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Old 01-24-2011, 06:09 PM   #81
Aasiora-Leif
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I tried using energy borrow and it was nice; being able to steal 500+ mana from an enemy was great. The problem is that the spell forces me to look for an enemy and for someone like me, who has no offensive skills at all btw, it's dangerous. This is why I choose to use mana pool level 3 and I never run out of mana unless I cast greater healing, greater regen, and mass dispel one after the other (2040 total mana on Aasiora). Because I'm a full support conju, I avoid spells that put my character in bad positions like energy borrow and, sadly, mana pylon. I have probably reskilled 50 times trying to find a setup with mana pylon that I like, but because the spell dictates that I have to be close to my zerg, I don't use it. I try to position myself far far away from the syrtis zerg . This way, I can quickly mass dispel when they get sultared as they always do. Mana pylon and energy borrow gives my character unwanted attention and I would prefer if certain confuse & BoW spammers don't see me.
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Last edited by Aasiora-Leif; 01-24-2011 at 06:27 PM.
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Old 01-24-2011, 10:15 PM   #82
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You are right Aasi. Most of times i go in bad situations, but it is fun to try to ditch some barb who runs after me(franky and irsh are like a tail...) I die alot lately, but learn some stuff in a hard way too.

Conju MUST have good partner. Players like Syrtisa are so rare. She / he is an awesome team player and it is always a pleasure to play with her. She keep constant DI which is important, she look for team conjus which saves me alot. I try to do same.

Good team paired conjus are a FORCE. Look for your partner conju with priority. Keep an eye for him. This is important.

@marwade you will get there. We can always help with some tips.
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Old 01-25-2011, 12:07 AM   #83
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Ahh yes, I love my DI buddies with all my heart

Quote:
Originally Posted by Aasiora-Leif
The problem is that the spell forces me to look for an enemy and for someone like me, who has no offensive skills at all btw, it's dangerous.
I usually pick the enemies my allies are ganging up on (Knights, other Mages typically) and are near death, so I can suck that last bit of mana out of them before they're gone. I admit it puts me in a tricky position sometimes, okay, most times, but its fun to use and helps a ton when its successful. One Borrow pays for a Greater Regen usually.

Quote:
Originally Posted by ieti
You put 1 point for a pretty spell??? Dude you need every point. Put that one in some good one.

Relying to other conjus can play you a bad joke most of the times. You have to leave to you ways yo get out of bad situation. Get at least Regenerate Self.
I don't like to rely on other Conjus around, but the HP Loss on Sacrifice(4) isn't a lot, and its not like it makes much of a difference. I'm not asking for heals or anything, either lol. I mean, is 375 hp going to matter when a group of barbs are running at you?

I can't resist Mass Ress' animation It's gorgeous! But I may drop that point and put it in Regen Self at least, seems like it'd be good to have a lot of the time.

Also: Does anyone else miss Tremor? I don't even remember NGD talking about removing it, but it was a good spell to use just before a rush. I'd like to have it back ^^
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Last edited by _Seinvan; 01-25-2011 at 02:56 AM.
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Old 01-26-2011, 01:00 AM   #84
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http://trainer.claninquisition.org/t...Eabaaaaauafadj

Thats mine, i am full support.
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Old 02-14-2011, 06:59 PM   #85
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This post is probably going to be most interesting to Aasiora, Ieti, Syrtisa and other Syrtis conjurers, but there's something to be learned for all others.

When I (Tomy) was close to graduation, and was still grinding up, Pug and I discovered that there were many experience and Regnum points to be earned in Enchantments. Since most of our fellow support conjurers were using the support setups like the ones mentioned earlier, we figured it would be a good idea to add a bit of variety to the army and kept supporting our soldiers with many level 5 buffs (enchantments).

I asked many experienced players on how they performed under buffs and they were all happy, doing better... anyway the advantages were obvious.

Now here comes the bad part - being a full support conjurer, no matter if you're a healer or an enchanter has (or at least in our case had) one major disadvantage. Just like my fellow conjurers mentioned, if unsupported by your army - you are doomed. You have no way of defending yourself.

Enchanting my fellow soldiers obviously made many of them feel like local Chuck Norris and even further encouraged the dreaded away from fort rushes. The army may have been somewhat stronger, but we started loosing to an even bigger lust for Regnum points. Also, I (and other conjurers) often fell victim to an attack because no one would help me (back) and I couldn't help myself.

Long story short - I dumped enchantments, tweaked my setup a little bit to include level 4 mental powers, and now I have a way to fight back and a few extra ways to support my friends (example: knocking down attackers etc.). I managed to keep my mana pylon, healing spells and a decent dispel + shield bonus that I use to protect the attacked ones..
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Old 02-15-2011, 03:03 AM   #86
_Seinvan
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Enchantments tree definitely needs a little tweaking here and there. It's too expensive points-wise to invest in many of the buffs, and there are better options available. I'm just sad that half our trees are practically useless in RvR
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Old 02-28-2011, 02:50 PM   #87
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Quote:
Originally Posted by _Seinvan View Post
Enchantments tree definitely needs a little tweaking here and there. It's too expensive points-wise to invest in many of the buffs, and there are better options available. I'm just sad that half our trees are practically useless in RvR
I guess it's going to get easier at lvl 60 - we'll be able to use those few points we missed. For reasons I already mentioned, I'll probably stick to mental and just upgrade some support spells (mainly DI, healing and dispel).

No buffs for bad soldiers :P
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Old 03-01-2011, 01:09 PM   #88
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http://trainer.claninquisition.org/t...Dabaaaaauafabf

this is my current setup
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Old 05-28-2011, 04:04 AM   #89
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The setup i use at lvl 50, nice mix of impeding enemy, survivability, versatility and support. I will keep a similar structure too as i head for lvl 60, as i have had a heap of success in fort wars with this setup already (can be used for grind support but not solo grind of course) You also don't die instantly up near the front line with your steel skin:

Mental(11)- beetle(3), Ivy(3) (mainly to escape being targeted and rushed, or to trap/impede a barb/knight as they leave fort to defend gate)

Mana Control(19)- Energy barrier(5), Mana burn(4), ambitious sacrifice(5), arcane devotion(5), mana communion(4)

Enchantments(15), dispel magic(4) (85% is a nice percentage)

Life(19)- Heal ally(5), Heal Self(3), Resurrect(5), Regen Ally(5), Divine Intervention(5), Life Savior(4) (Life savior 4 is enough and other heals cd too long and mana too expensive)

Sorcery(19)- Mind blank(5), Sanctuary(5), Steel skin(3) (can drop sanc to 4 and increase steel skin but i don't like being rushed )

I am almost always actively waiting for the cd time for most of the spells above. Weirdest one on here is mana burn, but removing an enemies entire mana supply whilst doing the same amount of damage is priceless IMO. This setup reduces your confusion over being inundated with level 1 spells to manage effectively, and allow you to think much clearer when the zerg is coming. I believe the simpler you can make it, the better.
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Old 05-28-2011, 05:18 AM   #90
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You can substitute Mana Burn with Energy Borrow. It have same effect, on enemy if not ressisted, but you get his mana. Burn can be easy dispelled if there is a possibility to do so.
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