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Old 06-18-2008, 04:30 PM   #81
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Quote:
Originally Posted by gph
Imo SotW itself needs a huge rework. Today I was ambush while chating on IRC by Compoundious, Inkster and Blu Arrow. I cast SotW and killed Inkster before dying. That's uterly ridiculous to fight against 2 lvl 50 and a level 46-47 (Blu arrow?), and be able to get one of the level 50 out before the others got me.
well, I was not there but from fighting with ink and twink I know that they don't want to kill that fast to give everyone in the party a possibiliy to get some shoots on the victim. This way they make sure that everybody in the party gets a fair rp share.

but yes, sotw has too long duration...back to 14sec duration and leave it as it is and it would be more fair.

Sotw once was 14 sec duration and can attack and can cast all spells. Then they increased duration to 20 sec and cannot cast dmg spells. Main problem is the long duration I think. If it is balanced when you just decrease duration: I dunno, time will tell, but it is more balanced than as it is now
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Old 06-18-2008, 04:37 PM   #82
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6 times, if 70% evade. But it is 80% per hit, so you have 1/5 chance of hitting per hit.Chances of hitting through SOTW are slim to none though. And it would make sense to lower duration + higher cooldown? It is already high on mana as it is, so would just be overkill adding more mana cost to it.

I think it would be best to make SOTW a hunter-only spell, as marksmen have an extra defence spell as it is, so it would make sense IMO.
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Old 06-18-2008, 04:40 PM   #83
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AFAIK SoTW does not evade the 80% of the attacks.

What SoTW does is giving you a 80% chance of evade every attack casted on you.

Which its a great difference.

Same happens with elude spells, dodge, precise block etc.....
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Old 06-18-2008, 04:55 PM   #84
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Which is what i just said.. right? ...
(someone deleted this last time i said it >.>)
And to give marksmen this ability when they can hit you 600-800 with DS + SS + RA = really dumb idea.
Marks evade rates are just as high as hunters, which shouldnt be as hunters hit far far less dmg. Moving this skill to scouting, and shortening the duration is the only real way to deal with it.
Well IMO ^^

-------

Someone gave me bad rep for this, probably a marks, who knows im right...
"hunters have pets and high hits aswell" was the comment.
Well to this person: hunter needs to cast SS, dirty fighting (which would cut most hunters range to between 10-12.5m) and god knows what else to even come close to marks normal hits.

And as far as pets goes: A hunter would have to sacrifice points to put into pets, and my hunter is lvl 40, so i cannot afford a pet while wz.

So, to this person:- screw you
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Last edited by gamemod; 06-18-2008 at 06:14 PM. Reason: Double post.
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Old 06-18-2008, 06:18 PM   #85
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Quote:
Originally Posted by Mage_pegusas
Someone gave me bad rep for this, probably a marks, who knows im right...
"hunters have pets and high hits aswell" was the comment.
Well to this person: hunter needs to cast SS, dirty fighting (which would cut most hunters range to between 10-12.5m) and god knows what else to even come close to marks normal hits.

And as far as pets goes: A hunter would have to sacrifice points to put into pets, and my hunter is lvl 40, so i cannot afford a pet while wz.

So, to this person:- screw you

well, he is right by saying hunters have pets. A cyclops with bestial wrath will hit easiely more than 600. Only thing is while the hunter is under sotw you can still kill the pet, but you cannot kill a marks when using sotw + DS. But...when the hunter goes sotw, casts bestial warath and then ambush you are almost dead...

And to the point that pets cost points: A marks recharged, DS and other damage spells cost points too...

btw, you made a double post. And if your post was deleted by "someone" (gamemod i guess) it is for a reason, there is realy no need to post it again.

But no, the bad karma was not from me...I always sign my karma, and bad karma I just gave once at all so far.
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Old 06-18-2008, 06:25 PM   #86
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But DS + Recharged do come very early,
whereas AFAIK: after gol-tar you HAVE to get lvl 5 pets.. which needs lvl 19 pets. Level 4 DS + level 5 recharged is far less points, but is more devestating
And btw, i want beastily wrath now =D (and my 1st post was way off-topic, sorry).
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Old 06-18-2008, 08:57 PM   #87
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Quote:
Originally Posted by CumeriTarenes
but yes, sotw has too long duration...back to 14sec duration and leave it as it is and it would be more fair.

Sotw once was 14 sec duration and can attack and can cast all spells. Then they increased duration to 20 sec and cannot cast dmg spells. Main problem is the long duration I think. If it is balanced when you just decrease duration: I dunno, time will tell,
14 seconds? When was this?

Quote:
Originally Posted by CumeriTarenes
but it is more balanced than as it is now
Huh?

Quote:
Originally Posted by CumeriTarenes
well, he is right by saying hunters have pets. A cyclops with bestial wrath will hit easiely more than 600.
Cyclops hit me(with "Very bad" blunt protection) for 300 per hit. Beastial is max +50%, so you're talking 450.

Crits could possibly go as high as 600, but i've never been hit for that much by any pet, ever.

Quote:
Originally Posted by Mage_pegusas
6 times, if 70% evade. But it is 80% per hit, so you have 1/5 chance of hitting per hit.Chances of hitting through SOTW are slim to none though.
I really wouldn't call a 20% chance "slim to none."

Quote:
Originally Posted by Mage_pegusas
I think it would be best to make SOTW a hunter-only spell, as marksmen have an extra defence spell as it is, so it would make sense IMO.
Agreed.
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Old 06-18-2008, 09:02 PM   #88
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Quote:
Originally Posted by Valorius
14 seconds? When was this?


Huh?
sorry, I just checked, it was 15 sec on lvl 5, not 14.

Quote:
Originally Posted by Valorius
Cyclops hit me(with "Very bad" blunt protection) for 300 per hit. Beastial is max +50%, so you're talking 450.

Crits could possibly go as high as 600, but i've never been hit for that much by any pet, ever.
I am sure pets can hit 600 with bestial wrath, without crtis. Just ask other hunters, or mages who are hit by it.

Only thing is, not many hunters use bestial wrath.
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Old 06-18-2008, 09:05 PM   #89
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Quote:
Originally Posted by CumeriTarenes
I am sure pets can hit 600 with bestial wrath, without crtis. Just ask other hunters, or mages who are hit by it.
I've never seen it.

Mages? Any of you ever been hit for 600 by a pet?
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Old 06-18-2008, 09:44 PM   #90
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Quote:
Originally Posted by Valorius
I've never seen it.

Mages? Any of you ever been hit for 600 by a pet?
700 as a critical i certainly have
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