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Old 08-10-2010, 12:50 PM   #71
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So Escapist cannot be used to detect enemies in a fort now ? (i didn't test on Amun yet). If it is the case, bad move, it was a nice use of this spell, really support.

HOTP was a great group spell due to allies-related bonus, bad move imho.

Range +5 is better.
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Old 08-10-2010, 12:58 PM   #72
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Quote:
Originally Posted by Mikan View Post
This is why NGD has ultimately decided not to nerf Confuse, because it is the Hunter's war support tool. If you decide to discard the Hunter's role as a support character, then you damn well better be willing to give up Confuse (and more).

Kind regards.
¿Confuse the hunter's war support tool?
First, is an archer skill, second, in a war it does practically nothing (you are better with area, snare, hotp...) , third is a debuff skill (perhaps for you warlocks are the class that gives more support).
It's only a skill to hunt in mode easy and fuck the 60% or more of the skills in the game. Perhaps people like to use less spells and use practically only normals because a lvl 29 pt casted confuse on you.
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Old 08-10-2010, 01:00 PM   #73
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Quote:
Originally Posted by Zas_ View Post
So Escapist cannot be used to detect enemies in a fort now ? (i didn't test on Amun yet). If it is the case, bad move, it was a nice use of this spell, really support.
i agree that escapist was an extremely useful spell for detecting camouflaged enemies in a fort but i highly doubt that was its intended role. Its an essential spell for fighting a warrior nevertheless but im yet to see what its replacement is like.

i personally welcome any changes made to my chosen class. We're all going to have to learn to adapt to the skills we've been given. Marksman's damage should get fixed soon. if NGD stated that it was increased and it evidently was not, then its some kind of coding error. expect to see it increase by the next phase if not sooner
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Old 08-10-2010, 01:00 PM   #74
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In my opinion Death Sentence could use a little boost, say 5% or 8% (unless like Shwish just mentioned and the damage will be fixed). Though overall I love this stage the same as the other stages. Thanks NGD.
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Old 08-10-2010, 01:10 PM   #75
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Quote:
Originally Posted by Raindance View Post
In my opinion Death Sentence could use a little boost, say 5% or 8% (unless like Swish just mentioned and the damage will be fixed). Though overall I love this stage the same as the other stages. Thanks NGD.
Yea. 20% is too less, so how about increasing its damage back to the old 50%, since the defense got fixed now, it shouldn't be that OP as before. Or mb 30% - 35%, so it's worth skilling it again and marks have a nice spell again to increase (their) damage. Either would be fine with me.

ice
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Old 08-10-2010, 01:14 PM   #76
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By any chance would Barbarians be renamed to Pussy Wussy, Door Humpers, Bridge Poopers and Save Dancers? Hopefully by stage 6. Please do for clarification to the new players incase they are planning to play this game for a long time.

Thanks NGD.
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Old 08-10-2010, 01:25 PM   #77
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Quote:
Originally Posted by Shwish View Post
i agree that escapist was an extremely useful spell for detecting camouflaged enemies in a fort but i highly doubt that was its intended role.
Yes, perhaps unintended, but it was the main reason i used it on level 2, to be able to fully check tower and fort in one cast.

NGD: it would be nice to have a spell to detect hidden hunters in a fort, old Escapist was used a lot by marks and hunters for that, while being not dedicated to that (no one will put point in a dedicated spell for that, especially with new PP system).
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Old 08-10-2010, 01:29 PM   #78
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Quote:
Originally Posted by linearguild View Post
There is an animation for UM.
Not a constant one, to tell apart when a barb is with UM and when he is not.
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Old 08-10-2010, 01:30 PM   #79
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Quote:
Originally Posted by Gallus View Post
Not a constant one, to tell apart when a barb is with UM and when he is not.
There is, a skull above his head, though it's hard to see especially when Thirst for blood is activated at the same time.
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Old 08-10-2010, 01:32 PM   #80
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Quote:
Originally Posted by Znurre View Post
There is, a skull above his head, though it's hard to see especially when Thirst for blood is activated at the same time.
Not to mention that no animation is seen on a character if he cast his buffs out of line of sight.
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