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Old 11-30-2007, 08:44 AM   #81
mann2411
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cool your doing a great job
can i make a suggestion instead of having a little window that has a part of a map with a dot on it to show where the tele comes out how about a diffrent colour dot when you roll your mouse over it
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Old 11-30-2007, 03:28 PM   #82
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Actually, this:



is a much more effective way of displaying the teleporters. If only the arrows where directional on that map...

What would be imo the best would be to do what's on that pic, connect the two points of the teleport with a line, only do it with a directed arrow, that only appears on mouse over, like the snapshot?
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Old 12-01-2007, 04:19 AM   #83
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I'll consider working on a system where the exit point for the teleporter shows up on hover. It's not high priority though, I'm fond of the current extra info system and I'm coding exit and entry coords for teleporters in it at the moment.

The major problem with this, by the way, is unless I'm careful about it.. hmm

Take entry point at 20,30. Exit point at 55,90

The with a 15x15px image, the resulting box would span from 20,30 to 70,105. Even though it wouldn't have a background, so far as interacting with the map goes, you'd need to move your mouse OUT of that box before you could hover anything that would otherwise be underneath it. (Realistically this is more like 20,30 to 400,350 or something)

There are obvious ways around this, but I'm not going to do it, yet
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Old 12-05-2007, 06:30 PM   #84
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http://kiirani.com/stuff/regnum/ignismap.php is not working as it should, thought you would want to know. Thank You for all your hard work.
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Old 12-05-2007, 07:51 PM   #85
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Quote:
Originally Posted by Brawin
http://kiirani.com/stuff/regnum/ignismap.php is not working as it should, thought you would want to know. Thank You for all your hard work.
Deb
Wtf? Crap, I accidentally moved the files instead of copying them. Fixed.
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Old 12-05-2007, 08:17 PM   #86
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your maps are so damn useful, if i see you in the warzone and you look like yer working on them, i wont drop a rock on you, well done on the maps they are really good
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Old 12-05-2007, 08:18 PM   #87
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Quote:
Originally Posted by Inkster
your maps are so damn useful, if i see you in the warzone and you look like yer working on them, i wont drop a rock on you, well done on the maps they are really good
Aww, thanks <3 But feel free to drop rocks if I start shooting at you.

(Generally if I'm being peaceful I'll take off my gauntlets, helm and possibly bow (if I run into too much trouble I'll need the bow to cast camo, so, leave it on :/), so I'm fairly unthreatening and easy to recognise. Oh yeah, I also run up to people, clap at them to get their attention and wave, then hope they realise who I am and don't kill me XD)
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Old 12-05-2007, 08:26 PM   #88
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in that case ill try to kill any aggro mobs if i see u working on map
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Old 12-05-2007, 09:45 PM   #89
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Hey I was thinking... how difficult is it be to make a slideshow for images instead of having just one of them randomly appear on the map?
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Old 12-05-2007, 09:48 PM   #90
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Quote:
Originally Posted by El_Naso
Hey I was thinking... how difficult is it be to make a slideshow for images instead of having just one of them randomly appear on the map?
Well, that would involve javascript, and I don't know javascript.

If/When I get around to finishing the python backend, I will probably autogenerate info pages on things like forts and cities, including showing ALL screenshots in the collection (and the thumbnails here would link to fullsize images)

(I could probably write a python script to generate an animated gif, but that's a bit complicated and you'd lose the quality of the dynamically sized png)
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