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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Should the current Confuse spell be removed? | |||
Yes, remove it | 87 | 50.00% | |
No, keep it. | 87 | 50.00% | |
Voters: 174. You may not vote on this poll |
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Thread Tools | Display Modes |
09-05-2010, 06:28 PM | #71 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Useless in 1v1 and in big fights cause you get constantly hit by areas like fireball, crystalblast and so on. Would be only usefull in smaller fights. I still prefer Cannot cast non damaging powers on targets and a shorter duration. It would be still disabling Supporters but not making them unable to do anything, it would be still usefull against offensive classes who could not use many of their ccs but would not make them easy to kill because they cant cast buffs as it is now.
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09-05-2010, 06:56 PM | #72 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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Lucky us NGD agrees with us.
They nerfed our speed, our damage, our pets and by doing all that they nerfed confuse in a way. So dont count for it, Confuse will stay |
09-05-2010, 07:09 PM | #73 |
Banned
Join Date: Dec 2009
Posts: 843
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09-05-2010, 07:28 PM | #74 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
B) CONJURERS ARE NOT THE ONLY SUPPORT CLASS. STOP THINKING LIKE THEY ARE. C) hunters cant camo confuse you and let the pet hit you till death anymore, stop acting like they still can. D)Not only hunters use confuse, they are used by marks too, dont forget it is in shared tree, tricks tree. Sorry for caps, but i think its absolutely necessary in this case. |
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09-05-2010, 07:34 PM | #75 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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I voted to keep it, although I wouldn't mind a duration reduction. I think NGD is pointing conjs in a different direction that might be worth exploring.
Based on what I've seen on Amun: We've been given more heal spells, but with high mana cost, and no changes to help our mana hunger (except increased mana regeneration for the other classes). This tells me we're not supposed to be gas stations, where you pull in, say "fill 'er up!" and we top you off with health and mana, and wash your windshields. We'll all have higher armor and less damage, making it easier to be responsible for their own health and mana, as Chilko says, we're the lubricant. We'll need a lighter touch - a dab of health or a squirt of mana to help you over the sticky spots. We're Jiffy Lube, not Mobil. What else were we given? A larger variety of summons - short term melee and ranged attackers, and controllable golems. Clearly, we're meant to use these - we can still fight back when Confuse-d, we can take our lives into our own hands and maybe, just maybe, make it from save to fort in one piece without waiting for a big, strong barb to take us in hand. We can still play pure support if we want, or pure warju, (if we can stuff enough cotton in our ears to not hear or realm-mates screaming at us ), but we always had, and now have more, opportunity to make a hybrid - some healing, some support, some damage. I'm willing to play around a bit and see where this takes me. I can always holler for more nerfs later. |
09-05-2010, 07:50 PM | #76 |
Apprentice
Join Date: Apr 2010
Posts: 68
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Just when hunter goes out of camo he should get short ~8sec dizzy.
Try to cast something reveal hunter. Thats solution to all problems. And even not need to force hunters to choose between pets/camo. And sure, Confuse as dizzy analogous spell should have similar duration. When most dizzy spells have 7-15sec, i suppose numbers from (7-9-11-14-17 sec) to (7-10-13-17-21) for Confuse or similar numbers will be good, but not 35sec - that is crazy duration. Last edited by Barya; 09-05-2010 at 08:20 PM. |
09-05-2010, 08:00 PM | #77 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
See, you cheap-archers? There's always an alternative to make a spell not overpowered... |
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09-05-2010, 08:17 PM | #78 |
Master
Join Date: Oct 2007
Posts: 334
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Oh the Knarb issue, don't worry you won't be seeing any Knarbs after Amun goes live, or Knights doing anything but mediocre damage for that matter. Anyone wanting any damage that could be considered useful won't be having it with Knight's primary defense skill nerfing all their damage.
The only reason people were seeing Knarbs was due to Aura's being a pain in the butt, and even then some of us were still using them anyway. Unfortunatly on Amun I have been unable to make a Knarb build or a Hybrid between Knarb and Support which really isn't Knarb at all, the only option for us seems to be complete support. Why the ability to actually pick between different skill builds has been taken from Knights I will never understand (unless someone else wants to show me a build that can do damage without being killed easily). And why anyone treats it like a big crime for Knights to have a damage skill set now and then I will also never get, having being given the option to choose I believe most Knights would've went Hybrid or Support. So this pretty much ends up at the end of the day of me trying 5 different skills sets and finding out the only real option left to me is to go Support all the time, not my idea of fun. Off topic I guess but it was getting to me, back to Confuse...
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A Dream.
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09-05-2010, 09:16 PM | #79 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
Just for a tip hunters dont have damage areas and conjus have 2 spells in summons tree that act like damage areas (imp and summons) and are not affected by confuse. |
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09-05-2010, 09:22 PM | #80 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Because support conjus can totaly afford to sink a load of points in Summoning?
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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