02-12-2011, 08:47 PM | #71 |
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02-13-2011, 10:58 AM | #72 |
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Posts: 26
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first crash today
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02-14-2011, 12:45 PM | #73 |
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YES!!! (This is in reference to the first post by Surak)
Good Job NGD! I can see you guys have been working hard! The surprise, the uncredited purchase bug fix, and this! |
02-15-2011, 12:24 AM | #74 |
Baron
Join Date: Aug 2007
Location: Gallifrey
Posts: 718
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I'm going to try this on my Powerbook Lombard G3 (1999), with 190 mb ram, and see what happens. If it works, I'll be very happy. I have OSX 10.3.9 .
Regards!
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Runi
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02-15-2011, 12:42 AM | #75 | |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Quote:
I'd be very surprised if it works. But thanks for trying anyway
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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02-15-2011, 06:08 AM | #76 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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If it works on a powerbook, I'll eat my hat. The last PPC Macintoshes that emulated x86 instructions did i486 only....
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
02-15-2011, 07:21 AM | #77 | |
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Posts: 843
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Quote:
Btw will you twick the engine to have better performances ? I hope to work better at least with shader 2.0 and 3.0..duno if ever will work with 4.0.. I got a crash wile changing character: Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 0x0046c830 Engine3D::CameraAnimation::get_length() const + 16 1 0x0078de06 Scene::CameraNode::seek_animation(float, int) + 246 2 0x00260b61 tolua_character_doll_tolua_CharacterDisplay_seek_cam_animation01(lua_State*) + 305 3 0x00260bdd tolua_character_doll_tolua_CharacterDisplay_seek_cam_animation02(lua_State*) + 77 4 0x00952704 luaD_precall + 564 5 0x0096dbd3 luaV_execute + 4019 6 0x00953180 luaD_call + 192 7 0x00941f81 f_call + 33 8 0x0095183b luaD_rawrunprotected + 59 9 0x009518a5 luaD_pcall + 85 10 0x009443e2 lua_pcall + 130 11 0x00061c00 MainMenuV2::on_check_resources_timer() + 176 12 0x006905b9 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73 13 0x0068fbaf TimerEventBase::time_reach_event() + 383 14 0x0068951a CentralTimer::time_reach_event(TimerEventBase*) + 58 15 0x0068a718 CentralTimer::update() + 1528 16 0x000ef739 ClientBase::iterate() + 57 17 0x0003f01c GameClient::iterate() + 28 18 0x0010beb4 MainLoop::iterate() + 20 19 0x00036c59 main + 393 20 0x00036ab9 start + 53 Last edited by HidraA; 02-15-2011 at 10:07 AM. |
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02-15-2011, 12:03 PM | #78 | |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Quote:
Unless there are hidden Apple GL tricks I don't know yet (?)
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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02-15-2011, 08:15 PM | #79 | |
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Posts: 843
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Quote:
Star Wars and Assasins creed works lots more smooth ..but maybe cose engine are diferent and are oflline games. |
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02-17-2011, 08:16 AM | #80 |
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I'm getting a crash before the launcher is even open. OSX Leopard, Core2 2.16ghz, 2gb ram Intel gfx. Surak, any thoughts?
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Resurrected. |
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