02-17-2011, 09:41 PM | #81 |
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latest crash
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02-17-2011, 10:59 PM | #82 |
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I got a weird crash :P in time of war:
Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0xffff1254 __longcopy + 84 1 libSystem.B.dylib 0xffff0876 __memcpy + 214 2 libstdc++.6.dylib 0x94dc3613 std::basic_streambuf<char, std::char_traits<char> >::xsputn(char const*, int) + 81 3 libstdc++.6.dylib 0x94dbf18c void std::__ostream_write<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, int) + 46 4 libstdc++.6.dylib 0x94dbd208 std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, int) + 189 5 0x00721b29 TextureManager::process_texture_resource(ResourceTexture*) + 2841 6 0x007229e4 TextureManager::resource_loaded(Message*) + 1156 7 0x0033d204 Entity::input_message_internal(Message*) + 1652 8 0x0033c0bf Entity::input_message(Message*) + 47 9 0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639 10 0x0034d367 EntityMessageQueue::process_messages() + 311 11 0x0035281d EntitySystem::poll_frame() + 29 12 0x0003f01c GameClient::iterate() + 28 13 0x0010beb4 MainLoop::iterate() + 20 14 0x00036c59 main + 393 |
02-17-2011, 10:59 PM | #83 |
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I smell some memory corruption.
Does it crash less frequently lowering the graphic details?
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
02-17-2011, 11:08 PM | #84 |
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its not crashing frequently at all - i've had 2 per day.
More consistent is the corruption to some npcs and players, who are displayed typically as just a hat and weapon. The guard at samal save is always like this. Not sure how to help you debug that though! Dave |
02-17-2011, 11:30 PM | #85 | |
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Quote:
But if i use highter graphics detailes i have that crash with Engine 3D and this one it's first time. |
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02-18-2011, 09:15 PM | #86 |
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crash on resurection
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02-20-2011, 01:17 PM | #87 |
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Seems something wrong..when are lots of ppl all controls of move and camera rotate frozen but i was able to push buttons...video recordet this by mistake:
http://fulga.cablevision.ro/ro_on_ma...nds_frozen.mov |
02-20-2011, 01:51 PM | #88 |
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2 other things
2 other things to look at:
1) the startup video comes up corrupted - remnants of the last in-game view mixed with noise 2) the character choice screen is so slow its almost unusable |
02-25-2011, 01:08 PM | #89 |
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Oh i got a crash..unfortunaly say this:
Code:
Backtrace not available Unknown thread crashed with X86 Thread State (32-bit): eax: 0x00000001 ebx: 0x00a0d281 ecx: 0x00000008 edx: 0x00000000 edi: 0x34274c20 esi: 0x00000000 ebp: 0xb02a7f78 esp: 0xb02a7ec0 ss: 0x0000001f efl: 0x00010202 eip: 0x00a0d386 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x00000008 Binary images description not available |
02-28-2011, 03:53 PM | #90 |
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All crashes that i get dose not generate anymore backtrace.
I think are same crashes realted to OpenAL..i am not sure. |
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