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Old 05-12-2008, 09:23 PM   #81
Angelwinged_Devil
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Quote:
Originally Posted by Valorius
The reality is that with the current onslaught, there is no way ANY class but a hunter can catch fleeing onslaughted enemy, unless your side is onslaughted too. And the further reality is that in most cases, a hunter can't catch them EITHER.
The question is not imbalance, but on a playerscale, why doesn't the group turn around and fight?
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Old 05-12-2008, 09:25 PM   #82
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Oh yaaaaaay let's argue about this AGAIN

Over time they cover the same distance... I've showed you the equation before I believe .

25% for 45 secs = 18.75 increase over one min
35% for 30 secs = 17.5 increase over one min

So the 35% actually takes LESS distance... but the difference is you go a little faster, making you "sprint", then walk... you just get to the half-way point faster, but with the old Onslaught you'd get furthar overall.

That's the only difference... if you chase them all the way it would be like chasing someone with the old onslaught
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Old 05-12-2008, 09:26 PM   #83
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sorry couldent resist one more

i agree with Tyr

you are basicaly complaining that no-one can catch onls but then without it who would catch hunters? only other hunters?

useing onls to run away isnt a inbalance its a tactic called trying to survive ie get away when defeat looks certain

other than this i suggest we all leave val to his thread because accourding to him no-one here gets the point of what hes saying and we're just going in circles here =/
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Old 05-12-2008, 09:28 PM   #84
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You're missing the point, as usual GoS.

When onslaught was 25%, the hunter could achieve a good closing rate, regardless of the fact that the 25% for 45 secs actually gave as much AVERAGE boost as the 35% for 30 seconds.

I am obviously talking about OVERTAKE speed.

125% mage vs 140% hunter= 15% closing speed(or 25% with SOTW)

Now, it's 135% mage vs 140% hunter= 5% closing speed(or 15% with SOTW)

Understand?
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Old 05-12-2008, 09:29 PM   #85
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Quote:
Originally Posted by Valorius
You're missing the point, as usual GoS.

When onslaught was 25%, the hunter could achieve a good closing rate, regardless of the fact that the 25% for 45 secs actually gave as much AVERAGE boost as the 35% for 30 seconds.

I am obviously talking about OVERTAKE speed.

125% mage vs 140% hunter= 15% closing speed(or 25% with SOTW)

Now, it's 135% mage vs 140% hunter= 5% closing speed(or 15% with SOTW)

Understand?
Actually, yea
/hides in the spam-cave

EDIT: Yay I'm off your ignore list :P

So you're ranting about how it takes longer to catch them... in which they're likely to meet up with other people...





Unrelated edit:
This is my 333rd post make a wish
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Old 05-12-2008, 09:32 PM   #86
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sorry again val i get it you cant catch up as well as you could ... shame
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Old 05-12-2008, 09:36 PM   #87
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An analogy to how it was before...

First, 25% onslaught example:

The hunter is like a cheetah. Massive short duration speed boost for closing and catching prey in a very short distance.

Onslaughted mage= gazelle. Not as fast as the cheetah in short bursts, but with better endurance, thereby giving the cheetah a very small window of opportunity to overtake and strike.

Now, with the 35% onslaught, that brief window of overtake speed is gone. The best a non SOTW hunter can manage is 140% speed(a mere 5% close rate). A SOTW hunter can still hit 150%, for a brief 20second +15% close rate, but he cannot use ensnare arrow while using SOTW, so has no way to slow the enemy down but ambush. If he stops to cast ambush, and there is even one tick of lag causing the spell to fail, or they resist, the enemy is gone, you're not catching them, period.

You have to expend 680 mana to get one 20 second +15% closing speed advantadge, and you get ONE shot to bring the enemy down...vs the slowest class in the game.

Against a knight, or a marskman, or barbs (let alone other hunters), you will never even get close enough to get a shot off at all, because they have their own organic speed boosts.

PS: Paul 210 started a thread saying he was ignoring me. STARTED A THREAD. Yet here he is 5 minutes later, spamming and flaming again. Troll, plain and simple. This board needs moderation.
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Old 05-12-2008, 09:38 PM   #88
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(The rant is about that it takes longer to catch them... in which they could run to a fort or meet up with buddies...) (Also, it makes it harder to *escape* from them...)

Personally I'd like 30% for 30secs with a little extra power.

Dang, I agreed with Val.
It's the end of the world.
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Old 05-12-2008, 09:40 PM   #89
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Quote:
Originally Posted by Valorius
The reality is that with the current onslaught, there is no way ANY class but a hunter can catch fleeing onslaughted enemy, unless your side is onslaughted too. And the further reality is that in most cases, a hunter can't catch them EITHER.

So i ask you, where is the balance in THAT?
Onslaught used on a single barbarian and having that much speed is where I see the problem. A barbarian using onslaught on a group I don't see the issue. It is group of players using their spells in support of each other.

Quote:
Originally Posted by Valorius
And for the 'overpowered' hunters you all hate. Guess what, this spell makes us even more 'overpowered'. 150% passive speed for the duration of the onslaught....and then the possiblity of 20 more secs of 150% on top of that. That is the current case. I say that's TOO FAST. But somehow this is me 'wanting to pwn everyone'.
For the "overpowered hunters".... nope they are far from over powered they are just the class that has gotten the most adjustments from the devs. In time that will change too.
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Organized Confusion

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Old 05-12-2008, 09:42 PM   #90
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soooo we should either
slow mages down:annoy every mage
speed hunters up:annoy everyone other than hunters
or put onsl back to how it was were val describes it:annoys barbs

the most reasonable is to change it back but i cant realy see this happening so i guess that hunters everywere will just have to either just live with it or find a way to stop them getting a lead to start with,slows,knockdowns,ect

Last edited by 210paul; 05-25-2008 at 09:24 PM.
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