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General discussion Topics related to various aspects of Champions of Regnum |
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12-05-2016, 05:44 PM | #1 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Something needs to be done about TDM on Haven
For some reason the first match of everyday requires 4 people for each team, and then after it only requires 3. And still, it's hard to even get in a match because no one actually wants to play it.
People either want to save tickets for dragon raids or just simply don't care enough to take part. Which makes it harder for people who do want to get the armor. The timing switches between 15:00 - 17:00 and 17:00 - 19:00 GMT which is usually during the most active hours of the server. This is fine, but battlezones are also open during early morning GMT times like 04:00 - 06:00 at which point the server is basically empty (ignis and syrtis are anyway). Here are a few suggestions to maybe make people take part.
Thanks for reading
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12-05-2016, 07:01 PM | #2 |
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Join Date: Sep 2009
Location: Hungary
Posts: 6
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+111
Totaly Agreeing.
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maciamd
Berserkers |
12-05-2016, 09:07 PM | #3 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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Mmmm, I´m not really into TDM, but... if the time in which TDM are active is the same in Haven than Ra, isn´t it possible for players fron Haven to participate in Ra´s TDM? I don´t know, it´s just a simple idea
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12-07-2016, 11:48 PM | #4 |
Initiate
Join Date: Nov 2006
Posts: 205
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^ allow tdm matches between haven and ra servers!
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12-08-2016, 03:51 AM | #5 |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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Cross-server TDM battles could potentially be laggier/crashier though, since they potentially run on two different sets of machines. I think cross-server battles are always cool, but I'm just saying that there are a few caveats.
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12-08-2016, 04:39 AM | #6 |
Initiate
Join Date: Mar 2009
Location: Australia/USA
Posts: 176
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I agree. TDM needs improvement in Haven.
Regarding cross-server TDM:
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E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
12-08-2016, 07:15 AM | #7 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Extend it to 4 or 5 hours, i didnt manage to play any tdm for a month !!
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12-10-2016, 04:00 AM | #8 |
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Join Date: Jan 2011
Posts: 42
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2 UI suggestions that I think would help people stay in the queue, which would ultimately lead to more tdm.
1. Make the TDM queue window minimizable so it is less distracting during RvR. I often join the queue, and then go to a fort fight. The queue window takes up critical screen space around the UI and I often leave leave the queue because it's too distracting during a fight. Making it minimizable like the Halloween candy window or like the score window in TDM would make this less of an annoyance. 2. It's not immediate obvious from the UI when TDM is open, it requires clicking on the TDM button. If the TDM button lit up when TDM was active, I think more people would notice and join. similar to how the map button blinks when a map banner is placed, but just leave the button lit during active hours. +1 to the suggestions in the above posts as well. |
12-10-2016, 06:14 AM | #9 | |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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Quote:
I think making the battlegrounds cross-server would really help for the long run, so it would be worth the effort just to make them semipermanently active, but I'm not making the game, and I totally understand the decision to focus resources elsewhere.
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12-12-2016, 01:05 AM | #10 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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I know merge is no possible for now but... ¿would anyone be mad if they shut down Haven and transfer our characters to Ra? And if so, how many of you would be... ¿10... 20? ¿Would it be a significant loss for NGD as company?
I know most players will keep playing, don't lie to yourself saying "I'll quit" PD: Looks like my comment is not related to the main topic, but since population ingame is the real problem, which affects gameplay and TDM, I wanted to point it out :d |
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