|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
01-27-2019, 08:44 PM | #1 |
Pledge
Join Date: Jan 2019
Posts: 3
|
What's real ratio on resists?
Someone know the real ratio between VeryBad/Bad/Normal/Good/VeryGood resists on gears?
|
01-27-2019, 10:58 PM | #2 |
Pledge
Join Date: Apr 2018
Posts: 8
|
-30%/-15%/0%/15%/30% - but you only get the modifier when you have all armor pieces with the same ress, e.g every piece with very good against slashing gives you 1,3 armorpoints against slashing instead of 1.
As far as i know.
__________________
|
01-28-2019, 09:58 AM | #3 | |
Apprentice
Join Date: Jul 2011
Location: Germany
Posts: 98
|
Quote:
To my knowledge it's -6% -3% 0% +3% +6% and each aromorpiece is calculated on it's own, not as a set-bonus ... Idk though. (I don't think they thought about set boni when creating resists tbh) https://boxedfox.org/hosted/users/kitsuni/armor/?l=en This calculator seems to be acurate but I cant test it on moblie now
__________________
|
|
01-29-2019, 10:44 PM | #4 |
Apprentice
Join Date: Jul 2008
Location: Deutschland
Posts: 86
|
Thanks for the Link Redo
|
01-30-2019, 03:03 AM | #5 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
|
I have not tested this data since Nekoko/Kitsunie & Co. worked out these details: https://boxedfox.org/hosted/users/kitsuni/armor/?l=en , & I do not know the exact %'s involved for each individual armor piece. It was correct back then tho. Excellent = +90%, Very Good = +60%, Good = +30%, Normal = +/-0%, Bad = -30%, & Very Bad = -60%.
|
|
|