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Questions to the Community Guides and how-to play threads posted by other users |
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01-06-2012, 11:14 PM | #1 |
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Join Date: Dec 2011
Posts: 10
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Ideas to enhance game experience
ok, so we take over samal fort, we are outside and get jumped by a bunch of around 20. spend ages trying to click on a target with mouse. heres an idea. how about we have a shortcut key that allows us to auto target the closest enamy? also, regarding raw stones that drop from mobs. like diamonds and ruys. could we perhaps be able to say, collect x amount of a certain gem, turn it into a merchant for say, an enchanter in return for a socketable gem. also with fur drops, hand them into a tailor say, and get in return a cloth item that could then be sold for more money, or used. just a couple of ideas i had today while grinding around stone henge
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01-07-2012, 04:15 AM | #2 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Great idea - why not change RO into a turn based strategy while you're at it, that way everybody stands an equal chance.
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01-07-2012, 04:37 AM | #3 |
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Join Date: Jun 2011
Posts: 84
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01-07-2012, 08:19 AM | #4 |
Banned
Join Date: Mar 2011
Posts: 342
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The short-cut button thingy isn't such a bad idea I remember in Knight Online thye had that and it was pretty usefull
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01-07-2012, 08:25 AM | #5 |
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Join Date: Jul 2008
Location: Paradise
Posts: 306
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u r nub n fail dats ur problem
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01-07-2012, 12:12 PM | #6 |
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Join Date: Jun 2011
Posts: 84
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01-07-2012, 12:42 PM | #7 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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What I do find is that is I lose a lock on an enemy far too easily especially as a melee player. If your arc that you retain focus can be widened slightly that might be quite helpful.
I am not sure if rangers suffer the same constraint of losing focus too easily. Many have suggested some kind of rudimentary crafting system. NGD has stated that they would not even consider such unless it was incredibly simple, very easy to deploy and does not take away from the game focus. I once (long ago) suggested that we could use these loots in exotic formulas to make temporary potions that would boost abilities in war or just general grinding. So , for example , you collect X loot and y loot to make say a Hit Chance boost tonic that lasts only a short time. You would either have to drop a formula scroll from mobs or you can buy a random one for Ximerin. Without the formula you would not know what to collect or be able to make it by turning in items + formula to the NPC type. I think NGD could make money off of it but that is just me. A use for these loots would be interesting as they are already in the game. |
01-07-2012, 01:05 PM | #8 | |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Quote:
A use for all the mounds of complete crap that accumulate in your inventory would be brilliant, of course I predict a WoW comparison to arise here somewhere. Although, a negative side effect of this would be a decreased amount of war activity due to players - especially level 60 characters - killing mobs for loot. It would also be a grievance for genuine grinders looking to level. Perhaps at a later date when RO has a populous player base (Hey, we can hope right?) this would be feasible.
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Psy Dizzy thumbs, itchy fingers
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01-07-2012, 01:10 PM | #9 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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In the early stages level cap the formula scrolls to give the game a chance to develop.
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01-13-2012, 09:48 AM | #10 |
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Join Date: Dec 2011
Posts: 10
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a nub, if that's even a word, is someone who doesn't know what they are doing. I only suggested the idea to help get rid of the "losing target focus while in a fight with 30 people" problem. I don't see why there was a need to act like a complete pre pubescent tard. The key-bind to me seems like a good idea. If you don't like it, then instead of trolling, why not go play football on a motorway somewhere. do the gene pool a favour. |
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