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View Poll Results: Do you think Warmasters update improved your game experience ?
Yes 34 22.82%
No 115 77.18%
Voters: 149. You may not vote on this poll

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Old 05-18-2011, 05:55 PM   #81
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Quote:
Originally Posted by Shining-Scias View Post
What about the awesome bridge and open field fights we had before teleports ? Now they are part of History. ...
Most of the time in fort wars we're fighting outside the fort, it's almost the same fights, just not in those places. And zergy if you only capture one enemy fort.

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Originally Posted by Shining-Scias View Post
The WZ has been shrinked to the fort areas only, the hunters have been made even more useless, pussies can flee battles whenever they want and with ease thanks to the teleports
Seriously, isn't that enough space? We also occupy the whole path to the save. In most fights I've been, we fight outside the fort, it's as if it was open field, though some can escape death by running inside the fort. Big deal.
Also, in open field fights it's much easier to run away since there's more space for those pussy hunters to run, rocks to camo behind, etc. Teleporters have a huge CD, they can't always use them like they can cast Mobility, Distracting shot, Camouflage, etc.

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Originally Posted by Shining-Scias View Post
Running to go to the forts was a part of what made this game dynamic,...
Oh yes, there's nothing more fun than wasting 10 minutes running to Algaros/Trelleborg/Eferias/Imperia just to arrive late for the fight.

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Originally Posted by Shining-Scias View Post
it also required organisation to avoid splits and to wait slowpokes...
Theorically, yes, in practice, no. Onslaught is an example.

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Originally Posted by Shining-Scias View Post
Now everything has become easy, static and limited to 9 battle areas (7 if a realm becomes immune) .
omi :O its like... almost the same

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Originally Posted by Shining-Scias View Post
: teleport to fort, camp it, die, teleport again, zergs barely move
Before the teleports: Waste time running to a fort, camp it, die, 25% chance of running back to the same fort 25% moving to a diferent fort 50% do nothing, meet enemy at the bridge, fight, die. Repeat.

Both kinda suck, except that the purpose of teleporting is to capture and defend enemy forts to be able to invade that realm. Most of the action comes from there. Too bad there's time zone imbalances.

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Originally Posted by Shining-Scias View Post
How can you dare saying it creates action everywhere
That's because I used the wrong word, again.
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Originally Posted by Shining-Scias View Post
while you always get teleported from a point to another avoiding a long way in the WZ ?
It's the same as running, it's just faster but creates:
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Originally Posted by Shining-Scias View Post
And also, now people are too lazy to go to fight if there's no teleports around
Lazyness.
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Old 05-18-2011, 06:14 PM   #82
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Originally Posted by PT_DaAr_PT View Post
....
Action my ass...even hunting an small pvp was crewed...now runing after one guy that teleport in a sec...it's worst as it was hunters before....
80% spells become useless.
War=Zerg that push random button vs other zerg that push random buttons...almoust any spell become useless....only some areas are good.NO more dynamic..NO more strategy...zerg that have more DMG areas and WM will win=a big boring bulshit.....RIP PVP....
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Old 05-18-2011, 06:22 PM   #83
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I voted No.

Beacons causes only less thinking, you don't have to care about the most CCs. It can be removed only by Mind Squasher, which is unfair to the other 4 classes.

Horn of the Wind makes barbs even more OP.

Now by using teleports, the map won't be used fully anymore, because you don't have to walk througt it.
Who isn't warmaster yet ofc he has to use horse. This makes low level players even more frustrated.

Wm coins are only good to become a WM, and if you reached your goal what you have to do? Enjoy your OPness?
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Old 05-18-2011, 07:32 PM   #84
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Quote:
Originally Posted by chilko View Post
hi guys,

i'm intrigued by this poll.

As you may know we have other ways to meassure the results of any given update besides the forum and this kind of polls

I would love if you can help me explain why all of the statistical data (average playing time, concurrent users, revenue, etc) has increased on all servers and why this poll's result is so negative.

I am not being ironical.
I would really like to get a grasp on this issue.
Is it a hardcore vs casual thing? Old users vs new users?

thanks,

-Chilko
The Quality of gameplay is reducing more and more, for every implented good thing you guys take three to four good things away. The Fluctuation of players is absolutely terrific, in the one week you see 4-6 new players on level 50+ and 2 weeks later you find out that they quitted.

Okay quitting players that bought a role + boost + a horse some colour or maybe lucky boxes, seem great to you, but the whole bunch of new players start and stop the games very fast, way before the can becoma a useful fighter in the daily wars.

I sometime would wish any of you guys would start playing just a little to find out the way of frustration that often occurs, this would be a better sign than your wonderful statistics.

You must decide, high playerfluctuation increases your moneyincome from some players for 2-3 weeks, or you try to keep teh game interested for people that like to battle every day, so you might get a smaller account of money but you earn over a long period of time.

Something like the immunity is for example absolutely embarassing, normally the lowest populated realm loses their Gems first, and to frustrate these Players even mor you destroy their opportunity to have Battles nearby their bind? so they have to run in small groups in other realm warzone? To get beat within 1 minute? Think about this concept, and if you dont believe how hard this is, try to logg in and motivate some players of the underpopulated realm to run to the enemy over and over again, thenn youll know what i mean, and what you did whit some changes.

It seems like your interests only focusses on how can we make the people level more because anything else is not interesting anymore, there are all kinds of Monster redesigned, and the new forts are somewhere way back in the list of priority. Talk to User, try to trust their statements if you really are interessted to put a smile on the players face.

Now you can bann me again for telling you my oppinion.
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Old 05-18-2011, 07:39 PM   #85
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Quote:
Originally Posted by Balint View Post
Who isn't warmaster yet ofc he has to use horse. This makes low level players even more frustrated.
I've heard the WMs in Syrtis are selfish people so it doesn't surprise me if they only use the teleporters for their own benefit, but in Ignis everyone, no matter what level, is welcome to use teleporters. Of course, there are CDs, and not everyone can make it to the teleporter.

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Wm coins are only good to become a WM, and if you reached your goal what you have to do? Enjoy your OPness?
Play the game like they normally did before the update?
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Old 05-18-2011, 08:21 PM   #86
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Quote:
Originally Posted by maximus-decimus View Post
The Quality of gameplay is reducing more and more, for every implented good thing you guys take three to four good things away. The Fluctuation of players is absolutely terrific, in the one week you see 4-6 new players on level 50+ and 2 weeks later you find out that they quitted.

Okay quitting players that bought a role + boost + a horse some colour or maybe lucky boxes, seem great to you, but the whole bunch of new players start and stop the games very fast, way before the can becoma a useful fighter in the daily wars.

I sometime would wish any of you guys would start playing just a little to find out the way of frustration that often occurs, this would be a better sign than your wonderful statistics.

You must decide, high playerfluctuation increases your moneyincome from some players for 2-3 weeks, or you try to keep teh game interested for people that like to battle every day, so you might get a smaller account of money but you earn over a long period of time.

Something like the immunity is for example absolutely embarassing, normally the lowest populated realm loses their Gems first, and to frustrate these Players even mor you destroy their opportunity to have Battles nearby their bind? so they have to run in small groups in other realm warzone? To get beat within 1 minute? Think about this concept, and if you dont believe how hard this is, try to logg in and motivate some players of the underpopulated realm to run to the enemy over and over again, thenn youll know what i mean, and what you did whit some changes.

It seems like your interests only focusses on how can we make the people level more because anything else is not interesting anymore, there are all kinds of Monster redesigned, and the new forts are somewhere way back in the list of priority. Talk to User, try to trust their statements if you really are interessted to put a smile on the players face.

Now you can bann me again for telling you my oppinion.
Completely agree with the highlighted parts.
IMHO lack of communication with players is the worst thing. Honestly guys, u cant be that busy.... Sad
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Old 05-18-2011, 08:34 PM   #87
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I'm also playing Conju and warlock, and I'm sorry if for me it's not fun to run like 5 or 10 min to go somewhere.

I'm not yet a WM but I use teleport everyday and everyone can use teleport in Ignis. And I'll never thank enough our WM for this. They do great job.

Quote:
Play the game like they normally did before the update
That is soooo true. If everyone stop crying for this update and just play the game, they will have more fun and maybe more WM too.

Once again, am I a WM? NO! And I have the benficit of them anyway. I can use beacon, teleport... and I'm very happy with this changes. Ignis is under atack every time since few days, by both Syrtis and Alsius. It's hard for us to keep our forts. And It's great. We can't atack a lot but we have good fight and it's what I want.

We don't have bridge fights anymore? It doesn't happend that much anyway. And we still have nice openfield fights anyway.

I'm very sorry for my poor english, but I realy wan to particpate to this thread cause NGD did great things and they just see people unhappy. Of course they have to do much for coorect the old bugs, but news things are good for a game.
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Old 05-18-2011, 09:07 PM   #88
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Originally Posted by Alzaroth_ View Post
That is soooo true. If everyone stop crying for this update and just play the game, they will have more fun and maybe more WM too.
We don't need WMs with extra power, we just want to play a balanced and fun game... and you can't say WM powers are balanced.

NGD concentrates to the hardcore players because they always will pay for xim. Now hardcore players will grind to 60 and become a warmaster, and the others won't! Just count how many lvl60ers have horse from xim and you will see what I talked about. (and won't stop, 2% resists, engrave socket, lucky boxes etc.)
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Old 05-18-2011, 10:12 PM   #89
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Every WM in EVERY realm have the same powers so it is balanced...

Last edited by Alzaroth_; 05-18-2011 at 10:22 PM.
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Old 05-18-2011, 10:41 PM   #90
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The result of the poll shows that the most of the voters doesn't have a better game experience than before the warmaster update.
For me - personally, it's not a surprise.

I ask myself, did Regnum stagnate on a high level of game experience or did the game experience decreases? There a few things that heavily can increase my game experience:
  • better balance (not to privilege classes)
  • more bug fixes
  • higher frame rates (especially with opengl as renderizer)
  • customizable user interface (does Regnum still use wxwidgets? )
  • new forts
  • new prettier player models & high-res textures
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