got tons of barberians in syrtis now they should do suport
I take forts every day when no barbs are there. Onslaught is not 'for taking forts'. Let's try and stay on topic, shall we? It's bad enough we have the flames of AwD and Paul210 to wade through.

The point of this thread is that it is now almost impossible for hunters to catch fleeing onslaughted mages. And any amount of lag makes it impossible in practice as well. Unless, of course, we have our own barb...then the hunter has 150% PASSIVE SPEED FOR 30 SECS???? (that is also wildly unbalanced, but hey, 1 thing at a time, even though the root cause of both imbalances is the same spell- Onslaught).
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Old 05-12-2008, 09:06 PM   #74
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he said my name! (sort of )

i feel special wonder if im on his list yet???

also we wouldent need wadeing thru if you stopped moaning and generaly being big headed
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Old 05-12-2008, 09:08 PM   #75
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Quote:
Originally Posted by Valorius
What makes you think i'd be pursuing them alone?

But hey, someone give AwD a dork badge, as he is the one that could not control himself, ruined a perfectly reasonalbe conversation, started the flames, and took this thread into the gutter. Thank you AwD you stupid troll!

Of course you don't want it reduced. You benefit from the change more than any other class.

When the fastest class in game cannot realistically catch a fleeing mage, something is seriously wrong.
Quote:
I take forts every day when no barbs are there. Onslaught is not 'for taking forts'. Let's try and stay on topic, shall we? It's bad enough we have the flames of AwD and Paul210 to wade through.
what topic? The case is closed, look at insektos reply damnit, there's nothing to discuss other than the use of it, and that's a strategical discussion, only reason you want is changed is because you're don't like not being able to catch a mage when he's not on his own.
Paul210 also made a good reply for why onslaught was like it was.
As I said before, stop the whining, no wait keep on whining, I just remembered that's why I took you off ignore, to laugh at your silly whines.

And who is the troll? Really... I think everyone in here can agree with me that you are the troll.

I don't want it reduced because I benefit from it more than any other class, It's just fine as it is and there's no reason to change it, you can't expect to get away every time and be a god.
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Old 05-12-2008, 09:09 PM   #76
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Quote:
Originally Posted by Phreddy
People are whining because group of different characters/classes might kill a hunter? Well Im sorry that you hunters can die too.

Group vs player should pretty much end in favor for the group, and it's not unbalanced then.
O-M-G PLEASE FOLLOW THE TOPIC OF THE THREAD. A huge % of the posters in this thread clearly didnt even read the first post i made.

This has -nothing- to do with hunters getting away. Nothing.

It has to do with one thing, and one thing only.....the amount of time and distance it takes for a hunter to catch a mage under onslaught.

Forget catching ANY OTHER CLASS that's on onslaught. With thier own inherent speed boosts, they are literally impossible to catch. So this discussion is -only- about catching mages.

I guess actually the larger question is "Should one barb be able to save an entire group from a pack of pursuing hunters with one spellcast."

Right now, the answer is "Yes".

The fact that DMC has agreed with me on this issue, tells me that i'm definitely on the right track with my observations.

PS: If NGD would start banning posters that deliberately steered threads into Flame fests, it would be a much, much better place for everyone. There are a few posters here, no names mentioned- but everyone knows who they are- who do virtually nothing but flame and spam. This forum really needs a moderator.

Shrug.
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Old 05-12-2008, 09:13 PM   #77
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i think im doomed to be known as paul210 =) if so just keep it to Paul please =)

*two-ten-paul waves bye*

*Paul shows up*
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Old 05-12-2008, 09:15 PM   #78
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Quote:
Originally Posted by Valorius
The point of this thread is that it is now almost impossible for hunters to catch fleeing onslaughted mages.
So let me get this... it is your opinion that the only class that should be able to run down people fleeing or have the speed to escape is a hunter. So let me ask this where is the balance in that? Mages have no way to get a speed boost other than a horse so if a team is working together and to flee where is the problem? The mages support the other classes and the barbarian is supporting the mage with a speed boost.


With an RvR game the spells use to help the group should have an advantage over a single class or player.
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Old 05-12-2008, 09:19 PM   #79
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Quote:
Originally Posted by Tyr
So let me get this... it is your opinion that the only class that should be able to run down people fleeing or have the speed to escape is a hunter. So let me ask this where is the balance in that?
OMFG....

I have no idea at all how you could possibly come to such a conclusion based on the comments i've made. CLEARLY, you have not been paying attention.

The reality is that with the current onslaught, there is no way ANY class but a hunter can catch fleeing onslaughted enemy, unless your side is onslaughted too. And the further reality is that in most cases, a hunter can't catch them EITHER.

So i ask you, where is the balance in THAT?

I'm trying to get onslaught speed boost reduced so that ALL classes have a better chance to catch fleeing onslaughted mages. I used the hunter as an example, because the hunter is the fastest stand-alone class in the game.

Do you understand?

Onslaught is a mass get out of jail free card for all classes, no matter how slow they are.

And for the 'overpowered' hunters you all hate. Guess what, this spell makes us even more 'overpowered'. 150% passive speed for the duration of the onslaught....and then the possiblity of 20 more secs of 150% on top of that.
That is the current case. I say that's TOO FAST. But somehow this is me 'wanting to pwn everyone'.

Go figure.
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Old 05-12-2008, 09:22 PM   #80
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Quote:
Originally Posted by Valorius
PS: If NGD would start banning posters that deliberately steered threads into Flame fests, it would be a much, much better place for everyone. There are a few posters here, no names mentioned- but everyone knows who they are- who do virtually nothing but flame and spam. This forum really needs a moderator.
if you were a moderator everyone on your ignore list would be banned. These are probably the ones you want banned.
You're the one with the red box under your name not me or half of the people you flame.
If there was a moderator in game it wouldn't be long before oyu were banned.

As I've been saying before, the case is closed... there's nothing to discuss. Tyrs post also explains the real imbalance really well.
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