Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 04-21-2010, 04:14 PM   #71
-Drv-
Apprentice
 
-Drv-'s Avatar
 
Join Date: Oct 2007
Location: L'Aquila, Italy
Posts: 77
-Drv- is on a distinguished road
Default

Quote:
Originally Posted by Vroek View Post
I tested this on all offensive characters, dex/str/int all gave.
Very slow 2.3
Slow 1.9
Medium 1.5
Fast 1.1
I also tested it on my hunter it was,
Slow 1.2
Medium 1.0
Fast 0.8

To make the testing time effective it was done on Amun, i dread that i was unlucky and did while NGD made some test on it.

Otherwise i totally agree with old values, and the 90-20 dex formula.

It seem to be the case, on horus i get 1.5 with a slow bow.
What a waste of time. :/
the test you did were good but you haven't noticed that there were 2 damage nerfes (maybe you did the tests before the second nerf): the first was general (for all the classes) the second was only for archers and mages
__________________
-Drv- no ha iniciado sesión   Reply With Quote
Old 04-21-2010, 07:39 PM   #72
UmarilsStillHere
Marquis
 
UmarilsStillHere's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,419
UmarilsStillHere will become famous soon enough
Default

Quote:
Originally Posted by -Drv- View Post
mages
Unless you mean the changes to SM I have no idea what you are on about, when the normal hits and % based spells of archers and warriors were hit hard, mage spells with fixed damage remained the same*

*iirc
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
UmarilsStillHere no ha iniciado sesión   Reply With Quote
Old 04-21-2010, 07:47 PM   #73
Mattdoesrock
Count
 
Mattdoesrock's Avatar
 
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
Mattdoesrock will become famous soon enoughMattdoesrock will become famous soon enough
Default

I think he meant the damage Int gave to normal hits.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven?
Mattdoesrock no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 12:16 AM   #74
Minorian
Master
 
Minorian's Avatar
 
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
Minorian is on a distinguished road
Default

I'm confused, I see no comparison whatsoever between HotP and RA. RA eats your mana for breakfast, and HotP is a passive. Not to mention that RA is a %, so a marx with cheap gear will do crap dmg and a marx with uber gear will be insane.

I think the heart of the marks problem is this....

Every other class gets their subclass bonus for free. After you become a knight you get your shield, barbs get 2h weaps, hunters get pets, conju get heals, sorcery warju, locks get crazy ass spells.

Now consider this, to get their subclass bonus marks need to spend 20 mana per arrow, and still do pretty bad damage. This makes marks extremely low on mana, reducing all effectiveness. I think just making RA passive would solve every problem marksmen have, they wouldn't be out of mana 24/7, and they could once again do their job.

NOTE: you do have to pay in mana for mage subclass bonuses, but I didn't count it as they get mana and health for basically free.
Minorian no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 12:50 AM   #75
Silent_Shadow
Pledge
 
Join Date: Aug 2008
Location: NH, USA
Posts: 31
Silent_Shadow is on a distinguished road
Default

Quote:
Originally Posted by Need_More_Invasions View Post
Now consider this, to get their subclass bonus marks need to spend 20 mana per arrow, and still do pretty bad damage. This makes marks extremely low on mana, reducing all effectiveness. I think just making RA passive would solve every problem marksmen have, they wouldn't be out of mana 24/7, and they could once again do their job.
+1.
I would be a lot more happy with my marks if RA was a passive. However, I have to point out that Foresight is a passive power only for marks. So isn't that their subclass bonus?
__________________
Silent Night | Silent Shadow | Silent Shade
Ƹ̵̡Ӝ̵̨̄Ʒ The Dark Side has Cookies. The Cake is a Lie. Ƹ̵̡Ӝ̵̨̄Ʒ
Silent_Shadow no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 01:09 AM   #76
Minorian
Master
 
Minorian's Avatar
 
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
Minorian is on a distinguished road
Default

5-15%? its bullshit. 1.5-4.5, really, its nothing.
Minorian no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 02:12 AM   #77
Mbwana
Initiate
 
Mbwana's Avatar
 
Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
Mbwana is on a distinguished road
Default

Quote:
Originally Posted by Need_More_Invasions View Post
5-15%? its bullshit. 1.5-4.5, really, its nothing.
I would disagree here, but its been a long time since I played marks (he's on vacation somewhere....) and I'm also sleepy so I can't put in a good argument
__________________
\o\ M'bwana - Mbwana - Embwana (Ra) /o/
~ PERL ~
Mbwana no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 06:16 AM   #78
Revolverxxx
Initiate
 
Revolverxxx's Avatar
 
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
Revolverxxx is on a distinguished road
Default

Quote:
Originally Posted by Silent_Shadow View Post
+1.
I would be a lot more happy with my marks if RA was a passive. However, I have to point out that Foresight is a passive power only for marks. So isn't that their subclass bonus?
its true, a marksmans primary attribute is his range and not his damage. NGD doesnt want marksman to be long ranged killing machines as they have stated.

ive stressed this over and over, the best way to improve marksman and keep the balance is to double the effects of foresight and remove the range limits of the CC spells in the tricks tree.

at the moment most marksmans play the role of snipers even tho they not as good at it as they used to be. Look up Enio's support builds. thats the way marksman are meant to be played (in NGD's eyes). Not as fun might i add but way more effecient than spamming 3 damaging skills then hiding behind a tree and waiting for your mana to come back. its sad that an offensive class has to resort to this.
__________________
REVOLVER -retired-
"There is nothing more uncommon than common sense" -Frank Lloyd Wright
Revolverxxx no ha iniciado sesión   Reply With Quote
Old 04-22-2010, 01:04 PM   #79
Silent_Shadow
Pledge
 
Join Date: Aug 2008
Location: NH, USA
Posts: 31
Silent_Shadow is on a distinguished road
Default

Quote:
Originally Posted by Revolverxxx View Post
its true, a marksmans primary attribute is his range and not his damage. NGD doesnt want marksman to be long ranged killing machines as they have stated.
Yes. I remember when we were human cannons so much fun. Anyways, so I can agree to giving Foresight more range. If that happened, I'd be fine with RA not as a passive though that would be nice.
__________________
Silent Night | Silent Shadow | Silent Shade
Ƹ̵̡Ӝ̵̨̄Ʒ The Dark Side has Cookies. The Cake is a Lie. Ƹ̵̡Ӝ̵̨̄Ʒ
Silent_Shadow no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved