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Old 08-27-2010, 05:40 AM   #71
Barya
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BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
I think only blocks should stay even under CC. Thats wrong - knights are made for this/
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Old 08-27-2010, 06:58 AM   #72
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Originally Posted by Kaliek View Post
You don't understand because you have not played barb long enough to settle into a play style. I'm sure you can adapt easily. For some of us though, not so much. Go get used to the fresh dynamics? You say that about a game 3 years out of beta?
Regnum's balance updates change the gameplay for classes relatively little compared to other games I've played.

A certain popular MMO is completely redesigning basic class mechanics for two classes in an upcoming update, over 6 years after it was launched.

When you try a class on amun, you try the fucking class, don't just play around and pvp 2 people then come on the forums and complain because you didn't have something you were used to.

That said, I like the changes. I do agree that buffs, particularly knight stances and fulminating/UM should not have a GCD. Also, knocks need to be toned down. They should last 6 seconds maximum on lvl 5.
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Old 08-27-2010, 07:58 AM   #73
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Originally Posted by Barya View Post
I think only blocks should stay even under CC. Thats wrong - knights are made for this/
thumb up for this, let block survive the CC, maybe half the value but let us a little chance to read the white "block" raise up on our poor head!!




To NGD:
a very big thumb up to all the modify you made on, i can't say that all the
changes you done are on my wish list or that i agree with you on all the path


BUT


the game is changing so much that none can judge the overall situation
before a month or 2 of playing the new situations..

so, please, continue on your road but keep in mind that probably after
a XX months you must be ready (as you are now) to rebalance the things
that may result as "come out unbalanced" by this rounds of tweaks!


indeed, i'll continue support this game with my little strenght (occasional xym buy to take strange dress and item fusions for fun)

cause i don't find another game with a warzone so fun (and none of the
other games that i know have the dev's team so near to the gamers crowds)

go on NGD!
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Old 08-27-2010, 08:35 AM   #74
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Originally Posted by chilko View Post
[*]BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
It would be cooler if evade, resist or block chance would be just 50% or 30% then. It's not kocked out, it's knocked down. So there is still the possibility to evade etc but limited of course.
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Old 08-27-2010, 09:00 AM   #75
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Quote:
Originally Posted by chilko View Post
  • BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
I like kinda like this, it doesnt make sense for a person laying facedown on the floor to be able to evade, resist or block.

One thing I would like to add to that is a player thats resting shouldn't be able to evade/resist/block either. Yesterday this mage was resting with very little hp outside a fort. He evaded 4 of my normal hits before he realized he was getting hit, then he stood up and ran behind a tree.
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Old 08-27-2010, 09:06 AM   #76
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im so confused right now because you want battle to last LONGER, but you are making spells with REALLY FUCKING SHORT durations? 5 sec? 10 sec? what am i supposed to do with that? brag that i have it? everyone will be buffed for about 30 seconds, after that, only a few will be dead but everyone else will be out of mana, on cooldown for all their useful spells, or both.

this just doesnt make sense.
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Old 08-27-2010, 09:10 AM   #77
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Originally Posted by Hamster_of_sorrow View Post
im so confused right now because you want battle to last LONGER, but you are making spells with REALLY FUCKING SHORT durations? 5 sec? 10 sec? what am i supposed to do with that? brag that i have it? everyone will be buffed for about 30 seconds, after that, only a few will be dead but everyone else will be out of mana, on cooldown for all their useful spells, or both.

this just doesnt make sense.
Apparently you're unfamiliar with the idea of burst damage, or intelligent, well-timed usage of skills.
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Old 08-27-2010, 09:46 AM   #78
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Originally Posted by MalaTempora View Post
thumb up for this, let block survive the CC, maybe half the value but let us a little chance to read the white "block" raise up on our poor head!!




To NGD:
a very big thumb up to all the modify you made on, i can't say that all the
changes you done are on my wish list or that i agree with you on all the path


BUT



cause i don't find another game with a warzone so fun (and none of the
other games that i know have the dev's team so near to the gamers crowds)

go on NGD!

That 's the truth, that why we are very worried about this update who can remove all the fun we can find here ...
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Old 08-27-2010, 09:51 AM   #79
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Originally Posted by Necrovarus View Post
Apparently you're unfamiliar with the idea of burst damage, or intelligent, well-timed usage of skills.
@necro, keep cool !! almost all the players in this game are not used to short burst of high bonus/ high protection ( think of the "old style" Ao1, or the mage barriers ) we probably have to relearn the game mechanics..
but this wont mean that someone is dumb or stupid... just not used to

let us "retrain" and after we can say "i know kungfu!" again
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Old 08-27-2010, 10:01 AM   #80
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Quote:
Originally Posted by GIO879 View Post
That 's the truth, that why we are very worried about this update who can remove all the fun we can find here ...
probably the hunter- gankers will finish their days crying about the nerf that
is RIGHTFUL and HONEST (cause now the hunters are the god of war and
the real must unbalanced class that i ever seen in my 30 years of varius
computer game experience (yes i'm rather old..yes i play with sinclair z80
as first computer ) )
the others classes will learn the new game mechanics easy (or not so easy )
the hunters will have to learn their new role (they can choose to go ninja with
high risk and high evil fun , or choose the ranger way and stay on party giving
big support, tracking enemies, uncamoing enemy ninja and fighting in group (RVR))

this could become a real good RvR game (even better than now) so, let's cross the fingers and hope for the best
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