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Old 06-09-2011, 05:15 AM   #1
yeah-baby
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Default Bilbo Baggins once said....

"You know gandalf,i feel kind of stretched,thin if you would.like butter spread out over too much bread.i feel thin."
that one statement is how RO is feeling to alot of players old and new.
too many servers catering for too many time zones.that only caters for scenario's like this infamous ignis night crew and other situations of the like.
its a fact horus is dying,i noticed NGD conveniently closed that thread with the poll.
some people made valid cases for a marge with raven.
my question isnt should they merge.its what the heck was raven created for at this time?
maybe in the future i can see the need for a server like raven,but currentlly not!
NGD,why oh why do you keep expanding like bilbo describes?
to build a house thats big and grand,a house to rival all others,you must first have solid foundations and a great plan to work from.
no offence intended here NGD,but you seem to lack both right now!
revert the game back to its old self,pre warmasters update,and even far beyond that too.
fill your servers with people from all countries.on a global scale
oh and one last thing...
a better net code and less memory leaks would surely help alot too :P
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Old 06-09-2011, 11:16 AM   #2
HidraA
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Hmmm...you know lots of people read forums before begin to play a new game to see opinions of player about the game.

Negatives poll mania and spamm of crie threads dose not help at all this kind of bussiness.
If Horus dying some of ppl can considere theyself guilty to have a part for this.

The real issue it's just not Horus die as i told before...the real issue it's the gameplay mechanics.

The Gameplay....

If this game was before in Tops of my games because of dynamical combat .."move and hit" ,cast wile running etc etc not imply monoton stay and hit like turns based game,because alway loved to play 3D shooters (Quake,Unreal) was the only one game that satisfy me about fast gameplay with lots of action.Also was a game that was very calculated and users was able to build they setups chosing from a large variety of skills/attributs.

Unfortunaly action become once with each update more static.
Calculating skills almoust gone,moust of attributs become useless.
Massive wars that not imply too much action or roll of each ppl in war ,and push ppl to push random buttons...just become boring and very static game


Thats my opinion why hours has low activity.The main issue it's gameplay and new updates with how hard it's for a persone to find action in WZ.

Last edited by HidraA; 06-09-2011 at 12:01 PM.
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Old 06-09-2011, 12:46 PM   #3
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That's not going to happen, and you know it.
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Old 06-09-2011, 12:54 PM   #4
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Horus is not dying. It can have that perception because people are spread thinly across the map and while the population may be no less or even more, it does not have enough to give that alive feeling. At least when the war focused on a few points and transport was slower you could "see" people. The server may be empty as heck but everyone was in one place so it felt "full".
Now, it needs triple the population to get that same feeling with the new game mechanics.

The fact that the game mechanics do not allow a natural trickle type build up of armies like it used to causes this empty server feeling. The game is too fast to allow war to build. As such the attrition and grind of war (and subsequent rush of adrenaline from victory) is gone. Victories feel hollow. That is the problem. Yeah we took the fort back .. Yawn.

My general feeling is that we have roughly the same amount of people (possibly more) than we had before but they are in cliques all over the map. This is not bad in theory but because of a general low population that always existed, the critical mass needed to make wars is generally not there except for a few peak times. The fact that players can warp all over the map does not help to build attrition in spots either.

The idea was to prevent massive imbalances at forts and allow the war to be spread over the map quickly causing armies to split and as such better war with less one sided victories. Looks good on paper. Human nature is hard to calculate though.

This is why portals do not work as intended. The speed up of wars at forts without building the enjoyment that comes before it or even after. Instant gratification and the crash that comes right after it. On horse you had to be alert, senses were peaked, possibility of war at any moment, any where. I rode from Ignis gate to Algaros the other day solo and untouched. Yawn.

This is why new saves do not work as intended. The build up for war is not there. The build up is broken with having to reset at gates or elsewhere and broken into groups of 10 per portal. It is not easy to build tactics around such fragmentation of concentration. Groups are hard to manage as is without the distractions. The gap in transport options between armies cause frustrations.
My current mantra. Speed does not always = fun.

Half the fun is getting there.
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Old 06-09-2011, 01:00 PM   #5
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Quote:
Originally Posted by bois View Post
Horus is not dying. It can have that perception because people are spread thinly across the map and while the population may be no less or even more, it does not have enough to give that alive feeling. At least when the war focused on a few points and transport was slower you could "see" people. The server may be empty as heck but everyone was in one place so it felt "full".
Now, it needs triple the population to get that same feeling with the new game mechanics.

The fact that the game mechanics do not allow a natural trickle type build up of armies like it used to causes this empty server feeling. The game is too fast to allow war to build. As such the attrition and grind of war (and subsequent rush of adrenaline from victory) is gone. Victories feel hollow. That is the problem. Yeah we took the fort back .. Yawn.

My general feeling is that we have roughly the same amount of people (possibly more) than we had before but they are in cliques all over the map. This is not bad in theory but because of a general low population that always existed, the critical mass needed to make wars is generally not there except for a few peak times. The fact that players can warp all over the map does not help to build attrition in spots either.
100 % agree with this part !

I have no issue with horn of wind...if is givet to 1 class and not to all.(as it's was before only to barbarians..was better.
Teleoprt are fun....but as bois told it's a issue for our large area of war raported at number of player on this server.
So balance of that it's to take ride of teleporters.
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Old 06-09-2011, 01:57 PM   #6
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Default i do agree

Quote:
Originally Posted by bois
Horus is not dying. It can have that perception because people are spread thinly across the map and while the population may be no less or even more, it does not have enough to give that alive feeling. At least when the war focused on a few points and transport was slower you could "see" people. The server may be empty as heck but everyone was in one place so it felt "full".
Now, it needs triple the population to get that same feeling with the new game mechanics.

The fact that the game mechanics do not allow a natural trickle type build up of armies like it used to causes this empty server feeling. The game is too fast to allow war to build. As such the attrition and grind of war (and subsequent rush of adrenaline from victory) is gone. Victories feel hollow. That is the problem. Yeah we took the fort back .. Yawn.

My general feeling is that we have roughly the same amount of people (possibly more) than we had before but they are in cliques all over the map. This is not bad in theory but because of a general low population that always existed, the critical mass needed to make wars is generally not there except for a few peak times. The fact that players can warp all over the map does not help to build attrition in spots either.
i dont disagree with what you said.
but you didnt really get my point i suspect.
regardless of why this is occouring,which is many factors anyways.the painful truth is,horus is dying.long term players and new players alike,are finding it harder and harder to play and achieve the same level of satisfaction they recieved before this farse we call warmasters came.
we can discuss the why's and therefor's,but facts are facts.
Raven has stolen alot,add to that the natural attrition rate,the lack of enjoyment under populated realms feel.the game isnt dead by any means.
but its heading that way.
im scared NGD wont see this,thier lack of feedback is a concern too.too long they remain silent.
Now regnum players are spread out too thinly over too many servers,thats a recipe for disaster.mark my words!
i know of games far bigger than regnum,they get by with only 2-3 servers,and NONE are segregated like regnum is.
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Old 06-09-2011, 03:21 PM   #7
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Quote:
Originally Posted by yeah-baby View Post
......
i know of games far bigger than regnum,they get by with only 2-3 servers,and NONE are segregated like regnum is.
I will comment only this.Others point allrady commented.

You cannot compare others games with regnum.
Regnum has unique style and gameplay.
Wile others games are manga-cartoon-style,that i apreciate in Regnum it's maturity of graphics.
And ofc it's everythink about fashion.It's cartoon style age.
If you make a poll about ppl that play regnum to see age and ocupation of them you will be stunned maybe.At least in Horus.


Wile others games play categories are :
-kids that play for fun.
-premium people.
-ppl that prefer turn based games.
-ppl that love cartoons...etc
-or ppl that play only to be cool as his friends;

In Regnum you will see:

-Linux users;
-Programers;
-Ppl from country with low lvl of life
-Lots of mature ppl that spend they free time having some fun;
-ppl that play for fun
-ppl that use regnum as alternative to facebook(this one lowered once with general chat lose from WZ)
-Artists;
maybe other categorys.

Also about tons of servers....don't forget athoers games have cap limit of ppl that connect to a server.In regnum atm is none.
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Old 06-09-2011, 03:53 PM   #8
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I do think I got your point.

Why stretch what is already thin, thinner. Is that the general idea?

Net code. Could be better but, not really. NGD is building code to cater for their home base (Argentina, South/ central America. The code has to somehow work for these players and still work for those sitting in Europe who are much closer to the server. My ping sits at ~290 and I am In Trinidad and Tobago. This country sits about 10 miles from Venezuela.
I could easily imagine those South of me having higher ping. They have to be accommodated. This is why the net code is so difficult.

If you said game play was dying I would be more inclined to agree with you. It is the constant decline of quality game play (as old players knew it) that is causing a constant wane. Horus is not dying, the unique and special type of game play Regnum presented to the marketplace is.

In order to compete and possibly due to investor pressure NGD had to start moving towards the other titles in terms of style. In this process they are gradually moving away from the winning basic formula that made this game so infectious to start with. The style that made this title a cult classic.

The funny thing is that NGD has the right target audience. They had the Linux crowd (which is a growth market), programmers, designers, professionals and people seeking a game that is not overrun with retarded and spoiled children. They have people with disposable income. This was the market to grow and target hard. This is the market with staying power and which will continue to grow. The teenie bopper market is always in flux and a win today could mean epic failure tomorrow. That market has no staying power especially if you don't have a massive budget to keep providing distractions every week.

Why Raven? NGD has to take risks. The market is too competitive for them to stay where they are. So they did the Raven deal mainly for exposure. They took a loss in revenue in the early stages in the hope (risk) that the media blitz would not only make penetration in the American market but also provide spin-off revenue back to Horus and Ra to a lesser extent. Anyone who was not eligible for Raven goes back to Horus. Hopefully royalties would help to make the deal gel nicely. The reasoning behind the deal is highly risky and complex.
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Old 06-09-2011, 03:54 PM   #9
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Torcida == yeah-baby ???
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
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Old 06-09-2011, 04:38 PM   #10
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Quote:
Originally Posted by HidraA View Post
Hmmm...you know lots of people read forums before begin to play a new game to see opinions of player about the game.

Negatives poll mania and spamm of crie threads dose not help at all this kind of bussiness.
If Horus dying some of ppl can considere theyself guilty to have a part for this.
Hidra,in every forum and in every game there is lot of QQ(ppls that cry) for something.
And i strongly agree with that part i have quoted.
But....

I read spanish forum too,where developers speaks more...or at least they speaks there....(the only problem is mi must use google translator,and most of the time i can not understand very well what they write).

Reading this forum there are more QQuering than positive things,in every part of subforum.

Don't you think that if NGD have a so negative feedback from users in this forum is their foult too?
Instead of do an event that is the copy of another one,don't you think they can work on the war balance/mechanism instead of wasting time making new useless premium items/stupid events(with no developer online that is a simbolic not-care by their teams).
And when they work on balance/waar mehanism,don't you think is better they test MORE they update first to send it in live?(new save,invasions,balance ranged/not ranged,etc etc).
If you go on suggestion subforum there are great solutions that common users posted there for many of the in-game problems.
A tip/suggestion from an user,can be at least readed and answered from a developer,that could see how an user care about the game.
But they don't even say a single "A" in the suggestion forum.
They don't speak with comunity,and comunity,that update after update don't understand where the game goes(because NGD got his super-secret plan that cannot be showed),get ever more frustrated,because they do question,and they obtain no answer.
The most stupid things,was "ASK TO NGD".
How the fck is possible that a comunity,to speak with the game masters must have a single thread,where the 3 most voted questions in 1 week can be answered?
Are we crazy?
Does it take so much time answer at the SAME 15 question that the comunity is doing from 2 years?

I was a fan of regnum,now i'm not,and this is clear.
What i see(and what all the other OLD users the left the game see) is a company that seems don't know what to do,how to do,and don't even wanna listen to the users tips,that know the game better then the same gamemasters(and this is clear,because if you watch at the update you can seee how no-sense things are).
So,in my opinion,a new user,must read this....
A new user must know what kind of game is he gonna play.
What kind of no support he is gonna have.
What kind of no-sense update he is gonna see,that will change his game experience,making the game from "really fun,oh my god i cannot go offline now there is too much action---to----> what the f***k is that?omg i'm bored,no one is online/doing anything,my friend left the game i'm alone i leave it too".

Go NGD censure that too,without give any answer of course.
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