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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone. | |||
Yes! Move all higher mobs to War zone. | 85 | 62.04% | |
No! Mobs have to stay in inner. | 45 | 32.85% | |
Other. Write what. | 7 | 5.11% | |
Voters: 137. You may not vote on this poll |
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05-05-2010, 09:03 AM | #71 | |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Quote:
For this reason alone i dont agree on this point
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05-05-2010, 09:55 AM | #72 | |
Apprentice
Join Date: Oct 2006
Location: Brasil
Posts: 94
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Quote:
Boss mobs stay as they are now.
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05-05-2010, 11:39 AM | #73 |
Initiate
Join Date: Jun 2009
Location: florence, italy
Posts: 150
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if really high lvl mobs cant be moved all to wz, a bunch of solutions (imvho) that can help refill the wz with (any kind of) players:
1- NO Mob leaders insight the wall 2- lower (really drastically) the respawn time of high lvl mobs insight and do it that a continuos kill of them will lower much more the respawn time of them (to push players outside, of course) 3- high aggro of mobs insight (so they'll amass fighting to death in group.. giving (or try to give) hard time to spawn-camper) for the wz: 1- RAISE the drop chance (or at least HIGH Challenge bonus in wz ... taking account of enemy hunters in YOUR warzone as bonus-raiser, so if hunters raid your warzone you'll have a little bonus grinding there..) 2- Put leaders of mob various type only in wz and (hope) raise to them the chance of dropping good gears.. (this can help ppl parties and go to hunt down leaders in the "quest for the good gears path") 3- Modify the bridge situations (maybe with a simple watchtower for each side) with a guard and bowman guard, so maybe bridge can do a little help spot in the fight of grinder versus hunters 4- Punish those hunters (mothaf...ers ) that kill continuosly the same grinder... maybe give them a time countdown that start when they kill the sameone for the second time... and if they kill again those one in a given time (10min? 15min? NGD choose ) they lose 20rp (they are all rp whore so hitting in their only unique interest give them a bad feeling and probably will make them learn the lesson) if not ATTACKED by him in anyway (that event will break the countdown..) just my 2 cents.. but definitely to raise the fun SOMETHING MUST BE DONE IN WZ.. restyle, redone, rework, but please DO SOMETHING... even a bad bunch of ideas can be better than a slow descent to a secure death... at least we can say that we have try Cya all, and have fun (To hunter RP whore just a little NOTASKED suggestion: BE KIND with ppl you kill, if possible try to play fair and if (IF) possible when you feel defeated let them have their blood part... death in this game count little or nothing and givin' poor grinders a little satisfaction can totally remove the frustration that you can instill them killin' repeatedly..)
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05-05-2010, 02:36 PM | #74 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Totally forgot about that. Mob leaders are fail, get rid of all of them. They take far longer to kill for less rewards, and there's way too many of them.
If mob factions actually worked they could prove to be an interesting addition, but mob factions is most likely a dead fantasy by now.
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05-05-2010, 04:16 PM | #75 | |
Initiate
Join Date: Jul 2009
Posts: 233
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Quote:
Stop giving reasons people should either play-as-you-say or quit and maybe you'll form an opinion woth reading on this subject. |
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05-05-2010, 04:29 PM | #76 | |
Apprentice
Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
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Quote:
I don't know where Meleketi beach is, never having played in ignis, but I'll assume it's the same sort of grinding spot as Elther beach in Syrtis - mobs 45+ or so, not many of them, completely rammed with players most of the time. And if half the grinders there formed one party, instead of dancing up and down the beach completely ignoring each other, they'd be bigger than most hunting parties, and would be pretty safe in the bigger, quieter grind spots outside... but there's no motivation, because aside from the little GRP bonus they could get, they're actually getting just as much experience and the same drop rate inside the wall. And the popular warzone spots? Actually, in my experience, players from Syrtis grind in the swamp more than players from Ignis. I myself did the vast majority of 43-46 there on my warlock (with a stolen zarkit ), and only ever got caught out once (Kasumi, I think, being the one that found me). A few friends have done the same thing, in other grind spots between the two enemy realms as well, one friend in particular took a grind party to an ignis grinding spot, and ran into an alsius grind party there.... but I'm going off on tangents now. There's a bunch of other posts that I'd quote here and post "+1" next to, but there's no need. Since people are posting compromises, here's my suggestion, based on stuff that I've read here, and other thoughts that popped into my head while scrolling down.
I think that's a pretty reasonable compromise. It means that there's now real motivation for grinding in a party in the warzone, which would increase teamwork, cooperation, skill levels, overall fun... but those who want to sit in inner realm and have a quiet grind can still do so.
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05-05-2010, 06:05 PM | #77 | |
Initiate
Join Date: Oct 2009
Posts: 113
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Quote:
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05-06-2010, 06:04 AM | #78 | |||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I'm going to say it again - this is how the game used to work. There were no mobs above lvl 35 in inner realms. But nobody cared. I did not see one person make a thread saying that they would quit because it was like this. I have, however, seen many people quit because this isn't the case...me, for one. Quote:
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05-06-2010, 07:17 AM | #79 | |
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
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Quote:
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05-06-2010, 08:38 AM | #80 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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What about a population based spawn rate, calculated every 15/30 minutes or so?
So that the more people there are logged in in a realm, the less mobs spawn inside the wall and the more they spawn outside?
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