Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-07-2012, 06:43 AM   #81
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

I play with bigger fov - like 65 to 75. It feels alot better on conju and gives a better picture of things around.

As other already sayed. Please NGD give us fov setting adjustment back...

It really helps and makes game more fun. Make it a slider in settings menu please!
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
ieti no ha iniciado sesión  
Old 08-07-2012, 06:53 AM   #82
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Quote:
Originally Posted by ieti View Post
I play with bigger fov - like 65 to 75. It feels alot better on conju and gives a better picture of things around.

As other already sayed. Please NGD give us fov setting adjustment back...

It really helps and makes game more fun. Make it a slider in settings menu please!
Or better yet, please NGD return the old old zoom setting from before FOV adjustment was even needed. ^^
Kitsuni no ha iniciado sesión  
Old 08-07-2012, 07:02 AM   #83
Shwish
Baron
 
Shwish's Avatar
 
Join Date: May 2010
Location: South Africa
Posts: 906
Shwish is on a distinguished road
Default

I have a question. Are we required to redownload this new client? Or is it just a quick patch.

I am at work at the moment so I'm unable to check for myself but if we are required to redownload, I can at least get a headstart during my lunch break.
Shwish no ha iniciado sesión  
Old 08-07-2012, 07:09 AM   #84
71175
Baron
 
71175's Avatar
 
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
71175 is on a distinguished road
Default

Quote:
Originally Posted by Shwish View Post
I have a question. Are we required to redownload this new client? Or is it just a quick patch.

I am at work at the moment so I'm unable to check for myself but if we are required to redownload, I can at least get a headstart during my lunch break.
Seems it is teh patch.
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so.
lol fail \ iFail \ I Am Multirealmer
Good bye RO, the poor players.... have fun
71175 no ha iniciado sesión  
Old 08-07-2012, 07:11 AM   #85
Shwish
Baron
 
Shwish's Avatar
 
Join Date: May 2010
Location: South Africa
Posts: 906
Shwish is on a distinguished road
Default

Quote:
Originally Posted by 71175 View Post
Seems it is teh patch.
Ok. Thanks a lot bro
Shwish no ha iniciado sesión  
Old 08-07-2012, 07:27 AM   #86
Tenel_Ka
Initiate
 
Tenel_Ka's Avatar
 
Join Date: Mar 2009
Location: Australia/USA
Posts: 176
Tenel_Ka is on a distinguished road
Default

My graphics are shit and won't go above shit. If I try to adjust anything above the preset "high" (which is shit btw), the game will just keep crashing in start-up. The graphics are worse than shader 2.0. Only sometimes will it give me the option to choose low/med/high Render quality, and it just defaults to low. Med/high also makes me crash in start-up. I'm stuck in a resolution of 800x600 and can't change that, either.

I was playing on shader 4.0 with everything maxed just fine before the update. What the fuck NGD?


P.S. The dances are pretty cool tho
__________________

E V E R L A S T I N G
Adrestia ~ Kellie ~ Deionarra
Tenel_Ka no ha iniciado sesión  
Old 08-07-2012, 07:35 AM   #87
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

I can't log in anymore in game from my Mac games crash right before intro movie

As i reported a few pages early same issue like on Amun.
MAc specs:
-ATI Radeon HD 5770 with 1GB of GDDR5
-8 Gb DDR3
-CPU two 3.2 GHz Quad Core Intel Xeon X5482

Also seems to be the same backtrace relate to OpenGL engine:

Code:
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   GLEngine                      	0x139d13df gleFragmentStateToPPStream + 3472
1   GLEngine                      	0x139d1830 gleUpdateFragmentFallbackProgram + 346
2   GLEngine                      	0x139c0942 gleUpdateDeferredState + 3088
3   GLEngine                      	0x139c211d gleDoSelectiveDispatchNoErrorCore + 109
4   GLEngine                      	0x13951166 glValidateProgramARB_Exec + 375
5   libGL.dylib                   	0x90c434db glValidateProgramARB + 30
6                                 	0x002ea103 Engine3D::IShader::~IShader() + 4685
7                                 	0x002f6ab7 Engine3D::IShader::~IShader() + 56321
8                                 	0x002f8908 Engine3D::IShader::~IShader() + 64082
9                                 	0x002f8b86 Engine3D::IShader::~IShader() + 64720
10                                	0x002e64d0 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engine3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584
11                                	0x0059b649 MapRename::MapRename() + 11921
12                                	0x0059db0e MapRename::MapRename() + 21334
13                                	0x00040c9f sigc::bound_mem_functor2<bool, ClientResourceManager, DynamicDataStruct, bool>::operator()(DynamicDataStruct const&, bool const&) const + 3339
14                                	0x008e2647 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 953975
15                                	0x008914d7 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 621831
16                                	0x00293405 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 51205
17                                	0x0028ca92 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24210
18                                	0x002778e0 sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 1872
19                                	0x0028ccd0 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24784
20                                	0x0027731c sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 396
21                                	0x00282dda ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 6606
22                                	0x00283527 ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 8475
23                                	0x00286459 ng3d::hash_map<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> >, ng3d::hash<EntityInfo>, ng3d::equal<EntityInfo>, std::allocator<std::pair<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> > > > >::operator[](EntityInfo const&) + 2039
24                                	0x000a7f36 ng3d::hash_table<std::pair<char const*, lua_action*>, ng3d::pair_hash<char const*, lua_action*, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, lua_action*, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, lua_action*> > >::find_no_replace(std::pair<char const*, lua_action*> const&) + 2504
25                                	0x0000cdde ClassTimerEvent<BenchmarkEntity>::~ClassTimerEvent() + 10572
26                                	0x000bc456 ng3d::hash_map<std::string, long, ng3d::hash<std::string>, ng3d::equal<std::string>, std::allocator<std::pair<std::string, long> > >::operator[](std::string const&) + 280
27                                	0x0000662c 0x1000 + 22060
28                                	0x000060d9 0x1000 + 20697
29                                	0x00006008 0x1000 + 20488
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión  
Old 08-07-2012, 08:10 AM   #88
LittleHomer
Initiate
 
LittleHomer's Avatar
 
Join Date: Oct 2011
Location: Germany
Posts: 128
LittleHomer is on a distinguished road
Default

Whats about Magnas?
__________________
LittleHomer no ha iniciado sesión  
Old 08-07-2012, 09:27 AM   #89
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

Ok...not working on MacPro 3,2 early 2008 with Os X Snow Leopard 10.6.8...

But works on my MacBookPro 2008 17'' aluminium with Os X Lion 10.7.4 ..and Ati X1600....

Wtv i need it over 30 minuts to be able to login.
At first try game loaded over 10 minuts and when finally arrived to chars screen server disconnected me...
At second try finally game loaded ,over 15 minuts to get in game WTF ?
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión  
Old 08-07-2012, 10:28 AM   #90
-Kalid-
Initiate
 
-Kalid-'s Avatar
 
Join Date: May 2010
Location: Location:
Posts: 126
-Kalid- is on a distinguished road
Default

Quote:
Originally Posted by LittleHomer View Post
Whats about Magnas?
Well ponter said this

http://www.regnumonline.com.ar/forum...&postcount=108

Google translate: "Throughout the month of August.

Magnanitas new weapons already built, but before they become available we have to make a clean magnanitas "trout" of servers.

Greetings!"

Well i guess they will release it in 2014
__________________
Kalid
~ Warmaster Hunter ~
-Kalid- no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved