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Old 11-25-2015, 02:14 PM   #1
JustTheLonelyOne
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Default Is there any way to have the water rendered with AMD gpu and Mesa?

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Last edited by JustTheLonelyOne; 03-09-2016 at 01:09 AM. Reason: If you delete a fair analysis of game situation there is no point to have my posts in this forum because you don't appreciate
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Old 11-25-2015, 11:05 PM   #2
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Quote:
Originally Posted by JustTheLonelyOne View Post
...
You can see water only in fixed function pipeline mode with mesa, but you will lose eye candy when you enable this. Water is there with nvidia and amd proprietary drivers, so I believe it is bug in Mesa's OpenGL* implementation.
What also doesn't work with mesa is multi texturing.
I wanted to report these long time ago, but I don't want to register in their bugzilla, Why don't they allow unregistered users to post issues?

* I currently use mesa from this ppa. It is only for Ubuntu 15.10. It has OpenGL 4.1 support (as it is built against LLVM 3.8). Mint is based on 15.04? My point is the bug is present there too. But. It is also built with gallium-nine (native Direct 3D 9 support for linux) state tracker. I use gallium-nine enabled Wine and run regnum there (32bit). It has better performance (as it doesn't translate direct3d to opengl anymore) than native linux x86-64 regnum client, more eye candy (direct3d engine for regnum is superior to opengl one). It is actually stable (no crash since using it for few months) and everything is rendered correctly. As there is no translation of direct3d->opengl i believe it is mesa's faulty opengl support, direct3d is just fine.

Last edited by godismyjudge; 11-25-2015 at 11:05 PM. Reason: removed quote content
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Old 11-26-2015, 09:59 AM   #3
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I have created the bug report. You can leave a comment there, that you too have the issue. The more affected people, the faster it may get attention from developers.
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Old 11-26-2015, 10:08 AM   #4
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Quote:
Originally Posted by godismyjudge View Post
The more affected people, the faster it may get attention from developers.
Ahahahaha.
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Old 11-26-2015, 10:38 AM   #5
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Originally Posted by TurboLover View Post
Ahahahaha.
We are talking about Mesa developers here, not NGD
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Old 11-27-2015, 03:51 PM   #6
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Quote:
Originally Posted by godismyjudge View Post
We are talking about Mesa developers here, not NGD
Do you expect the devs of a ${libname} to fix something because
NG3D can't render water?
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Old 11-27-2015, 04:15 PM   #7
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Quote:
Originally Posted by TurboLover View Post
Do you expect the devs of a ${libname} to fix something because
NG3D can't render water?
No. If it is a bug in mesa and not in NG3D, I expect mesa developers to fix the issue. And if they find that it is a bug in NG3D, then we can make proper report to NGD, pointing out the issue and maybe come with a solution. Thanks to the apitrace the mesa developers linked in the bug report, I found (actually the apitrace found) a bug in one of regnum's shaders. Once the servers are back on, I am going to try to fix the shader (it is just one line fix) and if it suddenly starts working, then it is indeed regnum's issue.

Edit: fixing the shader had no effect on this bug (it was FXAA shader)

Last edited by godismyjudge; 11-27-2015 at 05:31 PM.
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Old 11-28-2015, 10:16 AM   #8
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So the bug was closed, it is not bug in mesa, but in regnum.
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Old 11-28-2015, 10:31 AM   #9
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I have the same bug:

Code:
ArchLinux

mesa 11.0.6-1 
Integrated intel video card
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Old 11-29-2015, 10:31 AM   #10
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Quote:
Originally Posted by godismyjudge View Post
Edit: fixing the shader had no effect on this bug (it was FXAA shader)
Is the shader you modified stored in shaders.ngz? Have you patched the launcher before testing?
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