|
|
The Inn A place to gather around and chat about almost any subject |
|
Thread Tools | Display Modes |
01-14-2014, 10:09 PM | #1 |
Initiate
Join Date: Feb 2012
Location: Beer Nation
Posts: 141
|
Wrong design of fort tower stairs
The current design of stairs in fort towers in Regnum goes against the logic of their defensive purpose in real world. In most of the medieval towers the stairs go up clockwise (or down counter-clockwise ). This was to make it easier for the defenders and harder for the attackers, because most of them were right-handed.
In real world the blue figure represents the defender facing down the stairs who can wield his weapon freely, while the red figure (attacker) struggles because of the central post. It's the other way round in Regnum. The blue figure would then be an attacker facing up the stairs, where the red defender swings the weapon in his right hand against the central post. ^ wrong design (hard to find a good screenshot), right design v
__________________
Boozeberry & Co. Moved the booze somewhere else
|
01-14-2014, 10:33 PM | #2 |
Initiate
Join Date: Mar 2009
Location: Australia/USA
Posts: 176
|
The main time a tower fight occurs is when the enemy has captured the fort or is camping the tower. So really, it makes sense for a realm to build their towers anti-clockwise so they can freely swing their weapon at the enemy camping tower. :P
Being serious, I hope NGD can find the time to fix this. Inaccuracies such as these break what little immersion RO has.
__________________
E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra Last edited by Tenel_Ka; 01-14-2014 at 10:36 PM. Reason: It needed editing |
01-14-2014, 11:33 PM | #3 |
Count
Join Date: Sep 2008
Posts: 1,690
|
In Regnum you don't defend your fortress but you have to reconquer it from the enemies so it actually makes sense to invert this. If we could design our own forts and castles I would implement 4 doors in any direction and instead of a tower dig a big hole in the middle to make it easier attack the enemies when we recapture the fort
|
01-14-2014, 11:38 PM | #4 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
This is a sweet detail, and the OP is quite correct. However, neither did they have mighty Uthgars and little rats with hammers charging at a flag at their keeps in the middle ages :P
__________________
Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
01-15-2014, 03:58 PM | #5 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
|
|
01-15-2014, 05:03 PM | #6 |
Count
Join Date: Sep 2008
Posts: 1,690
|
In a real middle age fortwar simulation like Stronghold it is ok to make such requests, in Regnum we have really other problems like bugs that prevent users from logging into the game and other serious issues
|
01-15-2014, 06:17 PM | #7 |
Pledge
Join Date: May 2013
Posts: 41
|
|
01-15-2014, 11:04 PM | #8 |
Pledge
Join Date: Jul 2008
Location: ZG
Posts: 12
|
Actually unicorns exist, but they are called Narwhales and live in water.
__________________
Antes teníamos un tirador, y ahora un electrodoméstico de cocina... congela y descongela... Sr-X
|
01-15-2014, 11:24 PM | #9 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
|
I can see the resemblance? but I cant breath under water, how are those unicornfish going to take me anywhere faster?
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
01-28-2014, 12:24 AM | #10 |
Initiate
Join Date: Oct 2009
Posts: 156
|
Bump. I like the idea and think it would add something to the game.
|
|
|