10-16-2008, 05:49 AM | #81 | |
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I talk about the fact that you CAN play with a setup like mine, fully defensive using Blunt and Slashing, lvl 3 South Cross and that's usually enough. I don't know about other barbs, but if I included SC in my setup I would not suffer any loss since Brain Piercing was "nerfed" last update anyway... I could just play like normal, but replace my Forcefull Blow with South Cross lvl 3 that would do 125% or 225% weapon damage each 6:th second I have since long accepted those barbs exists that plays like you describe (even if I pity them ), and yes, as I said in another thread this is not as much of a problem as a barb who can play effecient with two weapons combining the strength of South Cross with good defence and Blunt/Piercing skills. This is why I suggest to move South Cross to position 17 in the tree, make it 100% chance to succeed on lvl 5,200% weapon damage on lvl 5 and give it 20 seconds cooldown, that would solve pretty much every problem and also remove a big luck factor.
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10-16-2008, 05:57 AM | #82 | |
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good suggestion although im curious to see what would be in the new number 9 slot and i find that sc lvl 2 is all you really need, i consider it fair, flip of a coin on a good hit or mediocre one, makes the game a little more interesting too and since my knight is pretty much pure % chance might as well give him a little more |
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10-16-2008, 10:56 AM | #83 | |
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10-16-2008, 12:07 PM | #84 | |
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10-16-2008, 03:15 PM | #85 |
Baron
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If south cross is moved, I will probably max piercing. As it is at the moment south cross is a free lvl 3-4 spell which is nice, but ehhh something should be done I reckon.
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10-16-2008, 06:05 PM | #86 |
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I honestly don't see the problem with limiting the max damage that south cross does currently...
I am kind of getting sick of people complaining about spells, and then when they get modified more people bitch...
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
10-22-2008, 02:20 AM | #87 | |
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I don't have a problem with sc or ripost barbs anymore even though they can 1-2 shot me since i use my brain and use skills that makes them unable to kill me like steel skin, beetle swarm, mind push and in worst case sanctuary, only problem i have is when 2-3 barbs come and do it at the same time. Only "nerf" i would do too south cross is increase cooldown to 15 sec. Since increasing it too 20 would probably make every barb go piercing instead.
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10-22-2008, 07:35 AM | #88 |
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now see, this is all wrong.
SC is nearly all a warrior's got to get himself a piece of rp pie. sure, warcries are dandy, but they dont help get in any hits. mages and archers can whup a warriors ass using skills, ex. ensnare etc, unallowing the warrior to get anywhere NEAR the range-class before its dead. If anything, weaken it slightly, give another high dmg skill, because sc is barely enough. sc's all a warrior's got to get a good hit, period.
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10-22-2008, 08:10 AM | #89 | ||
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And warriors got loads of good skills, SC is in no way the only skill that does damage . Hmm how come that 1k-2.5k (yes even a knight does 1k dmg with SC) dmg is barely enough? You can hit for close to 2k with Ripost and probably around 1k with forcefull blow. Quote:
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10-22-2008, 08:20 AM | #90 |
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unstoppable madness is very high mana cost, buffs are too,
if you even manage to get a shot, its almost certain you get knocked down, frozen, dizzied etc, and ganked. while all other classes can attack from a distance, warriors must go the whole way to get hits in, and are usually caught up within enemy lines when they get hits in. but youre right, my earlier post is rather extreme, what i really mean, it should perhaps be slightly nerfed, but not removed, because the way it is now is closer to equality than INequality between classes. but yea, youre right. :P
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