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Old 09-01-2008, 10:05 AM   #71
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It has different colour on the visual effects.
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Old 09-01-2008, 10:19 AM   #72
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Quote:
Originally Posted by valterbla
You never saw because you never know, for example, I haven't seen many hunters lately, but as far as I know, the magic is basicly the same, start doing the magic and the vanish. You never know which magic it might me, only if you count the secs, indeed camo is 2 secs and stalker is 5, but still, you never know...
Animation is different. Stars = camu, Star Trek teleport and stars = stalker. Camu have 4,5 casting time and stalker 5 sec.
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Old 09-01-2008, 01:39 PM   #73
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Quote:
Originally Posted by BlooD
Well of course there is things to stop hunters but the hunter can hit and run a knigth forever, barbs will catch you one time, they will waste their onslaugth+balestra/ribsbreaker in a resiste/evaded attack (elude+dodge) and escapist will kick in.

So of course is not the lack of CC spells, its the evasion tree who makes it so easy.
Well it is called the evasion tree so it only makes sence that its easy to escape with, hunters can get away from me with ease, marks no chance.
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Old 09-01-2008, 01:52 PM   #74
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A hunter should have a good get away chance against 2-3 players (even if it is annoying) but when i see one getting away after following someone within 10ft of CS or after being surrounded by about 50 players then in the split second of not being kocked down slapping on SOTW and legging it (then getting away) that reeeeeeealy annoys me.

as i said before if more than 10~ players are hitting you then evasion/blocks should simply not work

Edit, ok prev post removed, this is not a deliberate double post (sorry)
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Old 09-01-2008, 01:58 PM   #75
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Quote:
Originally Posted by 210paul
Edit, ok prev post removed, this is not a deliberate double post (sorry)
I edited it into my other one on the last page. :P

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Old 09-01-2008, 03:12 PM   #76
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Quote:
Originally Posted by Katiechan
It is not the Evasion tree that makes Hunters able to always get away, otherwise Marksmen would have the same luck. It is the Hunters passive speed that, even without Evasion tree, allows them to outrun everyone.

All the Evasion tree is used for is avoiding any initial knocks and dizzies and getting a head start.

Many times I see calls for a nerf to the tree, but I guarantee you these situations will not become any lesser if that happens. As long as Low profile, Son of the wind, or any such spell is in the game, the Hunter will still have enough time to use his passive speed to get far ahead of you.
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.
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Old 09-01-2008, 03:13 PM   #77
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Quote:
Originally Posted by BlooD
The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.
Id say thats one of the best posts ive even seen on archers.
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Old 09-01-2008, 03:21 PM   #78
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Quote:
Originally Posted by BlooD
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.
I tried to say the same for the last 2 months. But I'm not so brilliant.

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Old 09-01-2008, 04:05 PM   #79
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Quote:
Originally Posted by BlooD
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.
Agreed and also a semi construtive post which makes a nice change for these threads They may not be overpowered but there play style is just a bit "easy"
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Old 09-01-2008, 04:08 PM   #80
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Quote:
Originally Posted by zielski
Animation is different. Stars = camu, Star Trek teleport and stars = stalker. Camu have 4,5 casting time and stalker 5 sec.
ok ty , but like Blood said, about the defense system is based on luck, I hate that too, because basicly is only need a bow or whatever...
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