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Old 07-04-2015, 09:55 AM   #1
godismyjudge
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Default Son of the wind animation bugged

Son of the wind and escapist animations are bugged under, and have been for quite some time. Here is screen shot how it looks like. This is from PC with AMD A10-7800 APU, and it looks the same as with Intel GPUs and not dependent whether or not shaders are used.

It looks like all Son of the Wind "rings" that are supposed to form this twister-like animation are all smashed in the ground. In some terrains, the animation can't be seen and one keeps wondering why the archer resists all the spells.

Escapist has only the bottom part visible, also very hard to see.

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Old 07-04-2015, 01:25 PM   #2
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Sotw is bugged for me too. Escapist not.

That's the case for all linux users as far as i know. Mac probably too because of opengl.

Reported it long ago, including Stalagmite and reveal.

http://www.championsofregnum.com/for...d.php?t=101943

On some terrains you can hardly see it at all pb and efe for example, which is really annoying and makes you waste spells on sotw.
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Old 08-09-2015, 06:55 AM   #3
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been playing on linux for 4 years now, can't confirm either of those
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Old 08-27-2015, 01:58 PM   #4
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Quote:
Originally Posted by Robasiewicz View Post
been playing on linux for 4 years now, can't confirm either of those
Can you please specify your GPU and driver? For me Son of the Wind is bugged on: Intel X3100 with mesa driver, AMD A10-7850 with both radeon/mesa and fglrx drivers, G-Force 9600GT with nvidia driver,
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Old 09-07-2015, 04:25 PM   #5
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Quote:
Originally Posted by godismyjudge View Post
Can you please specify your GPU and driver? For me Son of the Wind is bugged on: Intel X3100 with mesa driver, AMD A10-7850 with both radeon/mesa and fglrx drivers, G-Force 9600GT with nvidia driver,
of course:

NVIDIA Corporation GF114 [GeForce GTX 560] (rev a1)
driver:
nvidia 352.30 with the following assisting packages:
libvdpau
nvidia-libgl
nvidia-utils
opencl-nvidia

please note that i'm running Arch, so on your distro those packages may have different names
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Old 09-08-2015, 02:14 PM   #6
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Happened for me in mac with good drivers and graphics but when i switched to windows with less graphics and bad driver sotw was normal.

Now in my current windows its working fine, i think it usually occurs in linux and mac cause of open gui
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Old 09-09-2015, 08:58 AM   #7
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I can confirm SOTW animation too:



Linux Mint 17.2
nvidia gtx650ti
driver v346.82
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Last edited by Slartibartfast; 03-05-2016 at 12:44 PM.
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Old 03-05-2016, 12:01 PM   #8
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Bump, can we have this fixed? It just makes archers gods to a warlock, who wastes all his spells on a target with invisible sotw animation on any non-flat terrain.
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Old 03-05-2016, 02:18 PM   #9
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Quote:
Originally Posted by godismyjudge View Post
Bump, can we have this fixed? It just makes archers gods to a warlock, who wastes all his spells on a target with invisible sotw animation on any non-flat terrain.
Quote:
Originally Posted by Adrian View Post
OpenGL support is not in our priorities right now, but when we get a bit more of people for Regnum, who knows
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Old 03-05-2016, 09:44 PM   #10
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Quote:
Originally Posted by Kimahri_Ronso View Post
10charsssss
Yes, I know, that was actually a reply on my post in that thread ... I am still just hoping Adrian didn't mean that there won't be bug fixes, and that he only meant there won't be any eye candy to make it look nice as DirectX version. Anyway, this bug, together with not rendered water are the most annoying bugs in the game.
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