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General discussion Topics related to various aspects of Champions of Regnum |
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09-17-2009, 05:25 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Combat system test - Amun - Phase 2
Hello,
We have uploaded some fixes to Amun to continue testing the combat system Fixed
Changes:
Trying: * Retaliation and Low profile have been changed to casting time 0. Please remember that the casting times of many spells may need to be revised and nothing is definitive. Please, Continue reporting bugs and suggestions in this thread Last edited by chilko; 09-17-2009 at 05:52 PM. |
09-17-2009, 05:29 PM | #2 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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I think it is very crucial for Conjurers to have their heals and supportive spells at 0 casting time. (Dispell, Regen, Heal, Synergy Bond being the big ones)
It is going to be very hard to even get a couple heals in sometimes, people will adjust, but it is also going to be annoying. |
09-17-2009, 05:32 PM | #3 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Eurgh... Low Profile instant.... 0.5 or 1s cast was perfectly reasonable for that.
I am glad that retalitation is instant again. But please please please... There are more spells that NEED less cast time. Dispell, Mind Push, Synergy Bond and Healing (Heal Ally, Regen Ally) need to be instant. Please, for the sake of balance and gameplay give these spells instant cast.
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09-17-2009, 05:34 PM | #4 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Autoswing for warriors does not work.
You have to stop in order to hit sometimes. Is this intended? Also, casting non-instant buffs while moving will stop your character slightly but then you automatically start running again which will cancel the buff.
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09-17-2009, 05:47 PM | #5 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Test fort war just now. From a support conjurer's perspective it's downright annoying and a bit boring to play the class. Too much time is spent waiting for a heal to cast, and too much time is wasted waiting for the next spell to cast.
Support spells should be instant. Playing conjurer is hard enough already as it is. Few people even want to play support roles now, and your making it more frustrating for the few that stick to the class' role.
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I N Q U I S I T I O N
On Regnum Sabbatical |
09-17-2009, 05:47 PM | #6 |
Count
Join Date: May 2007
Posts: 1,452
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Is the double weapon speed when casting instant powers working?
I tried with all offensive instant spells i have and they all take as long as before to get launched.
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09-17-2009, 05:51 PM | #7 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Couldnt test yet, but for me offensive spells should not make you stop when your about to precast them.
Eg. I want a quick ambush on someone chasing me. I precast ambush and turn+stop -> cast should go off. Otherwise you will get troubles hitting a spell in time when you have to turn same second. (eg. You strafe out of some tree to instantly freeze which is eg, on bar1 slot 10. Without precast you have to either klick (Cant turn same time) or release arrow keys (no movement). |
09-17-2009, 05:52 PM | #8 |
Banned
Join Date: Feb 2008
Location: pb2
Posts: 66
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spells attacks must stop you , you should not have to stop to attack or launch a spell ,
NGD keep it simple , the gameplay was fun and you are destroying it. if you are doing so for the barb just gives something to barbs don't remove all times , as it seems now warriors will be the next gods and then you will nerf them , and then nerfs again another classes and then and then ... |
09-17-2009, 05:54 PM | #9 |
Apprentice
Join Date: May 2007
Location: France
Posts: 82
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allways decrease , never increase
Just give more speed in onslaugh ( bye exemple 50%) for the charge for the barb the knight just a little more block Don't touch at the archer all is good before your update And for the mage i don't now i don't play one you 'r realy search a lot of complications for nothing
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09-17-2009, 05:59 PM | #10 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
The only good thing I saw with these changes (casting of non-instant skills while moving, that could actually have made fights more dynamic) was considered a bug and removed. Now the fights are changed into static "who cast what skills and when" fights, where archers can simply stand shooting at each other without moving since that would give them a disadvantage. Warriors on the other hand will be even more boring to play now. Fighting never felt so slow like now, it feels like that update long time ago when global cooldown based on weapon speed was introduced. On top of this - the problem that these changes were to solve is still present, if not worse than before. I find myself unable to attack 7 times out of 10 as warrior. So, my take on these changes: it won't improve the fun for anyone but only degrade gameplay quality for everyone, no matter the class.
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