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Technical Support Questions about game technical support to the users of the community |
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#1 |
Legend
![]() Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Hi!
![]() Finally! We ported Regnum to MacOSX! You can download it from here: http://www.regnumonline.com.ar/index.php?l=0&sec=6 There are two installers available: LITE (only includes the launcher, 3mb) and FULL (launcher + data files, 906mb) None of them includes the game binaries as we expect to patch them frequently on this stage. This is an experimental version. We don't have many Macs here so test it so we are releasing it to get all the possible feedback about any remaining technical issue. Some things may be broken or not work correctly but the game should be 100% playable. Known issues: - Sound is unstable and causes random crashes. Please report all the issues you find on this thread. Enjoy!
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Surak ![]() Last edited by surak; 02-09-2011 at 01:34 PM. |
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#2 |
Master
![]() ![]() ![]() Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
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CONGRATS!!!
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I'm an outsider, outside of everything... RAM ![]() Elegida Miss Ignis 2009 por votación popular |
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#3 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 1,544
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As always NGD Studios is doing big things! You guys started off this year excellent!
![]() I don't have a MAC personally but this will indeed help Regnum Online appeal to a larger userbase on Windows, Linux and now on MAC! Excellent move and as always good job guys! ![]() |
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#4 |
Baron
![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: Birka
Posts: 624
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Congrats NGD
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#5 |
Master
![]() ![]() ![]() Join Date: Jun 2010
Location: Germany
Posts: 309
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I neither like nor use mac, but job well done ngd. keep it going.
now i know who i get to start playing regnum for sure. see?? already one new vict--- erm... customer for you, ngd ![]() btw, why are there two icons of regnum in the dash bar (or how is it called?) ??? ![]()
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poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
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#6 |
Pledge
Join Date: Nov 2010
Posts: 2
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Hey guys you're doing a good work! Now I can invite my nephew and brother (both have a MAC) to play! XD We're far away from each other but will be together in Regnum! XD
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#7 |
Pledge
Join Date: Jul 2010
Posts: 17
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Thank you very much for this.
I have a ATI, RadeonHD2600 and I'm getting random crashes you mentioned the sky, I'm going to try to set it to hide the sky in the config to see if that helps. Is there anything else we can do to help you guys fix the bugs? One minor thing, I can escape the NGD intro movie. Edit: Disabling the sky didn't help. Code:
Process: RegnumGame [12053] Path: /Users/Orchid/Applications/Regnum Online/live/./RegnumGame.app/Contents/MacOS/RegnumGame Identifier: ??? Version: () Code Type: X86 (Native) Parent Process: ??? [1] Date/Time: 2011-02-04 18:02:40.774 -0500 OS Version: Mac OS X 10.6.6 (10J567) Report Version: 6 Interval Since Last Report: 1959326 sec Crashes Since Last Report: 11 Per-App Interval Since Last Report: 2353 sec Per-App Crashes Since Last Report: 8 Anonymous UUID: 39AD38F0-8705-453C-BB04-947FE7778D71 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000034341000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread
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u/b/w........................V
.Horus.............................Ra |
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#8 | |
Legend
![]() Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Surak ![]() |
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#9 |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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MAC still use OpenGL 2*1 and that error its due OS System....it's bad signal send to CPU...ive got that error on Star Wars FU....and fixed that copyng fron SL DvD Rosetha folder over pc one.....sory i give you more details when i will be home...wroting from phone now..
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#10 |
Pledge
Join Date: Jul 2010
Posts: 17
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In the OS X console I get this:
Code:
2/4/11 7:36:48 PM [0x0-0x17017].RegnumOnline[198] Fri Feb 4 19:36:48 orchid RegnumOnline[198] <Error>: kCGErrorIllegalArgument: CGSShapeWindow 2/4/11 7:36:48 PM [0x0-0x17017].RegnumOnline[198] Fri Feb 4 19:36:48 orchid RegnumOnline[198] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
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u/b/w........................V
.Horus.............................Ra |
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