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Old 02-18-2008, 08:43 PM   #1
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Default xx messages leaked

When I start Regnum launcher from terminal, and after some time of playing, close regnum, in terminal writes smthg like: xx messages leaked. Some nights before, there was "89 messages leaked" message after i disconnected from regnum, written in terminal. What does it mean? And can those msgs help somehow to ngd and if yes, where are they stored so i can send em? I dont know whats about so i m asking now
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Old 02-18-2008, 08:44 PM   #2
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It's a memory leak, not important (and fixed in the next version if i remember right)
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Old 02-18-2008, 09:20 PM   #3
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Quote:
Originally Posted by surak
It's a memory leak, not important (and fixed in the next version if i remember right)
that sounds so horrible
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Old 02-18-2008, 09:40 PM   #4
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Quote:
Originally Posted by NightTwix
that sounds so horrible
This is how Regnum eats 1 GB of RAM and becomes so slow it feels like you're watching a movie from the 20's in slow motion
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Old 02-18-2008, 10:47 PM   #5
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thx Surak for answer.
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Old 02-19-2008, 11:24 AM   #6
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I remember getting 1k+ msges leaked once. What fun times those were
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Old 02-19-2008, 12:41 PM   #7
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Quote:
Originally Posted by surak
It's a memory leak, not important (and fixed in the next version if i remember right)
Make It Work
Make It Right <-- Regnum is at this step.
Make It Fast

Users with a weak CPU/RAM/GPU you are out of luck, for now ...
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Old 02-20-2008, 12:26 PM   #8
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What about one txt file i found in folder of game? its : leaked_messages.txt in live folder?
it has some functions and msg details, numbers and what not...
like this: (little part)
Code:
Message: leaked message
--------------------------------------------------------
( MSG power_receive, life: 0 )
( dynamic_object_client : 12939
( no_recipient : -1
(dds) effect_params: 7 vars
  (dbl) caster_doid: 12939
  (dbl) event_id: 7
  (str) function_name: "direct_launch"
  (dbl) power_id: 337
  (dbl) power_index: 62
  (dbl) power_level: 1
  (dbl) target_doid: 25888
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Old 02-20-2008, 02:18 PM   #9
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doid is a funny thing
I think this is what happens when I shoot a monster and the hit doesn't get recorded
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Old 02-20-2008, 06:57 PM   #10
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hmm!

i dont have a leaked_messages.txt
but i have a undelivered_messages_player_client.txt

with those contents

Code:
Message: undelivered_message?
--------------------------------------------------------
( MSG global_position_update, life: 1 )
( player_connection : 0
( player_client : 0
(int) elapsed_time: 250
(data) position_data: 32 bytes
(int) position_update_count: 1
has it something to do with lost xp/rp and unsaved position when the server crashes?
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