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Questions to the Community Guides and how-to play threads posted by other users |
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11-11-2006, 08:38 PM | #1 |
Pledge
Join Date: Nov 2006
Posts: 2
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HELP please =)
Alright, well everything is in english, cept the text on what the stats do, as well as, they are off the screen a bit, so can somone tell me exactly what the stats do?
Dex-crit chance/ranged wep damage. Concentration-I FIGURE damage in spells, not sure. Constitution-((pretty sure it's health, but dunno if anything else is there)) Str-Melee damage? Anything more? Int-More mana, dunno anything else.? These are just guesses, so please post what ALL the stats do as specificly as possible..? =) thank you! |
11-12-2006, 03:19 AM | #2 |
Master
Join Date: Oct 2006
Posts: 503
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This is as close to a direct translation as a can get with what little spanish as i know but it should help.
Intelligence The primary attribute of the magicians. It gives force to the spells, duration as well as greater capacity of mana. Dexterity The primary attribute of the archer. It allows you to cause damage with bows and crossbows, as well as to have greater certainty of a blow. Concentration This attribute defines the accuracies our blows, spells and powers. Strength The primary attribute of the soldiers. It offers to strong blows and greater load of items. Constitution It defines our vitality and our resistance to the physical damage. |
12-05-2006, 01:39 PM | #3 | |
Initiate
Join Date: Mar 2006
Location: Gokstad
Posts: 100
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Tips 4 my part
Quote:
Concentration= The lvl on this give u the power of better spell making, more resistance over skills like "knock out" or smthing like that. Exist a lot of skill maked only to break the magicians concentration in war, giving more chances to close distances 4 a melee warrior. Constitution= The health, is the first aspect involved here, I´m not shure, but some resistances too, like blunt or the others melees, and may the elementals (ice, fire, etc). Strenght= like always, better strenght, better kicks =P, so, if u play with a close range character, like Knights or barbarians, just take note that the damage maked in any blow is proportional to the strength, for that reason, strenght and melee damage are brothers. Intelligence= like u write, more mana, more high spells and skills. Is not only 4 magicians... all the proffesions have need of mana, the skills if not is passive, need mana, like "blood thirst" in two hand weapons, a high damage without possible evasion. Hope be useful (there are only machinations of my part. Cya. For ALsius! |
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