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Old 10-29-2012, 04:13 PM   #71
_Kharbon_
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Edit: accidentaly posted in wrong thread :P

This is ON topic, I copied part of my own post from the "final test" thread:

Legendary items: I suspected, that new items would come sooner or later, in general it is a good step. Increasing NGDs income is a positive thing, non-premium players have small chance to obtain them, but with the addition of auction house, this chance could increase. Depends on how the servers economy turns out.
I dislike the unique bonuses on the Legendary items though. i have nothing agains the heal bonuses, crit chance bonuses or main attribute increases (although this means that the attributes for all sub-classes should be revised). Movement speed bonus struck me a bit, as movement speed is an extremely important factor in the game (by which I mean that in some cases it is more important than damage or armor). Now the weak movement spells such as "mobility" or "wild spirit" will be diminished, due to passive speed from leggings etc. There is not much information on which equipment the speed bonus can be on, or what's the limit. Therefore I will wait until this is explained, untill I comment further on this.

Generaly, I am against the above mentioned bonuses (and others) being only on the new, legendary, gear. This means that no new epic, magic, or special items can have these bonuses, right? This is unfair imo, as the chance of gaining the correct sub-class, specific bonus, good stats gear via non-premium sources, is virtually zero.
Therefore I would like to see special, magical and epic gear being able to have those "new" bonuses (of course side-by-side with the introduction of legendary items), othervise the premium x non-premium imballance would be a bit too great imho.
It also depends on what the chances are of boxing such legendary gear are, but I'm sure that neverless how low they are, "hardcore" premium users will spend money on them. That's fine with me, as long as the bonuses are introduced to less-rare items as well.

I am genuinely interested in this update, as it has several impacts aside from gameplay, such as economy and premium/non-premium balance question. The player-base of the server will decide how things will develop, and I'm quite curious how the server will turn out. It might be "the update", that everyone's hoping for, it might turn out 'ignored', or it might ruin the remains of Haven. We will see.
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