12-21-2012, 05:58 AM | #81 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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I hope this preview doesnt include the bugs
would be nice if we had mobs on oc yes
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12-21-2012, 01:44 PM | #82 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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The seccondary entrance in aggersborg is bugged.
When you enter the fort trough the hatch your char will be visually stuck for other players and you can't get out trough the main door. This happened to me and about 5 others earlier today. only fix seems relog. Edit: 2 other major bugs: - When you join a team deathmatch while holding relic, the relic disappeares and cannot be picked up again. - Killing yourself in TDM gives you a kill point. (who can suicide the most wins :P) Last edited by pauluzz; 12-21-2012 at 02:04 PM. |
12-21-2012, 03:43 PM | #83 |
Initiate
Join Date: Feb 2012
Posts: 196
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We got all Ignis relics, but we cant rlly do dmg to the gate, it regains immediately, intended to be this hard or what? We were like 20-25 people?
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12-21-2012, 06:07 PM | #84 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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12-21-2012, 06:30 PM | #85 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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No. If we capture all 3 relics, no dragon arrives.
Its impossible to invade now :P |
12-21-2012, 06:50 PM | #86 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Aren't the dragons disabled. And can we get more information on these mechanics?
Such as, is it possible to invade without relics? What advantage does it have to capture the gate? When holding a castle and a fort, now, nothing happens? Did I mention more information on mechanics? Yes? I'll say it again then. Please post a "How-to-use" these current mechanics, the Dos and Don't s, how and what, Thanks
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12-21-2012, 06:52 PM | #87 |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
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An additional newly discovered bug:
When you register for "death match" and you have a dialog box that says "Looking for Oponents" at the top, sometimes you will never be able to "join". Yesterday, I was waiting for a TDM for 3 hours without relogging and in those 3 hours, there were over 8 deathmatches. The same happened to many of us this morning. It seems like players who press Team Death Match first will have the lowest priority when the system matches up players. Sort of like a stack of players who waiting to be added to an instance and new players who want to join are added to the top of the stack as opposed to the bottom. It explains why those of us who started "looking for opponents" as early as possible were never able to join. This is just a guess, though. PS: it's also impossible to cancel "looking for opponents" except by relogging. |
12-21-2012, 07:00 PM | #88 |
Initiate
Join Date: Feb 2012
Posts: 196
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- We had all 3 relics from the proper realm, put it in Efe -> Dragon icon (dragons are disabled you don't know that... Damn people read the changelog )
- We had Shana (dont know if that matters, we were invading Ignis) - We were with about 20-25 man - We did get like 90% hp then it went back to 100% straight away. Please fix this. It's no use implenting a new invasion system if it isn't finished / not working. |
12-21-2012, 07:03 PM | #89 | |
Banned
Join Date: Aug 2011
Posts: 4,089
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Quote:
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12-21-2012, 07:06 PM | #90 |
Initiate
Join Date: Feb 2012
Posts: 196
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That is what Im saying, but does that mean we cant invade until January when it comes out? The problem is that we cant harm the gate.
Btw: Make a timer for the relics, when we are able to grab them. Perhaps put some balance here: Least populated realm: 10 minutes, then 15 mins then 20 minutes. This gives other Realms an opportunity to get the gems as well. Barbs are ruling the battlefield at TDM, could you do smth about that? |
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