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Old 11-16-2012, 01:34 PM   #1
Akagami
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Default Sotw/Escapist.

Hi guys, as the title says I d like to ask about Escapist and Son of the wind spells.Escapist says +500 evade chance while sotw says +1500 spell resistance.
What does these values mean in percentage, does anyone know
or is there any thread that tells smt bout em? I d be glad to know
cause these spells look pretty random to me.

P.S:2 recent pics showing the fail of those spells, just an example.

screenshot 2012-11-16 13_04_14.jpg

screenshot 2012-11-16 13_07_35.jpg

Regards
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Last edited by Akagami; 11-16-2012 at 01:45 PM.
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Old 11-16-2012, 02:04 PM   #2
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Quote:
Originally Posted by Akagami View Post
Hi guys, as the title says I d like to ask about Escapist and Son of the wind spells.Escapist says +500 evade chance while sotw says +1500 spell resistance.
What does these values mean in percentage, does anyone know
or is there any thread that tells smt bout em? I d be glad to know
cause these spells look pretty random to me.
I doubt anybody has any documentation about the effectiveness of the fixed values for SoTW and Escapist. How resists and evades are calculated is a common question and it will never ever be responded to unfortunately.

What I can tell you is that a player is unable to resist or evade while he is knocked. So if your opponent is lucky enough to kick you through SoTW, both SoTW and Escapist will be noneffective for the duration of the knock.

Also, Son of the Wind is not meant to be a god-mode spell like it used to be. I see the fact that it fails every so often as a good thing.
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Old 11-16-2012, 03:05 PM   #3
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Well my point was about the values, what percentage they represent.It'd be good to know +500 for example is 10% chance of evasion .
This could show me how much I could rely on those spells.Thx for response though, if someone has smt more accurate bout these spells feel free to comment.

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Old 11-16-2012, 06:47 PM   #4
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Unfortunately, no one but NGD knows the formula behind these numbers.

It would however equate with your opponents hit chance as well as tie in with NGD's RNG. It really is impossible for us to determine what these numbers mean. I think I remember an NGD representative stating in the past that they wont reveal their formulas, once I get home from work I will try to find the post.
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Old 11-16-2012, 07:16 PM   #5
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A bit off topic, but ...

... you have my sincere empathy, when i see a barb doing 860-1400 dmg on you through Evasive Tactics (5) and Acrobatics (5). This is really the essence of imbalance in this beautiful game.
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Old 11-16-2012, 08:05 PM   #6
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Just a wild guess from experience... SOTW seems to be around 70% resist.
Can't say about escapist, it always sucked for me. :P

Also, keep in mind that these spells take a "while" to work correctly. If you get a "Kick" right after you casted SOTW, chances are high that it will work,
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Old 11-16-2012, 08:32 PM   #7
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Thx for the responses everyone.So if as Raely said sotw is 70% protection that means escapist is around 30%.Hmmm although 70% sounds enough high percentage to me it seems that sotw fails much more frequently than that.Anyway thx again for the info I was just curious to know .
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Old 11-16-2012, 08:41 PM   #8
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Quote:
Originally Posted by Akagami View Post
Thx for the responses everyone.So if as Raely said sotw is 70% protection that means escapist is around 30%.Hmmm although 70% sounds enough high percentage to me it seems that sotw fails much more frequently than that.Anyway thx again for the info I was just curious to know .
Well he said it's a wild guess, as everyone stated no one know s the real value, so it depends alot on luck
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Old 11-16-2012, 10:09 PM   #9
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Couldn't find the post I referred to earlier. Perhaps I imagined it! But yeah, formulas are unknown, let's see if anyone from NGD is willing to share this information!

Would be great to know the formulas not just behind evasion and spell resistance but other values such as hit chance, concentration, constitution etc...
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Old 11-17-2012, 01:33 AM   #10
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Unfortunately Escapist and SOTW are not +1500 and +500, respectively. Character window shows Escapist as half of that, and SOTW likely too. It seems that NGD applies the numbers in a non-linear formula.Yyou can use Dodge(1) to greatly improve the results of Escapist (by 30%).

However Spell elude doesn't improve SOTW in the same way because its a fixed bonus, not a percentage.

The exact formula isn't known, however it is theroized that 'spell resistance' is simply added to intelligence (e.g 55 + 55) and then weighted against enemy spell focus. This would make perfect sense as it is also how blocks and evades work (which is a known formula), however spell focus is an unknown value.

In theory, the current implementation of Spell elude gives ~double base resist chances. Hoewver, that is still very low (~10-15% from tests).
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