05-21-2009, 11:33 PM | #81 | ||
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Special note ** Dispell will need to be adjusted to cope with the massive threat of knockdown range area skills + stacking skills ** Errors in update in PURPLE For the most part ... this is most interesting. I'm not totally in favor of all the changes, but some are long overdue. Last edited by DemonMonger; 05-22-2009 at 09:33 AM. Reason: errors found (thanks Mario of Persia for assisting in tests) |
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05-21-2009, 11:48 PM | #82 | |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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In addition wits might be used as well to help allies with their natural mana regeneration. I can't remember that spell has ever been cast on me (or cast by myself).
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Maedhros - Conjurer Maedhros Hunter - Hunter Alsius|Horus - F r o z e n F l a m e |
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05-22-2009, 12:18 AM | #83 |
Initiate
Join Date: Aug 2007
Posts: 244
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Whinter Stroke
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05-22-2009, 12:27 AM | #84 |
Initiate
Join Date: Jul 2008
Location: chicago
Posts: 188
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*points at stooge and laughs* No more jumping me at pb and casting winterstroke 40m away to wait for back up XD
-glulose |
05-22-2009, 01:21 AM | #85 |
Master
Join Date: Jan 2008
Posts: 357
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The loss of area on warrior areas is no big deal IMO, but changing ribs breaker and Balestra to fixed damage is a load of crap, it turns barbs into knights without the ability to block. Ok, that may be an overstatement, but nonetheless, it greatly diminishes our power in relative terms, especially in regards to warlocks, who are hard enough for us to kill in the first place.
Making Typhoon = Typhoon + Lightning Strike and making Lightning Strike ONLY deal damage, in addition to all the other damage reducing changes in the piercing tree makes it almost worthless to play when Blunt pretty much trumps it in every respect. The whole business of most knight auras being a 90 degree arc behind, while making sense from a logical standpoint, makes no sense from a gameplay standpoint, there is simply too much movement going on, especially in large scale battles, and without clearly defined visual area of effect, the end result is going to be that knights will play skill more for pvp and less for support. I understand that the intent here must be to increase teamwork and cooperation, but with all these updates, especially based on some of the comments ive seen here and in realm chat, it is going to have the exact opposite effect and more and more people are going to skill to be able to survive solo since all the best area/aura skills have been nerfed. On a positive note, the speed increase, i do not see as effecting pvp in an overly dramatic fashion, while increasing easy of play, especially for some of those tedious 'walk 10,000 KM' quests. The changes to reskilling, are fantastic, it now takes far less time to try out various builds. As far as that goes, i would propose profiles, maybe take 60 - 120 seconds to change, say for grind/pvp hunt/fort so one does not have to spend all that time reskilling for invasion or grinding.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
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05-22-2009, 04:59 AM | #86 |
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Join Date: Sep 2007
Location: Finland
Posts: 9
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Awesome
Finally some advantage for the Warlocks
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05-22-2009, 06:44 AM | #87 | |
Master
Join Date: Feb 2008
Posts: 281
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LOL, your error is that you think he has a brain.
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All Hail DM! And I think DM is right on how to view these new changes... The RO Devs are wanting us to have more team play by making us run in smaller packs... Nice job NGD Oh wait, I'm posting when DM is posting...
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05-22-2009, 07:05 AM | #88 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Let's stay focused on the topic listed... If you find more errors in this new 1.0.6 please bring it to the attention of the people. I cannot test Barb, Knight, Marks..... Since I do not have one. However the related skill that do damage over time all function the same so I know that Serpant Bite for marksman is also canceled by a secondary Serpant Bite and so on... |
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05-22-2009, 07:41 AM | #89 | ||
Banned
Join Date: Jan 2008
Posts: 440
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05-22-2009, 07:50 AM | #90 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Well, I have to say:
Thanks for the new trainer interface - makes consolidating a new build much better. From a [pretty much] full time barbarian's point of view: - I think the effective swap between typhoon and lightning strike actually makes sense for skill tree balance, - The reduce in range for warrior areas really does call for a decrease in casting time. - 90° auras behind the knight? Now, I don't think I'm even going to be able to get close enough to the enemies to roar at them in large fights. - No casting lower level OWTH over higher level will be much appreciated by all, I'm sure I honestly don't understand why anyone's worried about barbs charging them now. We just won't make it to you.
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