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Questions to the Community Guides and how-to play threads posted by other users |
View Poll Results: Thoughts On Jewelry? | |||
Add WM jewels are they are. | 14 | 42.42% | |
Don't add any jewels at all. | 1 | 3.03% | |
Add all jewels (with minor tweaks) except +40 amulets. | 3 | 9.09% | |
Add companions/clothing/fusion items, not jewels. | 5 | 15.15% | |
Add jewels, but not with WMC (due to realm imbalance). | 10 | 30.30% | |
Voters: 33. You may not vote on this poll |
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08-13-2015, 10:59 PM | #1 |
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Join Date: Jan 2009
Location: New York
Posts: 227
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Poll: Warmaster Jewelry
We've had discussions in many threads about this, but I figured we could kind of sum things up in a much more simple way by having a poll.
The game could use new content for both visual and character stat customization, and making WMC have more of a purpose other than getting to warmaster is a good thing, but of course a line has to be drawn with realm balance in mind. I added my personal suggestion to the poll, which is releasing (slightly modified) jewels, but not the +40 damage amulets. To go along with this, I suggest adding companions that aren't too OP, and hats/clothing/fusion items... Stuff like that. So that option in the poll includes these things obviously, even though they are not written. I do think anything OP added to the game should not be obtained in any way that is directly effected by realm balance (which is also why bosses are BS now that level 60's can drop). But, that doesn't mean WMC shouldn't buy something that can help make our characters a little better.. I think something like companions are good because you have to subtract one stat to add another. Well, I am curious to see if there is a good number of players that actually want these elemental amulets introduced into the next update. Keep in mind, with all of this added damage from those amulets... Door/gate strength will have to be looked at, as well as guard and guard captain strength. Also area damage will be higher in general. With all of that in mind, what do you think? Keep in mind this is purely about the jewels, and how they are introduced into the game... Not about changing WMC wishes or the fort reward system. Can I edit the poll? I meant to write "as they are" and not "are they are".
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Alsius or nothing |
08-13-2015, 11:48 PM | #2 | |
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Quote:
As for realm imbalance, I'd suggest a sixth option of just reworking how WMC is earned. Implement some "at least you tried" WMC rewards for the losing realms, or penalties for the overpopulated realms.
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E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
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08-14-2015, 12:02 AM | #3 | |
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Location: New York
Posts: 227
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Quote:
In response to the second part of your comment... Everything about how warmaster coins are earned based on realm population is a different subject. This is purely about the content that may be added in the next update.
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08-14-2015, 12:25 AM | #4 |
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Join Date: Aug 2013
Posts: 103
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would prefer option 3 only if boss jewels are nerfed to be equal in strength.
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08-14-2015, 12:26 AM | #5 | |
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Join Date: Mar 2009
Location: Australia/USA
Posts: 176
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Quote:
Your fifth suggestion is to implement jewels for something other than WMC due to realm imbalance. I suggested to just change WMC instead due to realm imbalance (without going into detail). I don't see how one is relevant to the discussion and the other isn't?
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E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
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08-14-2015, 12:43 AM | #6 | |||
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Location: New York
Posts: 227
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Quote:
Also more people are likely to submit their opinion by voting on a poll, it's quick and easy. Also, we have yet to see people that actually want these amulets voice their opinion about the whole subject. But yeah, I suppose you're right about NGD not listening to suggestions that work against their goals. Quote:
Also, that would require a whole different update to the game, meaning a new discussion. Quote:
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Alsius or nothing Last edited by MDpro; 08-14-2015 at 01:06 AM. |
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08-14-2015, 09:31 AM | #7 |
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Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Personally i like this courageous step from NGD, and ofc as they said there are sill a lot of work after...
The only big issue for me is marks, his dmg & range is too retarded. With max dmg build and mag bow u can reach easy 1k critical and 1300 to 2000 lethal strike from 40m range. i beleive recharged arrows isn't really needed for marks. |
08-14-2015, 02:25 PM | #8 | |
Master
Join Date: Mar 2011
Posts: 422
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Nice poll, well done.
I voted Quote:
I voted "Add jewels, but not with WMC (due to realm imbalance).". I'd prefer some adjustments, before everything goes live. Bold example: halve all gained wmc of the last month. the situation with alsius on Haven is too messed up. I wonder why NGD does never apply any immediate short-term adjustments (like temporarily disabling wmc rewards on Haven, or a temporary relic lock, or a temporary realm gem lock, triple fort buff, whatever, plenty of possibilities until the next update comes. Anything, literally anything would be better than what's happening right now: zero measures and an unplayble server). Too difficult? Don't they want to? Can't they? Due to what? |
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08-14-2015, 05:14 PM | #9 | |
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Join Date: Jan 2009
Location: New York
Posts: 227
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But the only way they should introduce them into the game is if they add health to players and doors/gates/guards. Then it wouldn't be a problem, and things would be balanced. They should not even consider making this update live without doing that first.
Also, the health and range/melee received damage reduction from these jewels is not enough to make up for the +40 elemental damage that barbs and archers are going to have. Quote:
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Alsius or nothing |
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08-18-2015, 11:00 PM | #10 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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i voted for the last option,i have always wanted this and im very sad that NGD have made them obtainable through wmc only.
Balance isnt achieved by doing it this way!
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