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General discussion Topics related to various aspects of Champions of Regnum

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Old 09-13-2009, 12:57 PM   #81
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Im in, when its loaded on amun can we set a day and time here on the forum so as many as possible can make it?
Good idea, lets wait till Amun opens up then, and we can organize a date on the forum.
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Old 09-13-2009, 03:21 PM   #82
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Good idea, lets wait till Amun opens up then, and we can organize a date on the forum.
count me in - if I'm not at work.
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Old 09-13-2009, 04:24 PM   #83
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Stupid question but... isnt this really going to make grinding alot harder also? Especially for archers? Is there anything that can be done about that as the current grinding method already really stinks.
Thanks for keeping us informed and cant wait to try them out on Amun.
I think the changes are going to make group play even more necessary for archers. It's all about teamwork... and working in a cooperative team is very effective for grinding. We can all adapt to the changes together, learn how to balance our teams and still have loads of fun.
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Old 09-13-2009, 04:28 PM   #84
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On the grinding front im kinda annoyed, its possible to get a really good rythm with a marks and a slow bow. And i find it a really good way of relaxing :P
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Old 09-13-2009, 08:08 PM   #85
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Originally Posted by Saryad View Post
On the grinding front im kinda annoyed, its possible to get a really good rythm with a marks and a slow bow. And i find it a really good way of relaxing :P
Same for me. Too bad if that will not be possible anymore.
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Old 09-13-2009, 08:34 PM   #86
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Originally Posted by Saryad View Post
On the grinding front im kinda annoyed, its possible to get a really good rythm with a marks and a slow bow. And i find it a really good way of relaxing :P
You're one of very few people I know who would put "grinding" and "relaxing" in the same sentance lilke that lol.

I don't mind the archer changes so much, as long as the overall impact on teamwork is a positive one.
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Old 09-13-2009, 09:12 PM   #87
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# A global cooldown has been added for all powers to balance between fast and slow weapons. This cool down may be different per class and will allow us to add faster weapons in the future (such as dual wielding).

what does this mean?
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Old 09-13-2009, 11:09 PM   #88
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# A global cooldown has been added for all powers to balance between fast and slow weapons. This cool down may be different per class and will allow us to add faster weapons in the future (such as dual wielding).

what does this mean?
Its a common thing in mmorpg with insane attack speed (runes of magic for example)

Basically, when you start casting a spell, all others enter in a very short cooldown (usually 2-3 seconds) so you dont cast 5 spells at once.
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Old 09-14-2009, 12:21 AM   #89
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Originally Posted by theotherhiveking View Post
Its a common thing in mmorpg with insane attack speed (runes of magic for example)

Basically, when you start casting a spell, all others enter in a very short cooldown (usually 2-3 seconds) so you dont cast 5 spells at once.
2-3 seconds would make locks worthless, so im hoping they limit it to a second or so max.
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Old 09-14-2009, 05:19 AM   #90
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most Archer spells would be useless too. Range of bows are much too short. 20m for a short bow is a joke!!!
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