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General discussion Topics related to various aspects of Champions of Regnum |
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06-26-2010, 09:55 PM | #41 | |
Master
Join Date: Jul 2009
Posts: 335
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Quote:
On topic, maybe you could improve the "daily" table by adding values from a day before, or maybe a few days before, so everyone could see the dynamics. Just an idea. |
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06-26-2010, 10:22 PM | #42 |
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Join Date: Nov 2009
Location: Prague, Czech Republic
Posts: 19
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for me is the useless information because i know i was die a lot of time as always on samal/pb. But its nice yes, maybe its can have some header like player of the day from realms or somethink like this :P
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Goudic
The Dark Legion |
06-27-2010, 12:31 AM | #43 |
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Join Date: Jul 2009
Posts: 233
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Realm kill/death ratio is helpful. HOWEVER, it is not as helpful as individual rankings in this manner. What would be appropriate is an individual ranking kill/death ratio. You don't have to publish the number, just a TOP 10 or 50 highest kill-to-death ratio, and more importantly, a BOTTOM 10 or 50 kill-to-death ratio on a daily basis, and perhaps monthly basis.
This way, even without the actual numbers, people who simply rush mindlessly into death repeatedly, or rely on their conjus to res them are essentially "outed" as being inefficient to their realm. Likewise, there's an actual top-player pecking order that means something more than RPs, which are meaningless because hunters can always jump out of camo to kill the near-death player just before dying themselves just to pad their rp stats. Alsius' numbers were better yesterday because, until Syrtis upgraded agg to lvl 4 (le sigh, syrtis sucks at making things fun), we were actually farming them at our own fort. As soon as Syrtis upgraded, half of Alsius that was fighting them (appropriately) left the battle. |
06-27-2010, 02:08 AM | #44 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
http://www.regnumonlinegame.com/foru...ad.php?t=62601 |
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06-27-2010, 03:21 AM | #45 | |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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Quote:
Sure, it's annoying to see the same people dying stupidly over and over, but most people are smart enough to figure out who they are after a while, just from fighting beside them. Individual kill/death ratios would do more harm than good. If their teammates can't influence mindless charging people to do better, what makes you think some ranking in some chart would get them to improve? P.S. In the same post you already complain about hunters who inflate their RP killing low health people, what makes you think people can't game this stat too?
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06-27-2010, 04:23 AM | #46 |
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Join Date: Jul 2007
Posts: 8
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War Fights
wel if you want to see real war fights every class need to be want made for if you see warjurers in the war feild then you get zero game play .
Stick That In Your Mind Conjurers Hold The Game Play Without Them You Cant Make Real And Awesome War |
06-27-2010, 07:11 AM | #47 | ||
Initiate
Join Date: Jul 2009
Posts: 233
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Quote:
Quote:
Because as it stands, hunters can drop out of camo to kill someone near death, even though that person is surrounded by allies, and finish that person off before dying. I see a number of RP whores on Horus who do this. They will literally do anything to pad their rp counts any way they can, even attacking when they have no hope of surviving, just to kill the one weak person. |
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06-27-2010, 08:59 AM | #48 | |
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Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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Well, if individual kill/death ratio were a good measure of war efficiency, then I would agree with you--but it's not, especially when the best kill/death ratios can be achieved by ganking grinders or overwhelmingly zerging the enemy.
Measuring kill/death ratio by individual is harmful in the long run because it pushes people to act not for the best of their team but for the betterment of their personal score. As you yourself say, dysfunctional behavior already happens for the sake of RP charts, how much more if you add another individual score in the form of kill/death ratios? The mere act of measuring this number in the official site will give it more importance in some player's eyes. That's why I would like NGD to be very careful what they officially measure, since it will definitely affect player behaviors whether they like it or not. Quote:
I can totally sympathize with the situation you're trying to deal with, though. If you think there are a lot of suicidal morons in Alsius, try playing for a while in Syrtis. I just think that any individual stat won't improve teamwork. To be honest, I don't like the aggregate stat either for most of the reasons here, but at least the sum total kill/death ratio of hundreds of players is practically impossible to manipulate by one player. Individual kill/death ratios could be interesting for offensive classes like barbarians, but it's a terrible stat for support classes (we'd have warjurers topping these charts for the conjurer class, and knarbs for the knights). I would like to see more numbers that look at the whole instead of misguidedly focusing on individual parts.
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06-27-2010, 12:36 PM | #49 |
Initiate
Join Date: Aug 2007
Posts: 244
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Kill/Death ratio depends from luck too often it depends from one resisted spell... :/
This can be made for a week like event.. |
06-27-2010, 12:59 PM | #50 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Kill/death ratio on character basis is one of the worst ideas ever.
It's natural that the warrior classes in Regnum has to make a lot more sacrifices in order to actually take parts of the fights at all.
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ranking, results, war |
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