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Old 12-05-2016, 05:44 PM   #1
Hollow-Ichigo
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Default Something needs to be done about TDM on Haven

For some reason the first match of everyday requires 4 people for each team, and then after it only requires 3. And still, it's hard to even get in a match because no one actually wants to play it.

People either want to save tickets for dragon raids or just simply don't care enough to take part. Which makes it harder for people who do want to get the armor.

The timing switches between 15:00 - 17:00 and 17:00 - 19:00 GMT which is usually during the most active hours of the server. This is fine, but battlezones are also open during early morning GMT times like 04:00 - 06:00 at which point the server is basically empty (ignis and syrtis are anyway).

Here are a few suggestions to maybe make people take part.
  • Double the rewards from win, loss and draws. Playing 1-2 matches a day for a reward of 2.5k max coins wont really make it easier to get the armor.
  • Remove the 1 ticket entry fee, and make it free to join for players level 55+.
  • Make the TDM times from 17:00 - 19:00 GMT everyday.

Thanks for reading
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Old 12-05-2016, 07:01 PM   #2
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+111
Totaly Agreeing.
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Old 12-05-2016, 09:07 PM   #3
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Mmmm, I´m not really into TDM, but... if the time in which TDM are active is the same in Haven than Ra, isn´t it possible for players fron Haven to participate in Ra´s TDM? I don´t know, it´s just a simple idea
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Old 12-07-2016, 11:48 PM   #4
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^ allow tdm matches between haven and ra servers!
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Old 12-08-2016, 03:51 AM   #5
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Cross-server TDM battles could potentially be laggier/crashier though, since they potentially run on two different sets of machines. I think cross-server battles are always cool, but I'm just saying that there are a few caveats.
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Old 12-08-2016, 04:39 AM   #6
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I agree. TDM needs improvement in Haven.

Regarding cross-server TDM:
Quote:
Originally Posted by Adrian View Post
I'll make it easier for you. Cross server TDM are not possible and not a priority. Please, try to talk about what has been confirmed in the Roadmap, meaning: don't go beating about the bush
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Old 12-08-2016, 07:15 AM   #7
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Extend it to 4 or 5 hours, i didnt manage to play any tdm for a month !!
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Old 12-10-2016, 04:00 AM   #8
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2 UI suggestions that I think would help people stay in the queue, which would ultimately lead to more tdm.

1. Make the TDM queue window minimizable so it is less distracting during RvR. I often join the queue, and then go to a fort fight. The queue window takes up critical screen space around the UI and I often leave leave the queue because it's too distracting during a fight. Making it minimizable like the Halloween candy window or like the score window in TDM would make this less of an annoyance.

2. It's not immediate obvious from the UI when TDM is open, it requires clicking on the TDM button. If the TDM button lit up when TDM was active, I think more people would notice and join. similar to how the map button blinks when a map banner is placed, but just leave the button lit during active hours.

+1 to the suggestions in the above posts as well.
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Old 12-10-2016, 06:14 AM   #9
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Quote:
Originally Posted by Tenel_Ka View Post
I agree. TDM needs improvement in Haven.

Regarding cross-server TDM:
Yes well, obviously that's a bunch of malarkey. If it were TRULY "impossible," then it would also be "impossible" for us to even be playing this game together, not to mention such craziness as joining the test server or having cross-realm co-op boss battles... Take it to mean they don't have the infrastructure set up for it right now and aren't going to bother setting it up for something so small.

I think making the battlegrounds cross-server would really help for the long run, so it would be worth the effort just to make them semipermanently active, but I'm not making the game, and I totally understand the decision to focus resources elsewhere.
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Old 12-12-2016, 01:05 AM   #10
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I know merge is no possible for now but... ¿would anyone be mad if they shut down Haven and transfer our characters to Ra? And if so, how many of you would be... ¿10... 20? ¿Would it be a significant loss for NGD as company?
I know most players will keep playing, don't lie to yourself saying "I'll quit"

PD: Looks like my comment is not related to the main topic, but since population ingame is the real problem, which affects gameplay and TDM, I wanted to point it out :d
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