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Old 11-10-2016, 05:46 PM   #81
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Will haven get improved chances of getting essence from enemies? Most of the time its an empty server..
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Old 11-10-2016, 06:28 PM   #82
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Will haven get improved chances of getting essence from enemies? Most of the time its an empty server..
Chances in Haven and Valhalla are higher than Ra due to the lower population.
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Old 11-10-2016, 06:31 PM   #83
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Feelsbadman. Can I please ask why less exp for steel ingots than iron ingots?
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Old 11-10-2016, 06:46 PM   #84
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Feelsbadman. Can I please ask why less exp for steel ingots than iron ingots?
As it happens with player experience: when you advance levels you get less experience for those that now are lower level than yours. This is to maintain the challenge and avoid the most common possible abuse: "why would I kill the stronger creatures if I can kill the easier ones".

In the case of Crafting, the materials in the first levels are extremely easy to get and that experience, even if it's less than in level 5 or above, it can get farm-able. When you get to a certain level, previous levels should give you 0 experience and that is achieved by reducing drastically the XP you get from them.

If you got to, for instance, level 5, you don't need anything from the previous levels as that level gives you all you need to progress to the next one. The amount of XP that the weapons and materials you need for your sub-class is enough to get to the next one.

Anyway, Steel Ingots give more XP than Iron Ingots. So, if it's not like that it's a mistake. Steel Ingots should give 12 XP and Iron Ingots, 9. And, the materials they require are easy to get. That's why, for example, Lesser Enchantment gives 30 XP.

Basic materials will never give a lot of XP due to them being produced a lot more. The value they have is through selling them in the Auction House. Weapons are for your personal use or to sell for some gold. The big amount of experience you get from weapons is like "paying" you for "giving away" the value of those basic materials.

I know it's a bit difficult to understand but I guess this helps to make the point.
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Old 11-10-2016, 06:53 PM   #85
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As it happens with player experience: when you advance levels you get less experience for those that now are lower level than yours. This is to maintain the challenge and avoid the most common possible abuse: "why would I kill the stronger creatures if I can kill the easier ones".

In the case of Crafting, the materials in the first levels are extremely easy to get and that experience, even if it's less than in level 5 or above, it can get farm-able. When you get to a certain level, previous levels should give you 0 experience and that is achieved by reducing drastically the XP you get from them.

If you got to, for instance, level 5, you don't need anything from the previous levels as that level gives you all you need to progress to the next one. The amount of XP that the weapons and materials you need for your sub-class is enough to get to the next one.

Anyway, Steel Ingots give more XP than Iron Ingots. So, if it's not like that it's a mistake.
Thanks babe. I did notice on Amun it was -25% but now -50%. I guess this is to prevent abuse like you say. Problem is I have all this extra ore. Only way to give it other players is through AH. In the future tradeable?
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Old 11-10-2016, 06:54 PM   #86
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Thanks babe. I did notice on Amun it was -25% but now -50%. I guess this is to prevent abuse like you say. Problem is I have all this extra ore. Only way to give it other players is through AH. In the future tradeable?
Not tradeable in the future. Only to sell in the Auction House. We will normalize the flow of these materials and control their value. Until Steel Ingot, they should be easy to get and produce. And now it is like that.
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Old 11-10-2016, 07:00 PM   #87
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Not tradeable in the future. Only to sell in the Auction House. We will normalize the flow of these materials and control their value. Until Steel Ingot, they should be easy to get and produce. And now it is like that.
Ah ok. I guess that's good. Gold finally coming back in to value. Good thing I saved up.
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Old 11-10-2016, 09:27 PM   #88
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Chances in Haven and Valhalla are higher than Ra due to the lower population.
In an hour on Ra I got 9 tickets, in 2-3 hours on Haven I got 6. Is this how its supposed to work?
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Old 11-10-2016, 10:13 PM   #89
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In an hour on Ra I got 9 tickets, in 2-3 hours on Haven I got 6. Is this how its supposed to work?
You can't measure random factors like that. Come back when you tested more times.
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Old 11-10-2016, 10:22 PM   #90
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Great update. I was afraid with crafting and items for high levels but now I see nice, special items for 40+... I cant wait for 50-60! Good job! Perfect way to promote RvR.



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Not tradeable in the future. Only to sell in the Auction House. We will normalize the flow of these materials and control their value. Until Steel Ingot, they should be easy to get and produce. And now it is like that.
I like it. Imo you should introduce sending items/messages via owls to players and remove trading function at all. All new MMO's using this and from what I know it works perfect.
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