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General discussion Topics related to various aspects of Champions of Regnum |
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04-21-2010, 04:14 PM | #71 | |
Apprentice
Join Date: Oct 2007
Location: L'Aquila, Italy
Posts: 77
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Quote:
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04-21-2010, 07:39 PM | #72 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Unless you mean the changes to SM I have no idea what you are on about, when the normal hits and % based spells of archers and warriors were hit hard, mage spells with fixed damage remained the same*
*iirc
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
04-21-2010, 07:47 PM | #73 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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I think he meant the damage Int gave to normal hits.
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RA / Hor... Haven? |
04-22-2010, 12:16 AM | #74 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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I'm confused, I see no comparison whatsoever between HotP and RA. RA eats your mana for breakfast, and HotP is a passive. Not to mention that RA is a %, so a marx with cheap gear will do crap dmg and a marx with uber gear will be insane.
I think the heart of the marks problem is this.... Every other class gets their subclass bonus for free. After you become a knight you get your shield, barbs get 2h weaps, hunters get pets, conju get heals, sorcery warju, locks get crazy ass spells. Now consider this, to get their subclass bonus marks need to spend 20 mana per arrow, and still do pretty bad damage. This makes marks extremely low on mana, reducing all effectiveness. I think just making RA passive would solve every problem marksmen have, they wouldn't be out of mana 24/7, and they could once again do their job. NOTE: you do have to pay in mana for mage subclass bonuses, but I didn't count it as they get mana and health for basically free. |
04-22-2010, 12:50 AM | #75 | |
Pledge
Join Date: Aug 2008
Location: NH, USA
Posts: 31
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Quote:
I would be a lot more happy with my marks if RA was a passive. However, I have to point out that Foresight is a passive power only for marks. So isn't that their subclass bonus?
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04-22-2010, 01:09 AM | #76 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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5-15%? its bullshit. 1.5-4.5, really, its nothing.
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04-22-2010, 02:12 AM | #77 |
Initiate
Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
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I would disagree here, but its been a long time since I played marks (he's on vacation somewhere....) and I'm also sleepy so I can't put in a good argument
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04-22-2010, 06:16 AM | #78 | |
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
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ive stressed this over and over, the best way to improve marksman and keep the balance is to double the effects of foresight and remove the range limits of the CC spells in the tricks tree. at the moment most marksmans play the role of snipers even tho they not as good at it as they used to be. Look up Enio's support builds. thats the way marksman are meant to be played (in NGD's eyes). Not as fun might i add but way more effecient than spamming 3 damaging skills then hiding behind a tree and waiting for your mana to come back. its sad that an offensive class has to resort to this.
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04-22-2010, 01:04 PM | #79 |
Pledge
Join Date: Aug 2008
Location: NH, USA
Posts: 31
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Yes. I remember when we were human cannons so much fun. Anyways, so I can agree to giving Foresight more range. If that happened, I'd be fine with RA not as a passive though that would be nice.
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