08-27-2010, 10:16 AM | #81 | |
Master
Join Date: Oct 2007
Posts: 334
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Quote:
At the moment it's a bit odd to log into live servers then test servers the difference is huge. I really hope we're not going to go through this in another year and when all these changes are done there is a balance update that fixes the current skills and doesn't change them into completely new ones.
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A Dream.
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08-27-2010, 10:46 AM | #82 |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Well, in case my post was missed out ... ^^'
http://regnumonlinegame.com/forum/sh...0&postcount=19 Aww, if not, just delete this post :D |
08-27-2010, 10:52 AM | #83 |
Initiate
Join Date: Jul 2009
Posts: 119
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well i am happy with the new UM and i am a barb only thing you have to do is lvl um to lvl 5 and spring to lvl 5 and you have like 5 seconds left with um, sure not enough to kill a target but if it was
PVP it is pretty damn ballanced RVR is another thing, now you need the double amount of wariors to rush down the openent (if you dont want to be knocked) You should hide more in the battle and cast it.. but i would like it more if it is to 12 seconds (15 is overpowered again i gues) but 12 seconds is reasonable (casting time have to be lowered to) and CD to 35 and it is a very good spell again |
08-27-2010, 11:06 AM | #84 |
Apprentice
Join Date: Oct 2009
Posts: 59
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Summons are nice :P
Now I can summon big bad golem, send him after target and then summon pack of imps+zombies too |
08-27-2010, 11:32 AM | #85 | |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Quote:
Regnum CBA: Page 198 & Page 199 Btw: Having both Stances active at the same time isn't intented, is it? oO *(Don't look at the Movepool, was just a by-the-way-movepool to get savely through the wz ^^)* |
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08-27-2010, 11:34 AM | #86 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
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08-27-2010, 11:39 AM | #87 |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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I can swear, that yesterday you could just activate 1 at the same time, because the stances wasn't activating when there was already the other one active.
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08-27-2010, 11:42 AM | #88 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
I noticed that there are some issues with trying to cast Activable spells like Recharged Arrows, it can be very annoying sometimes. >.>
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08-27-2010, 11:49 AM | #89 | |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Quote:
Yes, I noticed issues, too, if you mean the issue, that you need to walk one step to recast a activable spell whose duration went off or you just deactivated right away. |
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08-27-2010, 12:04 PM | #90 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Imagine if you are under chain of sultar any player can cast hight dmg spells like beast atack or sc and another will work 100%. So under 2-3 knocks your are dead 100%. Combination like 2-3 warlocks and 2-3 barbs(with areas) will be lethal. |
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