08-10-2010, 12:50 PM | #71 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
So Escapist cannot be used to detect enemies in a fort now ? (i didn't test on Amun yet). If it is the case, bad move, it was a nice use of this spell, really support.
HOTP was a great group spell due to allies-related bonus, bad move imho. Range +5 is better.
__________________
Annavilya / War-Luck (Haven)
|
08-10-2010, 12:58 PM | #72 | |
Count
Join Date: Feb 2009
Posts: 1,445
|
Quote:
First, is an archer skill, second, in a war it does practically nothing (you are better with area, snare, hotp...) , third is a debuff skill (perhaps for you warlocks are the class that gives more support). It's only a skill to hunt in mode easy and fuck the 60% or more of the skills in the game. Perhaps people like to use less spells and use practically only normals because a lvl 29 pt casted confuse on you. |
|
08-10-2010, 01:00 PM | #73 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
Quote:
i personally welcome any changes made to my chosen class. We're all going to have to learn to adapt to the skills we've been given. Marksman's damage should get fixed soon. if NGD stated that it was increased and it evidently was not, then its some kind of coding error. expect to see it increase by the next phase if not sooner |
|
08-10-2010, 01:00 PM | #74 |
Initiate
Join Date: Apr 2010
Posts: 234
|
In my opinion Death Sentence could use a little boost, say 5% or 8% (unless like Shwish just mentioned and the damage will be fixed). Though overall I love this stage the same as the other stages. Thanks NGD.
|
08-10-2010, 01:10 PM | #75 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
|
Quote:
ice
__________________
poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
|
|
08-10-2010, 01:14 PM | #76 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
|
By any chance would Barbarians be renamed to Pussy Wussy, Door Humpers, Bridge Poopers and Save Dancers? Hopefully by stage 6. Please do for clarification to the new players incase they are planning to play this game for a long time.
Thanks NGD. |
08-10-2010, 01:25 PM | #77 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
Quote:
NGD: it would be nice to have a spell to detect hidden hunters in a fort, old Escapist was used a lot by marks and hunters for that, while being not dedicated to that (no one will put point in a dedicated spell for that, especially with new PP system).
__________________
Annavilya / War-Luck (Haven)
|
|
08-10-2010, 01:29 PM | #78 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
|
08-10-2010, 01:30 PM | #79 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
There is, a skull above his head, though it's hard to see especially when Thirst for blood is activated at the same time.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
08-10-2010, 01:32 PM | #80 |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
|
Not to mention that no animation is seen on a character if he cast his buffs out of line of sight.
|
|
|