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General discussion Topics related to various aspects of Champions of Regnum |
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09-08-2017, 12:05 PM | #1 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Warmaster Coins: Test
Hello!
We've decided to perform a test for a week about something that seems to be affecting a lot the activity in the war zone. Even if the objective of obtaining WMC only among the zones of the fortifications and walls was decided to avoid losing the concentration of the activity of these zones, other kinds of confrontations were affected and thus, limiting the options and variety at the moment of facing your enemies. This test consists in allowing, for a week, to get WMC throughout all the map. We will see what happens and how this evolves to be able to make a decision next week. Your opinion matters a lot, so tell us how all of you see it during these days. The change is already applied in Haven and Ra. Cheers!
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09-08-2017, 12:37 PM | #2 |
Pledge
Join Date: Dec 2010
Posts: 8
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Quite a positive change. Hopefully it'll encourage bridge and open field wars rather than constant fort camping/farming.
Maybe capturing forts should also give a small amount of wmc too, like say 200 for capturing an enemy one and 500 for reclaiming one of yours (with per-player limits/cooldowns to prevent abuse of course - and maybe after not allowing a single barb to singlehandedly take a fort too) as often own forts are being forgotten/ignored (especially secondary ones like alga/meni/trelle).
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09-08-2017, 01:44 PM | #3 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Imo it's a positive change for Haven which has been needed for a long time.
On ra it'll encourage ganking and large hunt groups which are just used for save camping. Still, we'll see after the week of testing how things go.
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09-08-2017, 02:21 PM | #4 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Only a week? Awww, man...
Just flip that switch, then leave it on.... (& thanks, NGD). |
09-08-2017, 03:04 PM | #5 |
Apprentice
Join Date: Sep 2009
Posts: 61
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Thanks Adrian and the Regnum team, good to see the spirit to try to meet the need of the players with this test.
Perhaps an odd reaction, i do not play that much anymore and if i play it's on RA. I can't speak for others but for me playing gives me joy if i got a goal to reach. For me the goal is getting the 10/20 of the WMC quests. Not that i do anything with the WMC's but it is just reaching the goal, having the quest done. |
09-09-2017, 03:51 AM | #6 |
Banned
Join Date: Nov 2008
Location: México.
Posts: 838
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Yeah, this change should apply only for Haven, not Ra. Why would you even test in on Ra?
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09-09-2017, 08:40 AM | #7 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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I like this change but I think amount of wmc for killing enemies somewhere else than at fortifications should be reduced by 25-50%.
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09-09-2017, 10:06 AM | #8 | ||
Pledge
Join Date: Nov 2010
Location: Vienna, Austria
Posts: 20
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Quote:
Quote:
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Haven, Ignis
Laetitian [Conjurer, ~50] [Intended Masteries: Front-Lining Sorcerer |Cautious Enchanter] Last edited by RichardCromwell; 09-09-2017 at 10:17 AM. |
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09-09-2017, 11:01 PM | #9 | |
Pledge
Join Date: Dec 2010
Posts: 8
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Quote:
Also the game already rewards offense over defense way too much. For instance invasions are much more rewarding for the attackers who can get 1k per gem secured + possibility for dragon wish when a successful Realm Gate defense doesn't grant anything in comparison. So not sure giving even more to attackers is really a wise choice as of now.
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09-11-2017, 11:13 PM | #10 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Want to encourage war, but discourage camping/farming? Then, reward fort caps, wall caps, & wall defensive stands or recaps too, as before. The reward-amounts are subject to debate of course, but comfortable mediums can be reasonably reached....
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