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General discussion Topics related to various aspects of Champions of Regnum |
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09-26-2009, 02:33 AM | #21 | |
Banned
Join Date: Feb 2008
Location: Wherever lag has Teleported me
Posts: 99
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I also really don't understand the added cooldown to trolls skin, was it really so overpowered? I already knew many knights who didn't use it since they thought 450 hp wasn't worth it. I used it because I could keep it perma-buffed and with good defense 450 can last a while. Now that I can't just have it on the whole time I'm beginning to think it has lost its use, another skill in vanguard down the drain. |
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09-26-2009, 04:56 AM | #22 | |
Pledge
Join Date: Apr 2009
Posts: 42
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This update, in my opinion, only helped warriors in one way, truly: archers have to stop to shoot, and do less damage. None of the nerfs/improvements done to warriors were beneficial. I am not a knight who uses troll skin, but I am unsure as to how the nerf helps warriors. The things that need to be fixed/changed/improved in order to make warriors enjoyable are this: 1. Make movement more fluid, and I know the "false hits" are a planned thing, but seeing my hammer/axe/spear swing and not do anything makes me thing bug, not implemented feature. It is incredibly annoying. 2. The passive resists in the weapon trees are not fully resisting as they should be. The 20% resist does more like 10% resist, which means at level 4, they are almost useless. It seems like those values could easily be reset/changed to work better. This is also crucial because of the shields tree not working, most knights have chosen a resistance setup. 3. Make block work! With buffs I can have a 128 block chance and not block a single hit in an entire fort war. I am not about to lead a group of people into war if I know the chances of me blocking hits on the way there are 1 in 1 million. The server does not seem to be calculating them in any way. Note: protector does work. At level 5 it is insane. If precise block and the passive block were given the values used in a level 3 Protector, it would be worth using again. 4. Spells like Shield Bash are virtually impossible to cast. If this was given an instant cast it would be useful again. Because it is not a spell that stops you in order to use it, you try to cast and stop for just a second, but the movement cancels it. I think in over 20 attempts I have been able to use it once. I had to stop, stand still, cast it, then move as it casted. 5. Position lag is incredibly high. I saw a something like this today: <---Wolf facing this way______10 meters_______Barb facing this way ---> hitting him I can virtually stand inside a person without hitting them at all. Also, I saw Midou Ban on a wall standing next to an enemy archer, he was standing there doing....nothing. He couldnt attack, and there was no error like "not facing your enemy" or "out of range". This must be fixed for warriors to be enjoyable again. I am almost disgusted to the point where I want to hang up my knight helmet and find another class. Playing him is boring now because I am a warrior with a role I cannot play due to nerfs and bugs. Please help |
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09-26-2009, 08:18 AM | #23 |
Master
Join Date: Jun 2009
Posts: 271
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It is frustrating to wait so long for troll skin to CD. I dont generally go into a battle without it, and waiting for such a long cd keeps my knight out of the fight longer.
Shield bash doesnt seem to cast at all for me either. Sometimes, I cannot seem to maintain a lock on an enemy in a fort battle. When i click on him, by the time i get into range, he is already somehow de-selected. I have tested this numerous times, sometimes without even trying to hit, and enemy goes de-selected all by itself. Not all the time though. |
09-26-2009, 09:00 AM | #24 | ||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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09-26-2009, 11:49 AM | #25 | |
Initiate
Join Date: Mar 2007
Location: Sweden
Posts: 163
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a delay before skills launch after pressing the button. Like it is now it is hard to even get off a insta skill in combat after a normal hit. So even if shield bash were instant it would still be very hard to pull off. In war now i am having a hard time just to get Kick/feint to go off. I feel like a keyboard abuser when i slam the key like a freaking maniac. Suggestion For fixing this: When you klick a spell it cancels normal hit and skill starts directly, no delays no nothing. Then instants would really be instant and shield bash etc would go off more smoothly. This problem is most irritating at fort door where you bang on the door. When the barbs/locks come out for areas you need to act quickly to knock/cancel spell. But whit the delays i loose about 1s off time before anything happens. And 1s is alot when you need to knock or brainpierce. I hope something will be done about this, because i really love playing my knight, but the last days after update is more frustration then fun due to the fact that im about to destroy my keyboard because off the long time it takes for getting off a skill, and sometimes nothing happens att all. This delay i have on my knight dont seem to be on my hunter, i use my hunter alot for grinding and after a normal hit i can launch skills directly whitout delays. So the same thing should be possible on warriors aswell.
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09-26-2009, 01:03 PM | #26 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Dedicated to you and the balance team: http://www.youtube.com/watch?v=XZLQgQagif8 So, what is my proposal to change this situation? I am not yet sure wether these suggestions should apply for all classes, or only for warriors... but here you go:
Feel free to comment. CORRECTION: In the video, I am only using lvl 4 TFB (Amun config). Thanks for pointing it out Matt.
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http://home.znur.re/screenshot%20201...2011_39_37.jpg Last edited by Znurre; 09-26-2009 at 01:31 PM. |
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09-26-2009, 03:17 PM | #27 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Indeed I could put my thumb on what was bugging me about playing barb since the update, but couldn't work out how to express it. That video is just perfect however.
The slower the weapon, it seems, the more pronounced the effect. I know I should have similar problems on my warlock, but I just hadn't noticed them.... Fast 25 staff have anything to do with that?
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09-26-2009, 03:59 PM | #28 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Melee has a delay after each hit, the normal itself should get out instant, however that seems to be bugged - maybe its connected to phantom hits - delay gets applied there maybe too even when you dont successfully hit? I fully support the idea of scaling gcd with attackspeed - the new system allows tweaking the scaling values itself. Weapon speed could have different modifiers, +attackspeed gear and spells can get applied on top of that, the scaling itself can be balanced by putting in fixed value + a value that can scale with mentioned factors = gcd. |
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09-27-2009, 06:46 PM | #29 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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+1 (+1 to gluffs post as well) Here's a further elaboration on how I see it: Things that were perfectly fine in1.0.7 for warriors that are now "broken" in 1.0.8: *Animations: All new warrior animations are lame and they are not in sync with actual attack or sound effects. *Phantom-swings: Maybe intended, maybe not. I personally think this is a result of the screwed up animations + GCD. Still, VERY annoying and I say get rid of them because with the positioning problems still there, it really makes it way worse and it delays your actual attack timers. *Transitioning between normals and spells/buffs is WAY too slow and cumbersome *Spells like Roar, Howl, Shield Bash, etc. are not practical at all to use anymore *Weapon speed no longer seems to dictate spell-piggybacking after a normal attack *Movement canceling spells/buffs really throws warrior combat "flow" out the window.
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09-27-2009, 08:52 PM | #30 |
Initiate
Join Date: Jan 2008
Location: Ra; PP/PB
Posts: 148
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(Pre 1.08) I brought a low level fast rapier so that I could buff my barb alot faster as I use a vslow/slow weapon most of the time, in fact I could fully buff in the time it took a fellow barb to cast 2 buffs. Well now due to global CD I can buff as fast regardless of weapon speed, so my already poor barb has wasted gold on a weapon that is no longer worth using
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