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General discussion Topics related to various aspects of Champions of Regnum

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Old 08-27-2010, 10:16 AM   #81
Nekoko
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Quote:
Originally Posted by MalaTempora View Post

BUT


the game is changing so much that none can judge the overall situation
before a month or 2 of playing the new situations..
I have to agree with this, with all the large amount of changes no one really knows how this is going to go in fort wars. I'm not even sure this is a balance update anymore I kinda have to default to saying this is a complete change in the game itself.

At the moment it's a bit odd to log into live servers then test servers the difference is huge. I really hope we're not going to go through this in another year and when all these changes are done there is a balance update that fixes the current skills and doesn't change them into completely new ones.
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Old 08-27-2010, 10:46 AM   #82
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Well, in case my post was missed out ... ^^'

http://regnumonlinegame.com/forum/sh...0&postcount=19

Aww, if not, just delete this post :D
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Old 08-27-2010, 10:52 AM   #83
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well i am happy with the new UM and i am a barb only thing you have to do is lvl um to lvl 5 and spring to lvl 5 and you have like 5 seconds left with um, sure not enough to kill a target but if it was

PVP it is pretty damn ballanced
RVR is another thing, now you need the double amount of wariors to rush down the openent (if you dont want to be knocked)
You should hide more in the battle and cast it..

but i would like it more if it is to 12 seconds (15 is overpowered again i gues)
but 12 seconds is reasonable (casting time have to be lowered to)
and CD to 35 and it is a very good spell again
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Old 08-27-2010, 11:06 AM   #84
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Summons are nice :P

Now I can summon big bad golem, send him after target and then summon pack of imps+zombies too
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Old 08-27-2010, 11:32 AM   #85
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Quote:
Originally Posted by metsie View Post
Summons are nice :P

Now I can summon big bad golem, send him after target and then summon pack of imps+zombies too
Evil Ignis Rock? ^^
Regnum CBA: Page 198 & Page 199

Btw:
Having both Stances active at the same time isn't intented, is it? oO
*(Don't look at the Movepool, was just a by-the-way-movepool to get savely through the wz ^^)*
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Old 08-27-2010, 11:34 AM   #86
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Quote:
Originally Posted by Creror View Post
Btw:
Having both Stances active at the same time isn't intented, is it? oO
*(Don't look at the Movepool, was just a by-the-way-movepool to get savely through the wz ^^)*
Well it is, but I doubt anyone would do that though O.o you get -100% evasion, -90% weapon damage and you're not able to cast any damaging spells. Sounds fair to me.
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Old 08-27-2010, 11:39 AM   #87
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Quote:
Originally Posted by PT_DaAr_PT View Post
Well it is, but I doubt anyone would do that though O.o you get -100% evasion, -90% weapon damage and you're not able to cast any damaging spells. Sounds fair to me.
I can swear, that yesterday you could just activate 1 at the same time, because the stances wasn't activating when there was already the other one active.
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Old 08-27-2010, 11:42 AM   #88
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Quote:
Originally Posted by Creror View Post
I can swear, that yesterday you could just activate 1 at the same time, because the stances wasn't activating when there was already the other one active.
I was able to do that yesterday.

I noticed that there are some issues with trying to cast Activable spells like Recharged Arrows, it can be very annoying sometimes. >.>
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Old 08-27-2010, 11:49 AM   #89
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Quote:
Originally Posted by PT_DaAr_PT View Post
I was able to do that yesterday.

I noticed that there are some issues with trying to cast Activable spells like Recharged Arrows, it can be very annoying sometimes. >.>
Maybe it was the day before yesterday Aww jeez, doesn't matter when exactly it was

Yes, I noticed issues, too, if you mean the issue, that you need to walk one step to recast a activable spell whose duration went off or you just deactivated right away.
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Old 08-27-2010, 12:04 PM   #90
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Quote:
Originally Posted by Shining-Scias View Post
All these changes look great, except for this :
Quote:
:BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
I am agree with Scias at this point....stakable speels like chains of sultars or knocks are not so great.
Imagine if you are under chain of sultar any player can cast hight dmg spells like beast atack or sc and another will work 100%.
So under 2-3 knocks your are dead 100%.
Combination like 2-3 warlocks and 2-3 barbs(with areas) will be lethal.
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