Go Back   Champions of Regnum > English > Technical Support

Technical Support Questions about game technical support to the users of the community

Reply
 
Thread Tools Display Modes
Old 05-10-2009, 06:24 PM   #1
ma-ard
Pledge
 
Join Date: May 2009
Posts: 4
ma-ard is on a distinguished road
Default Firewalled network question

Hi

I'm on a network which uses firewall with masquerade. All outgoing TCP/UDP connections to all ports are allowed. All games/applications work without problems, but RO hands on "checking firewall" window.

The Firewall requirement from FAQ seems not quite clean to me:
Quote:
You need to allow traffic to the following ports:
- TCP protocol: 48000, 48001, 47300, 80
- UDP protocol: 9660
Do you mean, that these TCP ports should be allowed to receive packets without initiating connection from LAN first (the masquerade takes care of allowing such incoming connections once it has been initiated from my network)?
ma-ard no ha iniciado sesión   Reply With Quote
Old 05-10-2009, 06:37 PM   #2
arlick
Duke
 
arlick's Avatar
 
Join Date: Jan 2007
Posts: 3,939
arlick is a jewel in the rougharlick is a jewel in the rougharlick is a jewel in the rough
Default

The tcp ports are at the destination of the connection, the ports at server. At client it use random ports i think.
__________________
"Nunca un científico ha quemado a un religioso por afirmar a Dios sin pruebas". Manuel Toharia
"uno empieza a darse cuenta que eso de no hacer ejercicio, comer y beber como si fuese la ultima cena y mantener la figura ya no existe...". Maryan
arlick no ha iniciado sesión   Reply With Quote
Old 05-10-2009, 06:44 PM   #3
ma-ard
Pledge
 
Join Date: May 2009
Posts: 4
ma-ard is on a distinguished road
Default

Quote:
Originally Posted by arlick View Post
The tcp ports are at the destination of the connection, the ports at server. At client it use random ports i think.
Then it should work.
The firewall machine is FreeBSD with masquerade rule for natd:
Quote:
divert 8668 ip from any to any via rl0
As i wrote before, games (all Blizzard games), different p2p clients are working without a need to fix something in firewall.
But if RO server connects to these ports on client first, then something should be tuned on firewall. But i don't think they do so...
ma-ard no ha iniciado sesión   Reply With Quote
Old 05-10-2009, 07:02 PM   #4
ma-ard
Pledge
 
Join Date: May 2009
Posts: 4
ma-ard is on a distinguished road
Default

I've checked with tcpdump: all 3 TCP ports work without the problem (otherwise i wound't be able to login ), but after "Checking firewall" window appears, during couple of seconds there's an exchange with port 48001 and then the complete silence...
UDP port should be used only during the game, so why the windows is frozen?
ma-ard no ha iniciado sesión   Reply With Quote
Old 05-10-2009, 07:05 PM   #5
arlick
Duke
 
arlick's Avatar
 
Join Date: Jan 2007
Posts: 3,939
arlick is a jewel in the rougharlick is a jewel in the rougharlick is a jewel in the rough
Default

at client and server side you need to open:

9961,9962,9963 for udp.

i have a trace for wireshark if you want it
__________________
"Nunca un científico ha quemado a un religioso por afirmar a Dios sin pruebas". Manuel Toharia
"uno empieza a darse cuenta que eso de no hacer ejercicio, comer y beber como si fuese la ultima cena y mantener la figura ya no existe...". Maryan
arlick no ha iniciado sesión   Reply With Quote
Old 05-12-2009, 11:05 AM   #6
ma-ard
Pledge
 
Join Date: May 2009
Posts: 4
ma-ard is on a distinguished road
Default

solved the problem, thanks to arlick
RO was sending packets from my_ip:9961 to sevrer:9961, and these packet were blocked by firewall. so i've added these rules to firewall:
Quote:
allow udp from any to any 9961,9962,9963
ma-ard no ha iniciado sesión   Reply With Quote
Reply

Tags
firewall, masquerade, nat, netword


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved