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Old 11-17-2018, 06:58 PM   #11
halvdan
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Idea for spell:
Ximerin Arrow:
On range 0 turns the target into pile of raw ximerin, killing it immediately. The pile of ximerin can be collected after. Only by the caster ofc.

I think it would make marksman strong class again.
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Old 11-18-2018, 07:58 PM   #12
GIO879
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The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have
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Last edited by GIO879; 11-18-2018 at 10:04 PM.
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Old 11-19-2018, 08:29 AM   #13
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I would rather nerf marksmans it’s quite boring
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Old 11-19-2018, 04:31 PM   #14
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Quote:
Originally Posted by GIO879 View Post
The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have
At this point, I'm not sure if you really want a change or if you were been sarcastic since you opened the thread...
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Old 11-19-2018, 06:20 PM   #15
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Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....
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Old 11-20-2018, 02:51 AM   #16
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Quote:
Originally Posted by GIO879 View Post
Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....

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Old 11-20-2018, 10:47 PM   #17
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Quote:
Originally Posted by Lebeau View Post
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....

!
Yes really !!! + a group's spell really !!!
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Old 11-20-2018, 11:58 PM   #18
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Quote:
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....
Quote:
Originally Posted by GIO879 View Post
Yes really !!! + a group's spell really !!!
I mean well geared marks already do that. (in the video Redo_Ger linked, we tried to maximize our dmg as marks)

What do you actually want as group spell? We have already a shit ton of stuns in our toolkit. Fire Arrow is in alot of situations a life saver, maybe try using it . For AoE tagging you got Firerain, which does a good amount of dmg (even with lvl 1), especially when you combine it with selfbuffs (maneuver, dead eye, [dirty fighting]) + external buffs (onslaught, otwh, hotp, bless weapon/feline dexterity), only counterplays are knight CD's atm (paladin's aid, deflecting barrier and shield wall)
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Last edited by Ceryiuz; 11-21-2018 at 12:07 AM. Reason: editing
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Old 11-21-2018, 08:59 PM   #19
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Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...
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Old 11-22-2018, 12:09 AM   #20
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Quote:
Originally Posted by GIO879 View Post
Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...
Because the game is built around RvR, not killing bosses
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