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Old 12-26-2006, 05:08 PM   #1
m0rdr3d
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Default game crashes before start playing

Hi all!

I use Linux Slackware 11.0 with Xorg 6.9 and an ATI radeon x700 video card.

If I try to start the game, after the update screen, and the clicking of the "Play" buton, the game crashes with a segmentation fault the first time, and every next try it freezes on a black screen sayng "server timeout retriving resource 32210, expected 0, received 0" (or similar) and i have to kill the process manually.

These are the crash_backtrace :
Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0x401d054e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0x401d0857]
/lib/libpthread.so.0 [0x411ab4b1]
/lib/libc.so.6 [0x40dc4958]
libs/libgui.so(_ZN3GUI9WrapLabel17update_scrollbarsEv+0x1e4) [0x40485004]
libs/libgui.so(_ZN3GUI15StringListColor8add_itemESs10RGBA_ColorS1_+0x10f) [0x404a55ef]
libs/libgui.so(_ZN3GUI15StringListColor8add_itemESs+0x9f) [0x404a587f]
libs/libgui_extension.so(_ZN9GUILogger3outEPKcS1_S1_N6Logger8TextTypeES1_i+0x44a) [0x4062b05a]
libs/libresource_system.so(_ZN8SDB_FileC1ESsSsb+0x4a6) [0x407526d6]
libs/libresource_system.so(_ZN13DiskRetriever15load_sdb_threadEv+0x2d1) [0x407335e1]
libs/libresource_system.so(_ZNK4sigc15adaptor_functorINS_18bound_mem_functor0Iv13DiskRetrieverEEEclEv+0x26) [0x40735da6]
libs/libresource_system.so(_ZN4sigc8internal10slot_call0INS_18bound_mem_functor0Iv13DiskRetrieverEEvE7call_itEPNS0_8slot_repE+0x20) [0x40735dd0]
libs/libos.so(_ZN13ThreadedClass11thread_procEv+0x1ae) [0x40b1970e]
libs/libos.so(_ZN13ThreadedClass20generic_posix_threadEPS_+0x1c) [0x40b1943c]
/lib/libpthread.so.0 [0x411a3f5b]
/lib/libc.so.6(__clone+0x5a) [0x40e63bea]
(part of) the error_log:
Code:
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 33003. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32997. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32998. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32997. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32998. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32998. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 33003. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32998. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 33003. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 32210. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
[HTTP Retriever][http_retriever.cpp(210)] Connection timeout downloading resource 0. Retrying.
[HTTP Retriever][http_retriever.cpp(211)] Bytes received: 0, expected: 0
and the log.txt
Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 6.9.0
[RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: RADEON X700 PRO Generic
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 2.0.6234 (8.32.5)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[Logger][logger.cpp(709)] Using log file: ./log.txt
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 6.9.0
[RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: RADEON X700 PRO Generic
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 2.0.6234 (8.32.5)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[SDB_File][sdb_file.cpp(1236)] SDB: ../data0.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1236)] SDB: ../data1.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1236)] SDB: ../data2.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1236)] SDB: ../data3.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1236)] SDB: ../data4.sdb(0.00 MB), fragmentation: 0.00%
[ResourceManager][resource_manager.cpp(275)] memory retriever is ready
[ResourceManager][resource_manager.cpp(275)] disk retriever is ready
[ResourceManager][resource_manager.cpp(275)] http retriever is ready
well... any suggestions?

Thank you!
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Old 12-26-2006, 05:11 PM   #2
surak
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Firewall issues? Are you behind a proxy server to browse the web?
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Old 12-26-2006, 05:41 PM   #3
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I already have configured properly my firewall (anyway, the same thing happens with the firewall down) and i am not behind a proxy...

I correctly recive the software updates, but the game doesn't start.

Some rare lucky times the game freezes on the support splashscreen (that one of ati and amd).

Nothing changes trying witth the safe mode.
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Old 12-26-2006, 05:53 PM   #4
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The game communicates with it's resource server via HTTP, using the standard port 80... Your log shows that it's failing to get any resources.

If you can browse the web normally, it should work. Please verify your browser is not using any non-standard settings to work.
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Old 12-26-2006, 06:09 PM   #5
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Yes, i noticed it used the port 80, but i don't have idea of what may be wrong...
I did some other tests, but my port 80 is not blocked, and my browser doesn't have any non-standard settings.

Thank you for your attention.
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Old 12-26-2006, 06:25 PM   #6
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Can you tell me more about your machine's hardware? Is it a notebook?
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Old 12-26-2006, 06:52 PM   #7
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no, it's a desktop.
Motherboard: ASUS A8V-E Deluxe
AMD Athlon64 3200+ (but i use a 32 bit OS)
cpu MHz 2000; cache size 512 KB
Radeon x700 pro
Marvell Yukon Ethernet Gigabit controller
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Old 12-26-2006, 06:56 PM   #8
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Are there any test function I can call on the server (like in a telnet session) to see if i can properly comunicate with it?
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Old 12-26-2006, 07:03 PM   #9
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Could you play normally after an update or did it start since you installed the game?
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Old 12-26-2006, 07:13 PM   #10
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Can you enable private messages, m0rdr3d?
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