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Old 06-03-2009, 12:55 PM   #81
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Quote:
Originally Posted by Xarn View Post
If so, than maybe due to the mc-nerf? I've leveled a warlock pre1.06 only with spells cause of the sm-boredom. Grinding was at least faster than with warriors or archers and without downtimes.
having levelled with spells before I started using sm and other classes too I became frustrated because it was too slow and my spells were cooling down when I was about to start the next mob, so I went on to sm and found a nice build which would keep me healed most of the time, the times I've had to rest and died from mobs can be counted on one hand, but hey maybe people are right, maybe it is just as fast as you have to run so much for each mob anyway XD (kidding).

On a more serious note sm was nerfed a bit with this patch, I noticed that you shoot slower since the patch, unless you move backwards at the right moment you'll just shoot faster than before with the animations, (hard to explain >_> easier to show).
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Old 06-03-2009, 01:29 PM   #82
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Originally Posted by cisco2950 View Post
The one and only thing every game needs first is RULES which are known to all players and cannot be changed. Imagine if chessmen will change their possibilities during a game.
It turn a game to chaos. A chaos which we see now in RO.
The only thing everyone there actually needs (IMHO) is freesing of rules.
And its great when the rules have changed for everyone else except your class giving you the advantage.

Hey troll, your bridge is this way ========>

Edit:
How can you guys really use the speed of leveling with/without SM as a defense? Do you really think that NGD should sacrifice the balance of the game just so mages can level quicker?
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Old 06-03-2009, 02:37 PM   #83
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Originally Posted by backe View Post
And its great when the rules have changed for everyone else except your class giving you the advantage.
all classes belong to ngd
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Edit:
How can you guys really use the speed of leveling with/without SM as a defense? Do you really think that NGD should sacrifice the balance of the game just so mages can level quicker?
not quicker, painfully slow.
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Old 06-03-2009, 03:18 PM   #84
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Originally Posted by Angelwinged_Devil View Post
not quicker, painfully slow.
With eeeevery other class :P I have played a mates warlock and did an hour or so of grinding with powers, its still faster than my barb.
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Old 06-03-2009, 04:10 PM   #85
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Originally Posted by 210paul View Post
With eeeevery other class :P I have played a mates warlock and did an hour or so of grinding with powers, its still faster than my barb.
then change to a grinding build on your barbz0r XD

anyway I think it might be a better solution if we remove powers from mobs and decrease their health or something, or armor, or make them give more xp and the xp curve smaller so we'll see more of each class, or apply xp as rewards for killing characters in the war zone
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Old 06-03-2009, 05:39 PM   #86
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NGD gave them powers and lowered their XP output, I dobut they will change it back :P

Also would you like to suggest this uber grind build that allows me to go faster than a lock? At level 50 with my good gear etc I can kill eg, Wild lions and only take 1-2 hits unless I get knocked, But they are pretty poor Xp, alsoI have been grinding to freinds chars when nothing is going on, one a warlock the other a barb, they are grinding the same mobs and the warlock is slightly faster using powers and far faster under SM.

I dont realy see how you can argue that making the 2 fastest grinding class's a bit slower is a good reason to continue to allow SM to dominate the warzone.
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Old 06-03-2009, 06:30 PM   #87
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Quote:
Originally Posted by 210paul View Post
NGD gave them powers and lowered their XP output, I dobut they will change it back :P
Don't know if it was a rumor or if it was a dev writing it but the xp curve would get smaller

Quote:
Also would you like to suggest this uber grind build that allows me to go faster than a lock? At level 50 with my good gear etc I can kill eg, Wild lions and only take 1-2 hits unless I get knocked, But they are pretty poor Xp, alsoI have been grinding to freinds chars when nothing is going on, one a warlock the other a barb, they are grinding the same mobs and the warlock is slightly faster using powers and far faster under SM.
spears along with buffs and passives.

Quote:
I dont realy see how you can argue that making the 2 fastest grinding class's a bit slower is a good reason to continue to allow SM to dominate the warzone.
bit? It's going to get ridiculously slow, and sm isn't "dominating the war zone" that's exaggerating
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Old 06-03-2009, 06:42 PM   #88
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Quote:
Originally Posted by Angelwinged_Devil View Post
bit? It's going to get ridiculously slow, and sm isn't "dominating the war zone" that's exaggerating
If lvling all classes is ridiculously slow why mage should be different?
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Old 06-03-2009, 07:41 PM   #89
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Quote:
Originally Posted by Angelwinged_Devil View Post
Don't know if it was a rumor or if it was a dev writing it but the xp curve would get smaller

spears along with buffs and passives.

bit? It's going to get ridiculously slow, and sm isn't "dominating the war zone" that's exaggerating
I remember hearing that to, but a lot of whats said never gets done in the end :/

Which is what I used, its still slower than with a mage, mages have range, dont need to rest and can often kill the mob without getting hit, Warriors need to run to the enemy, will most of the time get hit, or will need to use a fair amount of mana to avoid getting hit, and need to rest for both HP and Mana,

Beijing for example can hit 430's on me very quickly, Jeka (using fast staff) cast Heal ally then Regen on me directly after and he landed 2 430 hits between jeka's spells, Yes he is the "top" example but there are to many others, also see here for the other reason SM needs to go.

Most of what you say is simply wrong, its near impossible for any class (solo) to grind faster than a mage (solo) With or without SM. This has been common knowlage for ages and near everyone knows that mages grind the fastest, you cant simply dispute that without proof just because losing Sm would slow mages down. Its equal to arguing that SC shouldent have been changed because it slows down barbs grinding.
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Old 06-03-2009, 11:00 PM   #90
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Speaking of fast grinding i maked an experiment today on Amun. On my conjurer i removed SM and put mental instead. Arcane missle(5), Beetle(5), Blaze(5), Picking Ivy(5), Mana Burn(4), Energy Borrow(4), Ambigous Sacrifice(4), Arcane Divotion(4), Mana Pool(4), Regenerate Self(3), Heal Self(3), Zarkrit(5), Insightfull(5), Steel Skin(5).

So i put zarkrit and Arcane Divition and targeted a blue lion. Lion died from 2 spells - Picking Ivy and Arcane Missle. Next mob another blue lion Arcane Missle, Blaze - mob dead again. Ok mana starts to go low - Ambigous Sacrifice, Regenerate Self, Energy Borrow from next mob and mana full again. No stops and faster speed than SM build.

Next i tried yellow cyclops - again faster than SM, tried orange lion - again faster than SM. At the end i tried to kill yellow boss - killed it alone without help without even putting steel skin on. Yes mana consumption is higher and grinding is not so lazy, but with ambigous sacrifice and mana borrow mana is not problem, and you can grind without stops.

I tested this with my conjurer and from what i see mental + summon is faster than SM + summon. I can not try this with lock because i do not have one higher enough to try such setup.
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