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Old 03-31-2011, 03:56 PM   #71
Gabburtjuh
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Don't agree, simply, because let's say alsius IS underpopulated, even though you won't acknowledge, we'd have 10% malus 90% of the time because we can't get 40 ppl on at a time where the other realms only has 10-20 each? ...
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Old 03-31-2011, 04:53 PM   #72
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Is the current mechanism working out well? Is Alsius able to take advantage of immunity? They should be able to even with small numbers. Ignis tries that all the time.

Unfortunately, addressing under population issues and attitudes and realm psychology is outside the scope of the ideas I proposed. All I can say is that Ignis has faced the under-population and senior player haemorrhage along with player apathy multiple times since I have been there.

Somehow we managed to come past it on several occasions. But then our psychology is possibly different. Ignis lives for war whether we have 5 or 50 or if we have an army of only sub level 50 players. We invade and fail over and over yet we try again, fail and become even more committed to do it. Some nights we try and know we don't have anywhere near the numbers. We still say s*** that, we are going in no matter what. We die trying. We complain but we still pull our socks up and put our heads to the grindstone when it matters.

On topic, the mechanics I suggest are what they are. Have a look at it as if you were of even population and assess it again. If you can strike it down while looking at it from that angle then I will concede or modify my idea to suit.
And what is the issue with losing 10% on mob kills only and for players over 45 on the gem deep in your territory. Is it any worse than having a malus for a week and getting invaded over and over and eventually leading to stacked negative xp? I mean this could happen if things are as bad as you say , yes?
If you feel that it is impossible to hold this gem then suggest a mechanism that allows an underpopulated to defend this gem better. Maybe place it in a city?

You source of XP could be from War kills as well as Mob kills. I have netted over 1 million XP from war.

No game mechanic can fix attitude. I am simply suggesting stuff that can ease the pressure. Notice how you strike down the whole idea set rather than elements of it. I would have thought that you would be happy to have opponent get -xp for kills around your save and -1 kills for quests to relieve pressure there. I suppose not.
It cannot be helped I suppose. No mechanism can help Alsius. Only Alsius can help Alsius. Don't blame NGD. They have done as much as they could do barring offering an ice elf as some suggest. If immunity with no penalty cannot help a realm I don't know what will.

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Old 03-31-2011, 05:23 PM   #73
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Quote:
Originally Posted by Gabburtjuh View Post
Don't agree, simply, because let's say alsius IS underpopulated, even though you won't acknowledge,
Just about everyone has acknowledged this. You simply won't acknowledge our acknowledgment because we don't believe underpopulation means you can't fight.

Quote:
Originally Posted by Gabburtjuh View Post
we'd have 10% malus 90% of the time because we can't get 40 ppl on at a time where the other realms only has 10-20 each? ...
I'm pretty sure we've been over this already, in this very thread. Invading no longer has to be done by one realm zerging the shit out of another realm, if all realms have a goal of stealing gems as opposed to preventing other realms from stealing gems. I don't know if it's possible to be any clearer on this point, or to explain it any more thoroughly than I already have. In short, the reason you (as a realm) are so often gemless is because rather than trying to take gems, you do everything in your power to prevent gems from being taken.
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Old 03-31-2011, 06:36 PM   #74
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Quote:
Originally Posted by bois View Post
No game mechanic can fix attitude.
What else if not game mechanics? It's hard to influence attitudes, game mechanics however are able to make players do something. Gaining XP from war just had to be at least as effective as grinding in order to change some attitudes radically. :P

(NGD should finally make war the intended way to grind, implement PvP boosters and just keep mobs as a makeshift for when there's no war)
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Old 03-31-2011, 08:47 PM   #75
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Quote:
Originally Posted by Seher View Post
What else if not game mechanics? It's hard to influence attitudes, game mechanics however are able to make players do something. Gaining XP from war just had to be at least as effective as grinding in order to change some attitudes radically. :P

(NGD should finally make war the intended way to grind, implement PvP boosters and just keep mobs as a makeshift for when there's no war)
And I agree with you partially. Hopefully what you wrote would become more and more of a reality as time goes by.

However, once an attitude is entrenched so much that it become a mantra, my fear remains that even if the mechanisms change, players will not be able to use them to maximum effect because they are bogged down by realm culture. This is why I say the mechanics can't fix attitudes. You must remain buoyant despite the mechanics. Find another way. Change the culture when things are bad so that you can maximise your potential when and if they change. No mechanic can work for you unless you practice it, hone it and have tenacity despite the odds.
No mechanic can fix attitude. The glass is either half full or half empty.

I end my contribution to the thread here.

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Old 04-01-2011, 12:03 PM   #76
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Default I like it

Without gems(and forts), we have more fair fights. Since that day, our results increased and I really like.

My advice is: Try to get syrtis gem first next time.
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Old 04-01-2011, 02:22 PM   #77
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@ romerosnyder

It's out of the question! Last time we got immune forts, our realm fell into a lethargic state for several days.
People were idling at cs, impossible to gather people to do something, most were just afk. Some other players popped up to see what's going on and went off few minutes after.
One and only one solution, get rid of this stupid immunity.


@ bois

Mechanic can fix attitude. Just remember halloween events few years ago. Massive war, everywhere, all the time, with all 3 realms.
Make a war event, put a time limit, reward all players with useless things (masks), and let's go!

Oh wait! AlienWare event is providing all that stuff! But nah, Alsius doesn't fight. So, what's wrong?
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Old 04-01-2011, 02:51 PM   #78
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Let me break this down for everyone:

Alsius census 2011

25% Gelf alts - won't attck other Gelfs
25% Igge alts - won't attck other Igges
25% are bots put there by NGD
15% are actual Goats
10% quit after a week because the see that half the realm won't attck half our enemies
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Old 04-01-2011, 03:12 PM   #79
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Quote:
Originally Posted by Jippy View Post
25% Gelf alts - won't attck other Gelfs
[...]
15% are actual Goats
10% quit after a week because the see that half the realm won't attck half our enemies
--------------------------------------------------------------------
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Old 04-01-2011, 03:22 PM   #80
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idn... at least it = 100%
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