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Old 08-18-2010, 10:48 PM   #71
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Quote:
Originally Posted by Compost View Post
Slight RP Issue with Reveal

If reveal is used to "un-camo target(s)" and they die...they hunter doesn't receive RP unless he directly inflicts damage on the target(s).
Some spells like old Death Sentance that aren't making dmg weren't helping you to get RPs (broken stuff). :/ Also its fair if you stalker someone that kills something else after some time to give you RPs...
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Old 08-18-2010, 10:54 PM   #72
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Hehe. 90% is a bit sensationalist Torin. Some players do but quite a few do not spam it. Even as is that spell is very expensive and as such demands sparing use.

I wouldn't mind 15 - 20 seconds on this and a reduced mana count on it. But, it is an iteration and it still is not set in stone.

It just doesn't feel like a level 19 spell anymore . You know what I mean?

Even UM is 250 mana for 21 seconds. I suspect that spell will get a touch next up.

We shall see. I hope barbs don't scream murder if they do.

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Old 08-18-2010, 11:09 PM   #73
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Quote:
Originally Posted by Ulti19 View Post
Torin I never said what the proper way is, and only replied because basically you called me a knarb. Do you agree that the amun version of ao1 is completely useless? I have tested it out and I'm pretty sure it is. Better to remove it from skill book and give us another spell.
I didn't call you a knarb, I just said this update is good for knights. If you took it personally to think it was directed at you then maybe you have doubts in your setup and think you are a knarb(?)

I asked you to tell me the proper way, after a comment like this I am just curious. Please teach me how to use Ao1.

Quote:
instead you should realize you don't know how to use this skill properly.
I don't think it is completely useless, you just have to find new uses for it. After the ons change many barbs adjusted and still use it, auras were changed and now Ao1, knights will learn to adjust.

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Originally Posted by bois View Post
Hehe. 90% is a bit sensationalist Torin. Some players do but quite a few do not spam it. Even as is that spell is very expensive and as such demands sparing use.

I wouldn't mind 15 - 20 seconds on this and a reduced mana count on it. But, it is an iteration and it still is not set in stone.

It just doesn't feel like a level 19 spell anymore . You know what I mean?

Even UM is 250 mana for 21 seconds. I suspect that spell will get a touch next up.

We shall see. I hope barbs don't scream murder if they do.

Art.
I agree it needs a touch-up, but it isn't totally useless.

Consider the spell change with the fact that knights can now tank pretty much non-stop instead of thinking of the change with the tanking situation on horus currently.

Sorry for double post.

Last edited by Adrian; 08-18-2010 at 11:26 PM. Reason: Double post fixed ;)
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Old 08-18-2010, 11:34 PM   #74
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Quote:
Originally Posted by Stooge View Post
Some spells like old Death Sentance that aren't making dmg weren't helping you to get RPs (broken stuff). :/ Also its fair if you stalker someone that kills something else after some time to give you RPs...
Then it is a bug...level 1 distracting shot gives RP, lvl 1 ambush gives rp and so on. I'd expect they are oversights.
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Old 08-18-2010, 11:35 PM   #75
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With the seemingly new focus of shortening some aura and buff durations perhaps it's time to change the CC aswell, how about halving every single stun, freeze, immobilize, knockdown etc.

And with the new change to reveal, being able to detect enemy corpses perhaps you could make camo corpse actually useful. Cremation is way overpowered _relative_ to its counter: camouflage corpse. The mana cost is too high, the cooldown is far too high, and the duration is far too low, there is zero point in using camouflage corpse. And noone does. Yet a _lot_ of people (at least on Horus) use cremate. Please address the balance between these two because it is seriously out of whack.
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Old 08-18-2010, 11:52 PM   #76
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Quote:
Originally Posted by Torin_Ironfist View Post
I didn't call you a knarb, I just said this update is good for knights. If you took it personally to think it was directed at you then maybe you have doubts in your setup and think you are a knarb(?)

I asked you to tell me the proper way, after a comment like this I am just curious. Please teach me how to use Ao1.

You said this update is good and those that don't agree are knarbs :P
I don't agree with this ao1 change one bit lol. Therefore, your post is aimed at my viewpoint.

My views on current live ao1- Use on door defense with defensive stance and cc everymage in sight
-Use with either shield wall and db and you can stand in front of your friends for long time while boosting them.
-In one on one it is great against hunter that use pets, use ao1 and kill pet, hunter will lose advantage.
-There are other great uses too like having fun with this and protector combo and can stand in enemy army and run back safely.

All these past pluses to ao1 will no longer exist due to it's lack of duration.
With 10 seconds you will be able to knock me once and I will lose my buff, even a lv 1 knock will do and then you get some distance and i waste 400 mana. Any archer or mage can now cc a knight once during and before a charge with ao1 and the buff will wear off.

You don't see anything wrong with what happened to this spell? It still has a use yes, you can take one or 2 hits at - 80% at lv 5 There is no use for this spell. I'd love to hear what a 10 second ao1 can do for anyone that is better than a 20 or above second ao1 with a slightly higher cd. Like I said before it is as if it is not a skill anymore, it doesn't belong in a knight tree because it doesn't help tank effectively.

* For an idea how about getting rid of ao1 completely and replacing it with old protector, with this i'd be happy getting at least one of my tanking spells back.
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Old 08-19-2010, 12:00 AM   #77
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Quote:
Originally Posted by Ulti19 View Post
Torin I never said what the proper way is, and only replied because basically you called me a knarb.
You are a knarb. If you are offended that everyone thinks you're a knarb, don't be one. The aim of the new Ao1 is great, however with 10 second duration and 30 second cooldown, it should be fairly spammable. I think 200 mana cost or so would be more appropriate.
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Old 08-19-2010, 12:03 AM   #78
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Quote:
Originally Posted by VandaMan View Post
You are a knarb. If you are offended that everyone thinks you're a knarb, don't be one. The aim of the new Ao1 is great, however with 10 second duration and 30 second cooldown, it should be fairly spammable. I think 200 mana cost or so would be more appropriate.
And you should learn to read.
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Old 08-19-2010, 12:07 AM   #79
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Quote:
Originally Posted by Ulti19 View Post
And you should learn to read.
I'm not sure why you're bringing personal attacks into a balance update thread... especially since I basically agreed with you; 10 seconds isn't worth such a large mana cost, and the spell should be fairly spammable.
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Old 08-19-2010, 12:09 AM   #80
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Quote:
Originally Posted by Ulti19 View Post
So far every knight is in disagreement with this change (on the forum at least). And I agree with Any that if you don't play knight after 50, don't post about something you are not familiar with.
No I think just about all the other classes are agreeing on top of all the Knights as well.

Quote:
Originally Posted by chilko View Post
  • Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
Yes this has made AOO more tactical I imagine Knights will now make the tactical choice and either never skilling Vanguard again or Skill it to 17 for the last active useful RvR skill in it, Herioc Presense.

Like every other person in this thread bar a select few I agree the duration is FAR TOO SHORT one knock at level 5 will reduce the time of aoo to 2 SECONDS. And everyone knows there will be another knock the second the first has ended.

The mana cost is FAR TOO HIGH, like almost everyone agrees.

10 seconds is NOT a level 19 skill. Also I hear from NDG how they want fights to last longer. How do 10 second buffs and aura's encourge this?

Any tanking ability we had that left us with offense (the lowest damage offense in the game might I add) is now gone. Obviously the swords and various weapons given to a Knight are only for show, cause we certainly won't be doing much with them now.
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