12-20-2012, 01:49 PM | #71 |
Initiate
Join Date: Feb 2012
Posts: 196
|
Team Deathmatch not working, I enter, but I cant see the Alsius players and no countdown whatsoever, nothing. We can't move either.
|
12-20-2012, 02:38 PM | #72 |
Master
Join Date: Nov 2010
Posts: 322
|
Could you please explain how?
__________________
Keep goin
|
12-20-2012, 03:09 PM | #73 |
Master
Join Date: Jun 2009
Posts: 484
|
Reskill on live server and delete your Amun folder before entering it again. I think that should work.
__________________
|
12-20-2012, 04:12 PM | #74 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
|
When you carry a realm gem and get teleported to the TDM arena, the gem disappeares. Its still visible on the map but you can't pick it up.
Maybe this is the same with relics. |
12-20-2012, 04:59 PM | #75 |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
|
Instance Issues
I'm sure most of the developers are aware of the issues surrounding these deathmatches by the constant "NO PUEDO MOVER" spam in global chat. Here's just some possible flaws I've discovered which may be causing problems with instances in general: In an arena instance, if a player disconnects or has an issue while at the loading screen, the match will never start and you'll become frozen; you won't be able to move because the way it's been programmed, you're not able to unless both players are "ready". There have even been multiple occasions where I intentionally lagged at the loading screen of an arena fight for more than 20 sec and it caused issues during the fight when it finally loaded. I assume Deathmatch uses the same system. All 24 players must successfully make it passed the loading screen without a "connection problem" and register as "ready" or we'll be stuck in one position. In Deathmatch, removing the need to wait for all players to load could perhaps be a solution. With an average connection speed, the map takes a relatively short amount of time to load and due to the fact that the Battlezone has a wide area, no significant advantage will be gained by a player loading 2 seconds faster than another. This is only if have players wait 60 seconds before they're teleported to the battlezone as it is now, however. </speculation> PS: I've also noticed that when you're "looking for opponents" for a deathmatch, once the opponents are found and you're prompted to press "join", you will be teleported to the instance even if you didn't press join. From a programmers perspective, this may have been done intentionally, though. Last edited by Aarisewan; 12-20-2012 at 05:42 PM. |
12-20-2012, 05:10 PM | #76 |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
|
And I've also noticed that sometimes my name isn't on the list of registered players even though I am in fact in the Death Match instance. This has happened many times now and perhaps it's related to the issues you're experiencing?
See the attachement below (I'm Syrtis and there is no "Aari" on that list) Last edited by Aarisewan; 12-20-2012 at 05:35 PM. |
12-20-2012, 05:38 PM | #77 |
Pledge
Join Date: Mar 2011
Posts: 32
|
why ;_;
|
12-20-2012, 05:45 PM | #78 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
|
Quote:
How long until the first Hotfix I wonder?
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
|
12-21-2012, 03:08 AM | #79 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
|
Bug with the 2ndary entrance/exit in forts; if you use the "secret" entrance to enter the fort, you will become bugged in the floor, and won't be able to use the front entrance.
Can be fixed if you use the floor entrance again to go outside, and re-enter through the front. Edit; this appears to only happen at aggersborg (so far as I know)
__________________
This is a lie.
Last edited by Immune; 12-21-2012 at 05:13 AM. |
12-21-2012, 04:38 AM | #80 |
Initiate
Join Date: Mar 2007
Location: Sweden
Posts: 163
|
Im gonna be blunt here, NGD why the hell do you even bother with amun?
3 days off testing, relase with loads off bugs that could have been found and fixed with proper testing. Why do you allways rush updates? Is it not better to test it properly, get the feedback and fix most off the bugs? Like immune said, if you enter from side you cant exit from gate. Alsius OC is empty, no kitties no golems only low lvl orcs in the middle etc....... Addition: Did some more looking around, it seems all mobs lvl50 and up are completly gone, none in alsius and swamp is empty etc
__________________
Beardo-Knight / Fautor-Conju / Fury-Warlock Brutus-Barbar / Furon-Hunter / The Dude-Marks Alsius [Haven] Last edited by gluffs; 12-21-2012 at 04:57 AM. |
|
|