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Questions to the Community Guides and how-to play threads posted by other users |
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11-16-2012, 01:34 PM | #1 |
Pledge
Join Date: Nov 2012
Location: England
Posts: 3
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Sotw/Escapist.
Hi guys, as the title says I d like to ask about Escapist and Son of the wind spells.Escapist says +500 evade chance while sotw says +1500 spell resistance.
What does these values mean in percentage, does anyone know or is there any thread that tells smt bout em? I d be glad to know cause these spells look pretty random to me. P.S:2 recent pics showing the fail of those spells, just an example. screenshot 2012-11-16 13_04_14.jpg screenshot 2012-11-16 13_07_35.jpg Regards
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The Dark Legion - Haven * Akagami *
Last edited by Akagami; 11-16-2012 at 01:45 PM. |
11-16-2012, 02:04 PM | #2 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
What I can tell you is that a player is unable to resist or evade while he is knocked. So if your opponent is lucky enough to kick you through SoTW, both SoTW and Escapist will be noneffective for the duration of the knock. Also, Son of the Wind is not meant to be a god-mode spell like it used to be. I see the fact that it fails every so often as a good thing. |
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11-16-2012, 03:05 PM | #3 |
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Join Date: Nov 2012
Location: England
Posts: 3
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Well my point was about the values, what percentage they represent.It'd be good to know +500 for example is 10% chance of evasion .
This could show me how much I could rely on those spells.Thx for response though, if someone has smt more accurate bout these spells feel free to comment. Regards
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The Dark Legion - Haven * Akagami *
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11-16-2012, 06:47 PM | #4 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Unfortunately, no one but NGD knows the formula behind these numbers.
It would however equate with your opponents hit chance as well as tie in with NGD's RNG. It really is impossible for us to determine what these numbers mean. I think I remember an NGD representative stating in the past that they wont reveal their formulas, once I get home from work I will try to find the post. |
11-16-2012, 07:16 PM | #5 |
Initiate
Join Date: Mar 2012
Posts: 103
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A bit off topic, but ...
... you have my sincere empathy, when i see a barb doing 860-1400 dmg on you through Evasive Tactics (5) and Acrobatics (5). This is really the essence of imbalance in this beautiful game. |
11-16-2012, 08:05 PM | #6 |
Apprentice
Join Date: Jan 2010
Posts: 79
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Just a wild guess from experience... SOTW seems to be around 70% resist.
Can't say about escapist, it always sucked for me. :P Also, keep in mind that these spells take a "while" to work correctly. If you get a "Kick" right after you casted SOTW, chances are high that it will work,
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Raely - Alsirian Barb of Horus |
11-16-2012, 08:32 PM | #7 |
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Join Date: Nov 2012
Location: England
Posts: 3
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Thx for the responses everyone.So if as Raely said sotw is 70% protection that means escapist is around 30%.Hmmm although 70% sounds enough high percentage to me it seems that sotw fails much more frequently than that.Anyway thx again for the info I was just curious to know .
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The Dark Legion - Haven * Akagami *
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11-16-2012, 08:41 PM | #8 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
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11-16-2012, 10:09 PM | #9 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Couldn't find the post I referred to earlier. Perhaps I imagined it! But yeah, formulas are unknown, let's see if anyone from NGD is willing to share this information!
Would be great to know the formulas not just behind evasion and spell resistance but other values such as hit chance, concentration, constitution etc... |
11-17-2012, 01:33 AM | #10 |
Baron
Join Date: Dec 2008
Posts: 886
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Unfortunately Escapist and SOTW are not +1500 and +500, respectively. Character window shows Escapist as half of that, and SOTW likely too. It seems that NGD applies the numbers in a non-linear formula.Yyou can use Dodge(1) to greatly improve the results of Escapist (by 30%).
However Spell elude doesn't improve SOTW in the same way because its a fixed bonus, not a percentage. The exact formula isn't known, however it is theroized that 'spell resistance' is simply added to intelligence (e.g 55 + 55) and then weighted against enemy spell focus. This would make perfect sense as it is also how blocks and evades work (which is a known formula), however spell focus is an unknown value. In theory, the current implementation of Spell elude gives ~double base resist chances. Hoewver, that is still very low (~10-15% from tests). |
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