Go Back   Champions of Regnum > English > Technical Support > Linux

Linux Technical issues under Linux platform

Reply
 
Thread Tools Display Modes
Old 11-25-2015, 02:14 PM   #1
JustTheLonelyOne
Pledge
 
Join Date: Jan 2015
Posts: 3
JustTheLonelyOne is on a distinguished road
Default Is there any way to have the water rendered with AMD gpu and Mesa?

< deleted >
__________________
Left Regnum. If you delete a fair analysis of game situation there is no point to have my posts in this forum so I deleted them all because you don't appreciate them.

Last edited by JustTheLonelyOne; 03-09-2016 at 01:09 AM. Reason: If you delete a fair analysis of game situation there is no point to have my posts in this forum because you don't appreciate
JustTheLonelyOne no ha iniciado sesión   Reply With Quote
Old 11-25-2015, 11:05 PM   #2
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

Quote:
Originally Posted by JustTheLonelyOne View Post
...
You can see water only in fixed function pipeline mode with mesa, but you will lose eye candy when you enable this. Water is there with nvidia and amd proprietary drivers, so I believe it is bug in Mesa's OpenGL* implementation.
What also doesn't work with mesa is multi texturing.
I wanted to report these long time ago, but I don't want to register in their bugzilla, Why don't they allow unregistered users to post issues?

* I currently use mesa from this ppa. It is only for Ubuntu 15.10. It has OpenGL 4.1 support (as it is built against LLVM 3.8). Mint is based on 15.04? My point is the bug is present there too. But. It is also built with gallium-nine (native Direct 3D 9 support for linux) state tracker. I use gallium-nine enabled Wine and run regnum there (32bit). It has better performance (as it doesn't translate direct3d to opengl anymore) than native linux x86-64 regnum client, more eye candy (direct3d engine for regnum is superior to opengl one). It is actually stable (no crash since using it for few months) and everything is rendered correctly. As there is no translation of direct3d->opengl i believe it is mesa's faulty opengl support, direct3d is just fine.

Last edited by godismyjudge; 11-25-2015 at 11:05 PM. Reason: removed quote content
godismyjudge no ha iniciado sesión   Reply With Quote
Old 11-26-2015, 09:59 AM   #3
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

I have created the bug report. You can leave a comment there, that you too have the issue. The more affected people, the faster it may get attention from developers.
godismyjudge no ha iniciado sesión   Reply With Quote
Old 11-26-2015, 10:08 AM   #4
TurboLover
Apprentice
 
TurboLover's Avatar
 
Join Date: Jun 2013
Posts: 69
TurboLover is on a distinguished road
Default

Quote:
Originally Posted by godismyjudge View Post
The more affected people, the faster it may get attention from developers.
Ahahahaha.
__________________
Syrtis: turbolover (56) - Alturian Conjurer | Leather Rebel (51) - Lamai Warlock
Elite of Syrtis
TurboLover no ha iniciado sesión   Reply With Quote
Old 11-26-2015, 10:38 AM   #5
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

Quote:
Originally Posted by TurboLover View Post
Ahahahaha.
We are talking about Mesa developers here, not NGD
godismyjudge no ha iniciado sesión   Reply With Quote
Old 11-27-2015, 03:51 PM   #6
TurboLover
Apprentice
 
TurboLover's Avatar
 
Join Date: Jun 2013
Posts: 69
TurboLover is on a distinguished road
Default

Quote:
Originally Posted by godismyjudge View Post
We are talking about Mesa developers here, not NGD
Do you expect the devs of a ${libname} to fix something because
NG3D can't render water?
__________________
Syrtis: turbolover (56) - Alturian Conjurer | Leather Rebel (51) - Lamai Warlock
Elite of Syrtis
TurboLover no ha iniciado sesión   Reply With Quote
Old 11-27-2015, 04:15 PM   #7
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

Quote:
Originally Posted by TurboLover View Post
Do you expect the devs of a ${libname} to fix something because
NG3D can't render water?
No. If it is a bug in mesa and not in NG3D, I expect mesa developers to fix the issue. And if they find that it is a bug in NG3D, then we can make proper report to NGD, pointing out the issue and maybe come with a solution. Thanks to the apitrace the mesa developers linked in the bug report, I found (actually the apitrace found) a bug in one of regnum's shaders. Once the servers are back on, I am going to try to fix the shader (it is just one line fix) and if it suddenly starts working, then it is indeed regnum's issue.

Edit: fixing the shader had no effect on this bug (it was FXAA shader)

Last edited by godismyjudge; 11-27-2015 at 05:31 PM.
godismyjudge no ha iniciado sesión   Reply With Quote
Old 11-28-2015, 10:16 AM   #8
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

So the bug was closed, it is not bug in mesa, but in regnum.
godismyjudge no ha iniciado sesión   Reply With Quote
Old 11-28-2015, 10:31 AM   #9
Truewar
Master
 
Truewar's Avatar
 
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
Truewar is on a distinguished road
Default

I have the same bug:

Code:
ArchLinux

mesa 11.0.6-1 
Integrated intel video card
__________________

Truewar
The Knightmare
Truewar no ha iniciado sesión   Reply With Quote
Old 11-29-2015, 10:31 AM   #10
TurboLover
Apprentice
 
TurboLover's Avatar
 
Join Date: Jun 2013
Posts: 69
TurboLover is on a distinguished road
Default

Quote:
Originally Posted by godismyjudge View Post
Edit: fixing the shader had no effect on this bug (it was FXAA shader)
Is the shader you modified stored in shaders.ngz? Have you patched the launcher before testing?
__________________
Syrtis: turbolover (56) - Alturian Conjurer | Leather Rebel (51) - Lamai Warlock
Elite of Syrtis
TurboLover no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved