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Old 02-17-2011, 09:41 PM   #81
Slapphead
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Default latest crash

http://pastebin.com/XDziQYpE
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Old 02-17-2011, 10:59 PM   #82
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I got a weird crash :P in time of war:
Code:
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             	0xffff1254 __longcopy + 84
1   libSystem.B.dylib             	0xffff0876 __memcpy + 214
2   libstdc++.6.dylib             	0x94dc3613 std::basic_streambuf<char, std::char_traits<char> >::xsputn(char const*, int) + 81
3   libstdc++.6.dylib             	0x94dbf18c void std::__ostream_write<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, int) + 46
4   libstdc++.6.dylib             	0x94dbd208 std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, int) + 189
5                                 	0x00721b29 TextureManager::process_texture_resource(ResourceTexture*) + 2841
6                                 	0x007229e4 TextureManager::resource_loaded(Message*) + 1156
7                                 	0x0033d204 Entity::input_message_internal(Message*) + 1652
8                                 	0x0033c0bf Entity::input_message(Message*) + 47
9                                 	0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639
10                                	0x0034d367 EntityMessageQueue::process_messages() + 311
11                                	0x0035281d EntitySystem::poll_frame() + 29
12                                	0x0003f01c GameClient::iterate() + 28
13                                	0x0010beb4 MainLoop::iterate() + 20
14                                	0x00036c59 main + 393
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Old 02-17-2011, 10:59 PM   #83
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I smell some memory corruption.

Does it crash less frequently lowering the graphic details?
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Old 02-17-2011, 11:08 PM   #84
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its not crashing frequently at all - i've had 2 per day.

More consistent is the corruption to some npcs and players, who are displayed typically as just a hat and weapon. The guard at samal save is always like this.

Not sure how to help you debug that though!

Dave
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Old 02-17-2011, 11:30 PM   #85
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Quote:
Originally Posted by surak View Post
I smell some memory corruption.

Does it crash less frequently lowering the graphic details?
Yup...at low graphics detailes i never have crashes if i close sound...sound crash once at few hours......
But if i use highter graphics detailes i have that crash with Engine 3D and this one it's first time.
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Old 02-18-2011, 09:15 PM   #86
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Default crash on resurection

i'm getting this crash when res'ing back to a save:

http://pastebin.com/zZ0BFKWE
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Old 02-20-2011, 01:17 PM   #87
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Seems something wrong..when are lots of ppl all controls of move and camera rotate frozen but i was able to push buttons...video recordet this by mistake:
http://fulga.cablevision.ro/ro_on_ma...nds_frozen.mov
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Old 02-20-2011, 01:51 PM   #88
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Default 2 other things

2 other things to look at:
1) the startup video comes up corrupted - remnants of the last in-game view mixed with noise

2) the character choice screen is so slow its almost unusable
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Old 02-25-2011, 01:08 PM   #89
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Oh i got a crash..unfortunaly say this:
Code:
Backtrace not available

Unknown thread crashed with X86 Thread State (32-bit):
  eax: 0x00000001  ebx: 0x00a0d281  ecx: 0x00000008  edx: 0x00000000
  edi: 0x34274c20  esi: 0x00000000  ebp: 0xb02a7f78  esp: 0xb02a7ec0
   ss: 0x0000001f  efl: 0x00010202  eip: 0x00a0d386   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
  cr2: 0x00000008

Binary images description not available
Hmm you made changes on client?
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Old 02-28-2011, 03:53 PM   #90
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All crashes that i get dose not generate anymore backtrace.

I think are same crashes realted to OpenAL..i am not sure.
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