02-18-2008, 08:43 PM | #1 |
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xx messages leaked
When I start Regnum launcher from terminal, and after some time of playing, close regnum, in terminal writes smthg like: xx messages leaked. Some nights before, there was "89 messages leaked" message after i disconnected from regnum, written in terminal. What does it mean? And can those msgs help somehow to ngd and if yes, where are they stored so i can send em? I dont know whats about so i m asking now
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02-18-2008, 08:44 PM | #2 |
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It's a memory leak, not important (and fixed in the next version if i remember right)
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02-18-2008, 09:20 PM | #3 | |
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Quote:
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02-18-2008, 09:40 PM | #4 | |
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Quote:
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02-18-2008, 10:47 PM | #5 |
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thx Surak for answer.
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02-19-2008, 11:24 AM | #6 |
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I remember getting 1k+ msges leaked once. What fun times those were
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
02-19-2008, 12:41 PM | #7 | |
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Quote:
Make It Right <-- Regnum is at this step. Make It Fast Users with a weak CPU/RAM/GPU you are out of luck, for now ... |
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02-20-2008, 12:26 PM | #8 |
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What about one txt file i found in folder of game? its : leaked_messages.txt in live folder?
it has some functions and msg details, numbers and what not... like this: (little part) Code:
Message: leaked message -------------------------------------------------------- ( MSG power_receive, life: 0 ) ( dynamic_object_client : 12939 ( no_recipient : -1 ([01;32;32mdds[0;40;39m) effect_params[01;32;37m: [0;40;39m7 vars ([01;32;35mdbl[0;40;39m) caster_doid[01;32;37m: [0;40;39m12939 ([01;32;35mdbl[0;40;39m) event_id[01;32;37m: [0;40;39m7 ([01;32;36mstr[0;40;39m) function_name: "direct_launch" ([01;32;35mdbl[0;40;39m) power_id[01;32;37m: [0;40;39m337 ([01;32;35mdbl[0;40;39m) power_index[01;32;37m: [0;40;39m62 ([01;32;35mdbl[0;40;39m) power_level[01;32;37m: [0;40;39m1 ([01;32;35mdbl[0;40;39m) target_doid[01;32;37m: [0;40;39m25888
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02-20-2008, 02:18 PM | #9 |
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doid is a funny thing
I think this is what happens when I shoot a monster and the hit doesn't get recorded |
02-20-2008, 06:57 PM | #10 |
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hmm!
i dont have a leaked_messages.txt but i have a undelivered_messages_player_client.txt with those contents Code:
Message: undelivered_message? -------------------------------------------------------- ( MSG global_position_update, life: 1 ) ( player_connection : 0 ( player_client : 0 (int) elapsed_time: 250 (data) position_data: 32 bytes (int) position_update_count: 1 |
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