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Old 07-15-2010, 09:47 PM   #81
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Quote:
Originally Posted by _ficx_ View Post
I though that Arcane Devotion was going to be the same thing than now, but with a CS limit, 65% for example..
NDG don't want to piss off the people who actually pays their salary. arcane devotion nerf is good move :P

+1 for NGD
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Old 07-15-2010, 09:59 PM   #82
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Originally Posted by KryHavoK View Post
Enio-
By the way, how were you measuring the ranges?
Maybe with co-ordinates and a friend.
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Old 07-15-2010, 10:04 PM   #83
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Quote:
Originally Posted by esptupac View Post
NDG don't want to piss off the people who actually pays their salary. arcane devotion nerf is good move :P

+1 for NGD


My point is that you can use those items with the speed cast, and with the limit you can use arcane devotion lvl 4 (40% + items, you can reach the 60-65%), that would not make the items useless.
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Old 07-15-2010, 10:05 PM   #84
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Originally Posted by Isemon View Post
NERF is stupid go for some improvement for other classes instead
all mages support ya :P
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Old 07-15-2010, 10:17 PM   #85
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Hello Chilko,

First of all, thank you very much for sharing those balance ideas.
Here is what I think about them.

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Originally Posted by chilko View Post
Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
Nice.

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Originally Posted by chilko View Post
Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
Excellent. An easy solution is to put it on the other side of Alsius gate.

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Originally Posted by chilko View Post
New teleport in Alsius to travel faster to Syrtis Castle Area
No, I think it's a bad idea and can cause a new imbalance. For example, if Eferias castle is under attack, a syrtis group near this teleport can use it to go faster to defend Eferias castle.
The best fix is to move all castles to the middle of the map, or just switch Eferias and Algaros. The first solution is the best but also the longest to do.

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Originally Posted by chilko View Post
Equipment:...
Combat System:...
PVE:...
Good. Nothing to add.

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Originally Posted by chilko View Post
Arcane Devotion nerf
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Originally Posted by chilko View Post
[...] The system should be using casting speed instead of casting time as originally designed. We are evaluating how difficult it would be to change that.
I think the second suggestion (Narzoul's idea) is the best, +X% cast speed will mean +X% cast speed and not anymore -X% casting time.
With this, no need to cap cast speed, +cs items will still have their bonus but just imply less improvement. And it will add substancial benefit to low level players, archers and warriors, compared to the current state.

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Originally Posted by chilko View Post
Sultar’s Terror Splash Damage Nerf
According with this 3 things:
Quote:
Originally Posted by chilko View Post
- Armor performance increase in general for all classes.
- Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
- A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
If Sultar is not stackable anymore, armor get higher damage reduction and player get a short immunity to the same CC after the effect is gone, no need to nerf more this spell.
But if you still think it's not enough nerf, think about Shield Wall knights aura (+X% resist to all kind of normal damages). It provides an excellent counter-spell to reduce damage for many kind of area spells. But to be efficient, knights auras need to recover a better area of influence, like 360° and/or range 10m and/or remove the 3 auras cap.
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Old 07-15-2010, 10:20 PM   #86
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Quote:
Originally Posted by Raideniza View Post

Speaking of devotion, since I've no clue what the nerf will be (cd or bonus change) I can say only so much. If cooldown will be longer then duration then you'll have useless mage (mostly warlock) during those seconds that devotion needs to get off of cd. If bonus is nerfed on the other hand, you're just separating the premium from non paying customers by another 10 mile gap in my oppinion. What you could do is for instance remove stacking of same bonuses on same item (2x7cs staves are ridiculous) and cap the limit on bonus from gems (instead of 7cs make it 5cs, it's still a lot).

//R
what would happen to ppl with 5cs gems already? do they get a 3cs now? easier say than done, mate
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Old 07-15-2010, 10:24 PM   #87
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Quote:
Originally Posted by _Nel_ View Post
If Sultar is not stackable anymore, armor get higher damage reduction and player get a short immunity to the same CC after the effect is gone, no need to nerf more this spell.
But if you still think it's not enough nerf, think about Shield Wall knights aura (+X% resist to all kind of normal damages). It provides an excellent counter-spell to reduce damage for many kind of area spells. But to be efficient, knights auras need to recover a better area of influence, like 360° and/or range 10m and/or remove the 3 auras cap.
You probably have no clue how much it does (not) work in practice. Anyway, damage is not problem with terror, knockdown is, and imo it should be reduced to 5s at level 5 terror.

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Originally Posted by esptupac View Post
what would happen to ppl with 5cs gems already? do they get a 3cs now? easier say than done, mate
Let's say max bonus gems get 5%, the lower class gems 3-4% and lowest class 1-2%. And remove the platinum etc gem boxes and make 1 gem box that gives some chance to get all of them. It would be nice. I don't care, I prefer balance, and trust me, I am loaded on those gems and I still don't care if they nerf them and in return that makes the game more fun and challenging.
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Old 07-15-2010, 10:36 PM   #88
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Quote:
Originally Posted by Mattdoesrock View Post
You're going about this all wrong.

You said on the spanish forum that Devotion is 50% of the Cast speed, and that items represent less than 30% - therefore Devotion is the problem.

Was Devotion a problem before Cast Speed items were introduced?

No, it wasn't.

So why is it a problem now? The problem is the items.

Yes, capping things might not always be the solution; but in this case it is. People will still buy your precious item / gem boxes, to get to the maximum Cast Speed. If someone has a complete set of full Cast Speed gear, they could replace a piece or two with an item that has a different bonus.

Then they could trade / give their old Cast Speed gear to someone else etc etc and the cycle repeats. No items would be made useless as there is always someone who needs more Cast Speed gear.
it's NGD that introduced 7% cast speed bonus on staff and gem in the first place. Now that some people finally got these 7% items, those who haven't got them want NGD to do a CS cap...
wat, are you trying to play us? if you haven't got the time, luck and money to obtain these items, you have no right to talk about capping cs items!

nerfing the "arcane devotion" spell is the least controversial way to bring balance between classes.
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Old 07-15-2010, 10:44 PM   #89
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Quote:
Originally Posted by esptupac View Post
it's NGD that introduced 7% cast speed bonus on staff and gem in the first place. Now that some people finally got these 7% items, those who haven't got them want NGD to do a CS cap...
wat, are you trying to play us? if you haven't got the time, luck and money to obtain these items, you have no right to talk about capping cs items!

nerfing the "arcane devotion" spell is the least controversial way to bring balance between classes.
get a grip on reality, you'll still have your imba items, just with a bit lesser bonus. what's the fucking problem? if you're telling me you can't play without them it's like saying you can't wipe your ass without calling mom to do it for you.

and yeah, i have those imba items, and much more then you can imagine.
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Old 07-15-2010, 10:52 PM   #90
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Quote:
Originally Posted by Blaa View Post
...bigger gap between those who have superior gear and those who don't.
as long as ppl wear gear, there will be gap between those who have superior gear and those who don't, and a big gap between those who have crappy gears and those who have uber gears. that's the whole point of having gears around.

so unless nobody wears nothing, there will always be "imbalance" between players with uber gear and players with normal gear.

AND of course, i can play without those uber gears. The problem is that ppl like me have spent much money on it and have worked so hard for it. if NGD can refund our money and time, i would have no problem with any of the item nerfing at all.

this update is about balance between CLASSES. so lets not talk about GEAR balance anymore!

PS: I support all the ideas in this update. good job NGD

Last edited by esptupac; 07-15-2010 at 11:32 PM.
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