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#71 | |
Count
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Posts: 1,445
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It's practically useless, if they reduce it's time or attack bonus it will be a total waste of mana and points, but it seems some people are deceived with a shiny high number. If this is overpowered then cold blood is hyper-mega-ultra-overpowered. ¿What is better to do in 5sec with your enemy not moving? Ful+2hits=300% your damage with shiny damages / 3hits: 300% your damage and 240 less mana. You need to be able to hit 3 times to do 50% more damage or one hit + south cross to do 25-30% more damage with fulminating, if they nerf more... Running: Ful+hit / south cross. Ful+south cross / Spiritual blow + south cross It's not very difficult to see that there are better alternatives all the way. Mana usages for typical barbarians: TFB + Berserk : 440-480 mana. Accurate swings/Brutal Impacts/Agile maneuvers + Frenzy: 215-265 mana. UM: 300 mana. / Spring :130 mana / Kick:140 mana South-cross: 200 mana / Beast attack : 260 mana Fulminating : 240 mana In conclusion, if you have very high va, very high mana and you don't get confused quite often I wish you good luck taking advantage of fulminating. For me it's only useful with secondary areas. |
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#72 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Posts: 1,445
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Enemies also can have teamwork, one dispell or one confuse (there are more archers than support conjurers) to you and bye bye, if you don't have UM good luck. |
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#73 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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In certain other games, PvPers have a word for people like you: PvE heroes. With high sustained DPS, people have the opportunity to escape. Have you ever noticed how, pre-SM nerf, SM mages who weren't doing enough dmg to kill people in the first 7 or so seconds of attacking them never got the killing blow? It's because people notice and expect it when you're outputting high sustained dps. Would you rather be able to do 4k dmg in one hit, then do 0 dmg for the next 20 seconds, or do 6k dmg over 20 seconds? Of course the 1hit option is better because people can't escape, people can't get healed, etc. On a door, yes, fulminating is a dps loss, and yes, that's bad. Same on a superboss. In PvP though, correctly used, it is extremely effective and arguably overpowered. There are times for sustained dmg and burst dmg. Burst dmg is used to get the kill. Sustained dmg is merely used to set it up. |
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#74 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Its not just barbs that have confuse completely ruin their battle, and thats why the skill is so overpowered. It can completely take some people out of a battle, cripple others, and just make others miserable.
I really hope it gets looked at in terms of balance. |
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#75 | ||
Count
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Posts: 1,445
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Majority of barbarians for example don't use spiritual at lvl 5 and they have a good slow or very slow weapon. I can't see too many changing their weapons to medium (and low lvl) and they are better expending their points for example in spiritual blow, you can use it before you arrive, if people try to escape... I think it's a good skill for grinding and for expansive wave for example, I don't like it for pvp. |
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#76 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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You're also missing that barbs have the best melee CC in the game.
3 reliable knocks, 1 stun, dlimb, howl, combined with the new UM and the new spring. Getting kited or your opponent escaping really should not be a problem for barbs, and that's why fulminating is so useful. You can stun someone before you buff with fulminating and hit them. You can knock someone, then buff with fulminating and hit them. Quote:
I agree that fulminating is awkward and clunky to use, but the fact remains that it's overpowered. Constantly rebuffing with SM was also awkward but that did not change the fact that an SM mage, both warlocks and conjus, who knew what they were doing weren't near undefeatable in 1v1 with it. Fulminating does weaken barb gameplay experience and that isn't purely because it's EZmode. |
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#77 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Ful+2hits = 300% damage - 2 * armour reduction 3hits = 300% damage - 3 * armour reduction. Which makes it an effective tool against other melee fighters, knights especially.
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#78 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Also, you wont lose a full attack cycle on Fulminating as it is kinda off the swing timer and can be piggybacked on a normal.
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#79 | |||
Count
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Posts: 1,445
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Tested 5 times: Medium weapon against a mob that is already hitting me, 23-28% va, only 3 hits with fulminating, practically losing between 1-2 hits while casting it. Quote:
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Last edited by Kaixo; 09-13-2010 at 03:09 PM. |
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#80 |
Master
![]() ![]() ![]() Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
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Soulkeeper still not working in Amun.
For the love of stars. FIX IT! Remember: there are warlocks in the game too. EDIT: And stupid warlocks, like me, dont read descriptions. "Can't be used on creatures" Ignore this report, please.
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I'm an outsider, outside of everything... RAM ![]() Elegida Miss Ignis 2009 por votación popular Last edited by Snoid; 09-13-2010 at 02:49 PM. |
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