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Old 02-12-2011, 08:47 PM   #71
HidraA
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Quote:
Originally Posted by Slapphead View Post
hehe i have everything maxed

Its pretty reliable though; maybe 3 crashed per day.
It's not about crashes...it's about FPS )...25 fps on shader 3.0 wile standing and 2-3 fps in war..forced me to use this settings...
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Old 02-13-2011, 10:58 AM   #72
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Default first crash today

http://pastebin.com/0ADBft5c
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Old 02-14-2011, 12:45 PM   #73
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YES!!! (This is in reference to the first post by Surak)
Good Job NGD!
I can see you guys have been working hard!
The surprise, the uncredited purchase bug fix, and this!
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Old 02-15-2011, 12:24 AM   #74
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I'm going to try this on my Powerbook Lombard G3 (1999), with 190 mb ram, and see what happens. If it works, I'll be very happy. I have OSX 10.3.9 .

Regards!
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Old 02-15-2011, 12:42 AM   #75
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Quote:
Originally Posted by Masterkick View Post
I'm going to try this on my Powerbook Lombard G3 (1999), with 190 mb ram, and see what happens. If it works, I'll be very happy. I have OSX 10.3.9 .

Regards!
Hmmmm

I'd be very surprised if it works.

But thanks for trying anyway
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Old 02-15-2011, 06:08 AM   #76
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If it works on a powerbook, I'll eat my hat. The last PPC Macintoshes that emulated x86 instructions did i486 only....
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Old 02-15-2011, 07:21 AM   #77
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Quote:
Originally Posted by surak View Post
Hmmmm

I'd be very surprised if it works.

But thanks for trying anyway
Hmm i don't think will work too ..

Btw will you twick the engine to have better performances ?
I hope to work better at least with shader 2.0 and 3.0..duno if ever will work with 4.0..

I got a crash wile changing character:
Code:
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0                                 	0x0046c830 Engine3D::CameraAnimation::get_length() const + 16
1                                 	0x0078de06 Scene::CameraNode::seek_animation(float, int) + 246
2                                 	0x00260b61 tolua_character_doll_tolua_CharacterDisplay_seek_cam_animation01(lua_State*) + 305
3                                 	0x00260bdd tolua_character_doll_tolua_CharacterDisplay_seek_cam_animation02(lua_State*) + 77
4                                 	0x00952704 luaD_precall + 564
5                                 	0x0096dbd3 luaV_execute + 4019
6                                 	0x00953180 luaD_call + 192
7                                 	0x00941f81 f_call + 33
8                                 	0x0095183b luaD_rawrunprotected + 59
9                                 	0x009518a5 luaD_pcall + 85
10                                	0x009443e2 lua_pcall + 130
11                                	0x00061c00 MainMenuV2::on_check_resources_timer() + 176
12                                	0x006905b9 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73
13                                	0x0068fbaf TimerEventBase::time_reach_event() + 383
14                                	0x0068951a CentralTimer::time_reach_event(TimerEventBase*) + 58
15                                	0x0068a718 CentralTimer::update() + 1528
16                                	0x000ef739 ClientBase::iterate() + 57
17                                	0x0003f01c GameClient::iterate() + 28
18                                	0x0010beb4 MainLoop::iterate() + 20
19                                	0x00036c59 main + 393
20                                	0x00036ab9 start + 53

Last edited by HidraA; 02-15-2011 at 10:07 AM.
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Old 02-15-2011, 12:03 PM   #78
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Quote:
Originally Posted by HidraA View Post
Btw will you twick the engine to have better performances ?
I hope to work better at least with shader 2.0 and 3.0..duno if ever will work with 4.0..
It's the same OpenGL engine on all platforms, I don't think it can be tweaked much more.

Unless there are hidden Apple GL tricks I don't know yet (?)
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Old 02-15-2011, 08:15 PM   #79
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Quote:
Originally Posted by surak View Post
It's the same OpenGL engine on all platforms, I don't think it can be tweaked much more.

Unless there are hidden Apple GL tricks I don't know yet (?)
Ah so this can be fault cose they still use OpenGL 2.1?
Star Wars and Assasins creed works lots more smooth ..but maybe cose engine are diferent and are oflline games.
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Old 02-17-2011, 08:16 AM   #80
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I'm getting a crash before the launcher is even open. OSX Leopard, Core2 2.16ghz, 2gb ram Intel gfx. Surak, any thoughts?
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