08-07-2012, 06:43 AM | #81 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
|
I play with bigger fov - like 65 to 75. It feels alot better on conju and gives a better picture of things around.
As other already sayed. Please NGD give us fov setting adjustment back... It really helps and makes game more fun. Make it a slider in settings menu please!
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
08-07-2012, 06:53 AM | #82 | |
Baron
Join Date: Dec 2008
Posts: 886
|
Quote:
|
|
08-07-2012, 07:02 AM | #83 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
I have a question. Are we required to redownload this new client? Or is it just a quick patch.
I am at work at the moment so I'm unable to check for myself but if we are required to redownload, I can at least get a headstart during my lunch break. |
08-07-2012, 07:09 AM | #84 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
|
Seems it is teh patch.
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
08-07-2012, 07:11 AM | #85 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
|
08-07-2012, 07:27 AM | #86 |
Initiate
Join Date: Mar 2009
Location: Australia/USA
Posts: 176
|
My graphics are shit and won't go above shit. If I try to adjust anything above the preset "high" (which is shit btw), the game will just keep crashing in start-up. The graphics are worse than shader 2.0. Only sometimes will it give me the option to choose low/med/high Render quality, and it just defaults to low. Med/high also makes me crash in start-up. I'm stuck in a resolution of 800x600 and can't change that, either.
I was playing on shader 4.0 with everything maxed just fine before the update. What the fuck NGD? P.S. The dances are pretty cool tho
__________________
E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
08-07-2012, 07:35 AM | #87 |
Master
Join Date: Jan 2009
Posts: 395
|
I can't log in anymore in game from my Mac games crash right before intro movie
As i reported a few pages early same issue like on Amun. MAc specs: -ATI Radeon HD 5770 with 1GB of GDDR5 -8 Gb DDR3 -CPU two 3.2 GHz Quad Core Intel Xeon X5482 Also seems to be the same backtrace relate to OpenGL engine: Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 GLEngine 0x139d13df gleFragmentStateToPPStream + 3472 1 GLEngine 0x139d1830 gleUpdateFragmentFallbackProgram + 346 2 GLEngine 0x139c0942 gleUpdateDeferredState + 3088 3 GLEngine 0x139c211d gleDoSelectiveDispatchNoErrorCore + 109 4 GLEngine 0x13951166 glValidateProgramARB_Exec + 375 5 libGL.dylib 0x90c434db glValidateProgramARB + 30 6 0x002ea103 Engine3D::IShader::~IShader() + 4685 7 0x002f6ab7 Engine3D::IShader::~IShader() + 56321 8 0x002f8908 Engine3D::IShader::~IShader() + 64082 9 0x002f8b86 Engine3D::IShader::~IShader() + 64720 10 0x002e64d0 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engine3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584 11 0x0059b649 MapRename::MapRename() + 11921 12 0x0059db0e MapRename::MapRename() + 21334 13 0x00040c9f sigc::bound_mem_functor2<bool, ClientResourceManager, DynamicDataStruct, bool>::operator()(DynamicDataStruct const&, bool const&) const + 3339 14 0x008e2647 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 953975 15 0x008914d7 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 621831 16 0x00293405 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 51205 17 0x0028ca92 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24210 18 0x002778e0 sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 1872 19 0x0028ccd0 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24784 20 0x0027731c sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 396 21 0x00282dda ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 6606 22 0x00283527 ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 8475 23 0x00286459 ng3d::hash_map<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> >, ng3d::hash<EntityInfo>, ng3d::equal<EntityInfo>, std::allocator<std::pair<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> > > > >::operator[](EntityInfo const&) + 2039 24 0x000a7f36 ng3d::hash_table<std::pair<char const*, lua_action*>, ng3d::pair_hash<char const*, lua_action*, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, lua_action*, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, lua_action*> > >::find_no_replace(std::pair<char const*, lua_action*> const&) + 2504 25 0x0000cdde ClassTimerEvent<BenchmarkEntity>::~ClassTimerEvent() + 10572 26 0x000bc456 ng3d::hash_map<std::string, long, ng3d::hash<std::string>, ng3d::equal<std::string>, std::allocator<std::pair<std::string, long> > >::operator[](std::string const&) + 280 27 0x0000662c 0x1000 + 22060 28 0x000060d9 0x1000 + 20697 29 0x00006008 0x1000 + 20488
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
08-07-2012, 08:10 AM | #88 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
|
Whats about Magnas?
__________________
|
08-07-2012, 09:27 AM | #89 |
Master
Join Date: Jan 2009
Posts: 395
|
Ok...not working on MacPro 3,2 early 2008 with Os X Snow Leopard 10.6.8...
But works on my MacBookPro 2008 17'' aluminium with Os X Lion 10.7.4 ..and Ati X1600.... Wtv i need it over 30 minuts to be able to login. At first try game loaded over 10 minuts and when finally arrived to chars screen server disconnected me... At second try finally game loaded ,over 15 minuts to get in game WTF ?
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
08-07-2012, 10:28 AM | #90 |
Initiate
Join Date: May 2010
Location: Location:
Posts: 126
|
Well ponter said this
http://www.regnumonline.com.ar/forum...&postcount=108 Google translate: "Throughout the month of August. Magnanitas new weapons already built, but before they become available we have to make a clean magnanitas "trout" of servers. Greetings!" Well i guess they will release it in 2014 |
|
|